They're delicious.Taurgalas wrote:Don't be afraid to try new things or to ask. We love newbies!
Search found 295 matches
- Sat Oct 04, 2014 1:15 pm
- Forum: General Discussion
- Topic: Non-Roleplaying Commands & Character (Solved)
- Replies: 7
- Views: 1635
Yes. You can't access your stable until you have at least two characters for some reason. They don't have to be approved though. Just start a new one and don't submit it and you'll be able to see the stable.
Tight. Leather. Pants. Ankle sheathes. I think the suede leggings are tight aren't they? Suede and leather are still a bit different though. Same materials, different appearance. Personally, I enjoy leather pants over leggings. Yeah...just offering an alternative in case it doesn't happen or it tak...
- Fri Oct 03, 2014 12:42 pm
- Forum: Out of Character Chatter
- Topic: Wish me luck!
- Replies: 17
- Views: 6546
Oh, wow! [... Of course, this doesn't count your original investment of practice/study time, but still. Impressive!] Not to downplay my mad skillz or anything, but you might be surprised by how little practice this actually takes. Probably only about 30 minutes of explanation and demonstration and ...
Yay! I made an idea!Alcarin wrote:Oh, that could definitely work. Itll take me a while to figure out, test, and take live... but ill look into doing spawns that way this weekend.
Thanks for the help there Songweaver.
Meh, guess that would've been too easy.Alcarin wrote:Unfortunately, no, the progs cant look at hiw many mobs exist on the port. I have to instead balance average spawn rates with the time it takes mobs to disappear themselves.
Yep. Mobile spawning is still being tweaked. We went from none at all to every warg who ever lived, ever would live, and was currently living meeting for a powwow to what will now hopefully be a stable, reasonable number of mobs spawned. Please keep the feedback coming, I'm trying to find the corre...
- Sat Sep 27, 2014 4:17 am
- Forum: Crafts
- Topic: object quality and lamental lack of consistency
- Replies: 7
- Views: 2177
I agree with Mongwen's sentiments. I've made similar comments before. It would make more sense to add a baseline for each skill level above needed. Say the craft is familiar level and you're talented, add a +5 or +10 to each roll, adroit add a +10-+15 etc. That way it's less likely to turn out poorl...
Feed it to your vNPC puppy! :ppinocchio wrote:Hmm ... good excuse! There's too much meat in this game anyway.MrDvAnt wrote:Junk it and call it scrap meat.
While I very much appreciate how much faster grill plain-chop and grill plain-steak letting me cook two pieces of meat at the time makes cooking go, there's still something weird about not having any craft with which to cook the last piece from an odd-numbered pile. Junk it and call it scrap meat. ...
I stand by my statement that a play-tester's job is to help refine code, not policy. Head Staff have publicly stated that the policies of the MUD itself are in an alpha state. How you can tell is that the moderation policy is three days old and the MUD itself four or more. Yes. You're very close he...