Search found 21 matches

by crayon
Wed Jul 29, 2015 10:16 pm
Forum: General Discussion
Topic: Archery Code
Replies: 23
Views: 10739

Re: Archery Code

If some coder could figure out a way to give bows -1 range or a major aim penalty when shooting into forest areas to represent the density of mirkwood, that would be really cool. There are actually cover flags for rooms that allow for scenery and stuff in the room to obstruct the use of ranged weap...
by crayon
Wed Jul 29, 2015 9:08 pm
Forum: General Discussion
Topic: Shadows of Sparville II: Grind, Twinks, and Power Creep
Replies: 32
Views: 12360

Re: Shadows of Sparville II: Grind, Twinks, and Power Creep

Some people have mentioned solving the problem at its root, insofar as fixing sparring skillgains to not be so plentiful and allow characters to reach higher end skills, while still rejecting the idea that characters should be wiped, diminished, or otherwise dealt with, so it's worth mentioning what...
by crayon
Wed Jul 29, 2015 7:37 pm
Forum: General Discussion
Topic: Trust
Replies: 302
Views: 61144

Re: Trust

Sorry... I don't agree with publicly advertising all roles. Some are plot related. Some are for very specific spots in the hierarchy. If you aren't invited.. Then you don't fit the 'vision' for that spot. Deal with it. I wasn't selected as Miss North Carolina.. Granted that's because my genitalia a...
by crayon
Wed Jul 29, 2015 5:40 pm
Forum: General Discussion
Topic: Trust
Replies: 302
Views: 61144

Re: Trust

Experienced Warrior 2 RPP - +15, +10, +5 to three separate combat skills - oqual weapon, pqual armor Hardened Veteran Warrior 4 RPP - +20, +15, +10 to three separate combat skills - gqual weapon, oqual armor Or something. You guys want this to be strictly defined and kept to, and then you would be ...
by crayon
Wed Jul 29, 2015 2:12 pm
Forum: General Discussion
Topic: Trust
Replies: 302
Views: 61144

Re: Trust

Disclaimer : I do not actively play Shadows of Isildur. I wish the best for the game, its staff, and its players, but I've played just long enough to ascertain that it's not for me. I am, however, invested in the success of the OpenRPI engine, and want to see the community thrive, so I tend to drop...
by crayon
Tue Apr 28, 2015 12:06 pm
Forum: Out of Character Chatter
Topic: The glorious Twinking thread!
Replies: 53
Views: 30749

Re: The glorious Twinking thread!

I think the problem with re-hiding when you've already engaged someone is that it's akin to force emoting with someone. They see the messages for you hiding, they saw that you were there before, and then you're gone. You're deciding that they can't see you any longer to the point where you're able ...
by crayon
Sat Dec 20, 2014 11:50 am
Forum: General Discussion
Topic: How Do We Do This Thing?
Replies: 49
Views: 9489

Re: How Do We Do This Thing?

The reason why the validity of your statements are undone by the need for PR is because you're ignoring it entirely. You would have to explain that one better, because I'm pretty sure that one falls flat in the context of an incomplete alpha game environment. He's most likely ignoring PR and advert...
by crayon
Sun Sep 28, 2014 9:52 pm
Forum: General Discussion
Topic: Gentler RPA Suggestion
Replies: 16
Views: 2679

Re: Gentler RPA Suggestion

I'm watching this new thread with much greater interest than the old one, so kudos to everyone for remaining primarily constructive this time around. A comment, on the design note: PC skill caps are actually quite high, still. They aren't at the "Everyone will be legendary" level, but you can defin...
by crayon
Sun Sep 28, 2014 9:17 pm
Forum: General Discussion
Topic: Gentler RPA Suggestion
Replies: 16
Views: 2679

Re: Gentler RPA Suggestion

Okay. I don't think that the comparison of Vlad versus PCs, or Vlad versus other NPCs, is really useful information for this subject. I'm pretty confident that debating that is ineffectual, and that nothing good is going to come from it. Whether it be hubris, experience, or a mixture of both, howeve...
by crayon
Wed May 28, 2014 8:42 am
Forum: General Discussion
Topic: The Character Background Hookup Thread
Replies: 39
Views: 15963

Re: The Character Background Hookup Thread

YOU KILLED MY PAPPY.
by crayon
Wed May 28, 2014 8:41 am
Forum: General Discussion
Topic: Opinions on a Character Page Wiki
Replies: 37
Views: 7286

Re: Opinions on a Character Page Wiki

I'm kind of with Kory and Holmes. It's also worth keeping in mind sometimes that where information is concerned the OOC/IC barrier has to be much more fluid than people are wont to admit. There are times when your CHARACTER ought to possess IC knowledge that you yourself LACK OOCly. Just as there wi...
by crayon
Sat May 24, 2014 10:09 pm
Forum: General Discussion
Topic: What's the Deal With Retiring?
Replies: 34
Views: 5615

Re: What's the Deal With Retiring?

The problem with treating RPP as a resource used for 'costs' and 'expenditures', a currency, of sorts, is that by doing so you actually destroy RPP's relevance as an actual measure of role-playing trust, and replace it instead with a measure of longevity. A person who accrues 1 RPP the most basic le...
by crayon
Sat May 24, 2014 8:31 pm
Forum: General Discussion
Topic: Progress!!
Replies: 218
Views: 37840

Re: Progress!!

I wouldn't underestimate the value that having a strong opening with story holds over an otherwise complete opening, especially in how well it impacts the establishment of IG culture and interaction to fit an overall narrative and theme. I think it's noble that the staff plans to open strong, and th...
by crayon
Sat May 24, 2014 7:42 pm
Forum: General Discussion
Topic: What's the Deal With Retiring?
Replies: 34
Views: 5615

Re: What's the Deal With Retiring?

PC turnover, whether caused by high death rates or lax retirement policies, demotivates player investment in PCs, not just on the part of the player playing them, but on the part of other players, too. The flipside of this is that lack of PC turnover leads to the unfortunate encouraging of a static...
by crayon
Sat May 24, 2014 7:07 pm
Forum: General Discussion
Topic: Amount of skills
Replies: 73
Views: 11796

Re: Amount of skills

I can't speak entirely for ARPI, but... I don't believe anybody exceeded 75 in PRPI's lifetime, or 59 in Deflect, for that matter. In fact, Small-Blade, doesn't seem to trigger the same requirements for upping as the other skills, which was probably WHY Skabor was the highest. The hard-coded require...
by crayon
Thu May 08, 2014 9:32 pm
Forum: General Discussion
Topic: Musical Instruments
Replies: 24
Views: 10161

Re: Musical Instruments

See what I mean? The development of musical instruments and structures in Middle Earth makes no sense at all. Not even simple guitars and no polyphony, but somehow we get violins and - as you now point out - clarinets. Considering Tolkien was highly educated, I don't think he would have been so laz...
by crayon
Sun May 04, 2014 11:18 pm
Forum: General Discussion
Topic: Musical Instruments
Replies: 24
Views: 10161

Re: Musical Instruments

I did a buttload of research on the matter when I played Herb, so I am going to act in my usual fashion and respond to the thread with little regard to what has been posted prior. Tolkien wrote remarkably little on the state of music in Middle-Earth. What scholars have to work with are implications...
by crayon
Tue Apr 29, 2014 9:17 am
Forum: General Discussion
Topic: Request: Combat How Tos
Replies: 32
Views: 10662

Re: Request: Combat How Tos

Oh, hi, Kithrater!

I don't have any nuclear weapons, but I'm sure a lot of us have long lists of people loading without crafts or getting naked to bludgeon you with.
by crayon
Sat Apr 26, 2014 4:51 am
Forum: General Discussion
Topic: Request: Combat How Tos
Replies: 32
Views: 10662

Re: Request: Combat How Tos

Sounds pretty metal. Explanation is probably due: Blank is a command with ranged weapons that's specifically intended for use with firearms. Syntax is 'blank (target) (location)'. You can only blank a target if they're: 1) Yourself. 2) Prone, resting, sitting, sleeping, unconscious, trauma'd, or in ...
by crayon
Fri Apr 25, 2014 6:14 am
Forum: General Discussion
Topic: SoI 2014 Player Overview
Replies: 155
Views: 44651

Re: SoI 2014 Player Overview

Username: crayon Started SoI: I missed out. QQ. Other player influences: Kory, WorkerDrone, Derren, Krelm, and several others had an early impact on me during shared tenures on other games. Pslim, Holmes, Kory (again), Aken (despite often butting heads), Feawen, Hyriana, and a lot of other amazing ...
by crayon
Fri Apr 25, 2014 5:24 am
Forum: General Discussion
Topic: Request: Combat How Tos
Replies: 32
Views: 10662

Re: Request: Combat How Tos

Much of the danger of guns was the possibility of essentially inflicting two wounds, an entry and an exit, with one shot. If a bullet merely lodged, it typically didn't do all that much damage and could be bound fairly easily. Remember that bleeders had a scale, too. Mortal bleeders were fun. And p...