Search found 83 matches

by hobbitboots
Sun Aug 17, 2014 4:11 pm
Forum: General Discussion
Topic: Stats vs. RP (split from Nests and Crafts)
Replies: 28
Views: 3795

Re: Stats vs. RP (split from Nests and Crafts)

Could you direct me to info on the music system? I would really like to find out more about it. There's not much, I don't think. The main teaser was given here: http://www.middle-earth.us/forums/viewtopic.php?f=16&t=311 And there's a related teaser on presence that mentions music here: http://www.m...
by hobbitboots
Sun Aug 17, 2014 3:51 pm
Forum: General Discussion
Topic: Nests and Crafts
Replies: 50
Views: 7127

Re: Nests and Crafts

As a (sort of) outsider looking it, I think the spider nests are the start of a solid system. Patrols have always been something that military clans want to do. If there's no obvious reason to do it, then one will be made up. Wildlife will be slaughtered. With the spider nests, there is an extremely...
by hobbitboots
Sun Aug 17, 2014 3:19 pm
Forum: General Discussion
Topic: Stats vs. RP (split from Nests and Crafts)
Replies: 28
Views: 3795

Re: Stats vs. RP (split from Nests and Crafts)

Actually, my belief is that this should be a skill only given if the player can provide the necessary RP for it to be believable (eloquent speech, feats of bravery, possessing high morals (or lack-of if on the opposite side of 'good') etc). It shouldn't be handed out to just anyone and it needs the...
by hobbitboots
Sun Aug 17, 2014 12:08 pm
Forum: General Discussion
Topic: Stats vs. RP (split from Nests and Crafts)
Replies: 28
Views: 3795

Re: Stats vs. RP (split from Nests and Crafts)

Are the 'personality' stats still int, wil, aur? If so, I still fail to see how the final combined distributions will be any different than what we see now on our score sheets except under the propsed two pool system, we are required to assign a base amount to each physical/mental pool. So we can't ...
by hobbitboots
Sun Aug 17, 2014 11:55 am
Forum: General Discussion
Topic: Stats vs. RP (split from Nests and Crafts)
Replies: 28
Views: 3795

Re: Stats vs. RP (split from Nests and Crafts)

I'm going to roll versus int here and conclude that the idea of having two pools of points instead of just one big pool are mathematically equivalent except that you are no longer letting people create pure mental/physical creatures. :ugeek: Assuming all characters still sum to roughly the same numb...
by hobbitboots
Sun Aug 17, 2014 11:28 am
Forum: General Discussion
Topic: Stats vs. RP (split from Nests and Crafts)
Replies: 28
Views: 3795

Re: Stats vs. RP (split from Nests and Crafts)

Trying to decide what roleplay is appropriate given level x in stat y is just a big can of worms. Feel free to impose whatever restrictions on yourself based on your own interpretation of your stats, but you're never going to get others to fall in line. I advocate the KISS principle (Keep it Simple,...
by hobbitboots
Thu Aug 14, 2014 6:20 pm
Forum: General Discussion
Topic: Policy: Teach Command Usage
Replies: 17
Views: 2936

Re: Policy: Teach Command Usage

A good lesson is something that I know it when I see it, but it's hard to put an exact specification on how many emotes it takes. Agreed, never seen a one emote lesson that was satisfying.

What do you have in mind, Rivean?
by hobbitboots
Wed Aug 13, 2014 3:27 pm
Forum: General Discussion
Topic: Learning in the Arena
Replies: 16
Views: 2754

Re: Learning in the Arena

I used it once last night and got bumps to all three skills. I have rather good int. As an aside, a crash hit right in the middle of the training session. When we logged back in, the arena object showed as still occupied, but it was no longer giving us echoes. It seemed hung, so after a while I used...
by hobbitboots
Tue Aug 12, 2014 5:43 pm
Forum: General Discussion
Topic: The Almighty Crash Thread
Replies: 225
Views: 71526

Re: The Almighty Crash Thread

Yeah, froze on me. And I was having such fun...
by hobbitboots
Tue Aug 12, 2014 3:06 pm
Forum: Crafts
Topic: Idea: Slave Labor
Replies: 14
Views: 2907

Re: Idea: Slave Labor

Heh, that's kind of a neat thing to consider. Apping a human into the orc sphere as a slave. You could make them broken and scarred until one day... you get ransomed back! A broken husk of a person suddenly given their freedom back into a perhaps alien society. All kinds of stories to be told...
by hobbitboots
Tue Aug 12, 2014 12:53 pm
Forum: Crafts
Topic: Idea: Slave Labor
Replies: 14
Views: 2907

Re: Idea: Slave Labor

I think it's a neat idea. Gives an incentive for pvp to end without character deaths. Orcs need humans to do slave labor, and humans need orcs in order to trade to get their people back. And who knows what other RP could spawn if you've got slaves in town? As a game mechanic, it seems like a really ...
by hobbitboots
Mon Aug 11, 2014 11:27 pm
Forum: General Discussion
Topic: Say Something Positive
Replies: 28
Views: 5027

Say Something Positive

The new sparring ring sounds neat, and I am looking forward to breaking it! :D
by hobbitboots
Mon Aug 11, 2014 3:43 pm
Forum: General Discussion
Topic: Mercy
Replies: 99
Views: 14362

Re: Mercy

In principle, I like the idea that the staff is willing to try radically new things, but... this isn't the part of would be messing with. Maybe we've had permadeath for so long, that we've lost sight of why it is such a very good thing? Let us count the ways! 1 - It lets us be brave, and it makes th...
by hobbitboots
Mon Aug 11, 2014 9:32 am
Forum: General Discussion
Topic: Mercy
Replies: 99
Views: 14362

Re: Mercy

I don't think mercy is intended to protect newbs anyway. It requires RPP! :D

Mercy appears to be intended to protect clan leads from twink killers and ill advised solo hunting runs.
by hobbitboots
Sun Aug 10, 2014 10:44 pm
Forum: General Discussion
Topic: Mercy
Replies: 99
Views: 14362

Re: Mercy

I would not revise the rez policy, either. People care a whole lot about their characters and will raise a stink if they think one person got preferential treatment because they play a staff pet or whatever. The rule should be that if you die, you're dead, with one caveat. I would support a rez in t...
by hobbitboots
Sun Aug 10, 2014 10:18 pm
Forum: General Discussion
Topic: Mercy
Replies: 99
Views: 14362

Re: Mercy

I think the very real threat of irrevocable death is what keeps players acting realistically and gives you that sense of excitement every time you leave town. Spending RPP on something like this isn't nearly harsh enough. You should be taking a permanent loss of stat points to represent permanent in...
by hobbitboots
Sat Aug 09, 2014 5:01 pm
Forum: General Discussion
Topic: Concerns and Constructive Criticism
Replies: 233
Views: 41547

Re: Concerns and Constructive Criticism

Reminding people that actions have consequences is fine, but unless you're staff, you need to be mindful about how you go about telling people that they're playing their characters wrong. It's rude and sanctimonious.

As a rule, I don't critique other's roleplay unless I'm being invited to.
by hobbitboots
Thu Aug 07, 2014 2:49 pm
Forum: General Discussion
Topic: Weather System
Replies: 89
Views: 13876

Re: Weather System

For playability's sake, I think that if you wear the right clothes, it should be possible to push the frostbite % down to zero. Maybe that should require wearing multiple cold weather items? Throttle is right about how frostbite works, of course, but I suspect it's coded like it is right now simply ...
by hobbitboots
Thu Aug 07, 2014 9:50 am
Forum: General Discussion
Topic: Weather System
Replies: 89
Views: 13876

Re: Weather System

So, my character was walking around town on a cold November morning, and I noticed that my health was draining. Frostbite damage!

That's pretty harsh. Obviously I went straight back inside, but could this have killed me?
by hobbitboots
Wed Aug 06, 2014 10:55 am
Forum: General Discussion
Topic: How much should I play? [poll]
Replies: 28
Views: 4463

Re: How much should I play?

I have found that it helps to have regular play times. Even if you don't have many hours to offer, if people know when you'll be around, and they want to play with you, you'll be surprised how often they show up.
by hobbitboots
Tue Aug 05, 2014 10:20 pm
Forum: General Discussion
Topic: Concerns and Constructive Criticism
Replies: 233
Views: 41547

Re: Concerns and Constructive Criticism

That's awesome, Icarus.
by hobbitboots
Tue Aug 05, 2014 4:47 pm
Forum: General Discussion
Topic: Concerns and Constructive Criticism
Replies: 233
Views: 41547

Re: Concerns and Constructive Criticism

Oh, good on you. I was lazy and just came across a good enough definition of ALPHA. Thanks for the link. My point was just that throwing up our hands and saying it's ALPHA isn't terribly productive because we aren't even sure what "software" we're testing. Your point is well-taken. My earlier squaw...
by hobbitboots
Tue Aug 05, 2014 4:17 pm
Forum: General Discussion
Topic: Concerns and Constructive Criticism
Replies: 233
Views: 41547

Re: Concerns and Constructive Criticism

While we aren't investors, I think this describes what Alpha means: Alpha is a risk-adjusted measure of the so-called active return on an investment. http://en.wikipedia.org/wiki/Alpha_(investment) You're right, we're not investors! :D This is what I meant, and what I think most people around here ...
by hobbitboots
Tue Aug 05, 2014 3:41 pm
Forum: General Discussion
Topic: Concerns and Constructive Criticism
Replies: 233
Views: 41547

Re: Concerns and Constructive Criticism

Good fences make good neighbors, as the saying goes. Yeah, rules and documentation would help prevent disputes or at least provide a framework for resolving them. This is something that needs to be done carefully, but certainly also something that needs to be done eventually. At the risk of sounding...