Search found 7 matches

by TrixieM
Wed Oct 01, 2014 8:03 am
Forum: Crafts
Topic: blue and white skill checks!
Replies: 2
Views: 1033

Re: blue and white skill checks!

If they're blued out, that means you have trained enough to always succeed that skill check. To continue improving your skill, use ones with white skill checks.
by TrixieM
Sun Sep 28, 2014 11:07 pm
Forum: General Discussion
Topic: Gentler RPA Suggestion
Replies: 16
Views: 2798

Re: Gentler RPA Suggestion

This may seem off-topic but while I understand that staff can't have pcs on this game, I would encourage them to be allowed to have moderately set test pcs in an arena for testing purposes (build themselves a little arena) to play with their newly designed creations so they can feel how the combat m...
by TrixieM
Sun Sep 28, 2014 3:02 pm
Forum: General Discussion
Topic: Teach Suggestion
Replies: 4
Views: 1092

Re: Teach Suggestion

Frigga, I believe the teach code is different here than perhaps what you're used to -- teaching doesn't automatically open the skill, even in a success. What you're saying would be completely going through each craft one by one in sessions and then further sessions where you just randomly 'teach' co...
by TrixieM
Sun Sep 28, 2014 5:35 am
Forum: General Discussion
Topic: Teach Suggestion
Replies: 4
Views: 1092

Teach Suggestion

I was wondering if it would be cool with staff if, as long as we don't abuse it, use the teach command -first- before doing the lesson. The reason I ask is because the first lesson is probably going to be something simple, easy peasy. For example, today I was taught that metal is dangerous when hot ...
by TrixieM
Sat Sep 27, 2014 8:22 pm
Forum: General Discussion
Topic: How to make forum friends and influence RP
Replies: 7
Views: 1529

Re: How to make forum friends and influence RP

I want to say that I have opened a ticket in response to something that I wish I had taken a breath before sending to you guys. I still believe that the way it was handled stoked the flames of some pretty powerful demoralizing pre-existing -player- issues. Conflict is good but exploding the human si...
by TrixieM
Sat Sep 20, 2014 1:15 pm
Forum: General Discussion
Topic: Don't be a dick
Replies: 11
Views: 1656

Re: Don't be a dick

#MrDvAntisatroll :P
by TrixieM
Sat Sep 20, 2014 12:57 pm
Forum: General Discussion
Topic: Don't be a dick
Replies: 11
Views: 1656

Don't be a dick

Some of us are still adjusting to returning to this codebase/starting it for the first time. Yes, glaring grammar errors, constant says, etc, if you must nitpick, grab me on that. But if I knock on the wrong 'thing' because the door doesn't work like I'm used to in another game, sit down on the floo...