Search found 437 matches

by radioactivejesus
Fri Jun 13, 2014 7:05 pm
Forum: Orcs
Topic: Orcish Marching Songs!
Replies: 6
Views: 1709

Re: Orcish Marching Songs!

there is only one right answer
https://www.youtube.com/watch?v=YdXQJS3Yv0Y
by radioactivejesus
Mon Jun 09, 2014 8:43 pm
Forum: Orcs
Topic: Orc Players: What Type of Player are You?
Replies: 11
Views: 5188

Re: Orc Players: What Type of Player are You?

I don't see a mudsexer and spamcrafter option so I just picked at random
by radioactivejesus
Fri Jun 06, 2014 12:14 pm
Forum: Lore
Topic: An In-Depth Look: Wargs
Replies: 11
Views: 7603

Re: An In-Depth Look: Wargs

An age old question that's always bothered me is the true scale size of a Warg. Can someone enlighten me on this subject? It would be interesting to use as a reference happen my poor little goblin ever stumble across a Warg in the wilderness. Hopefully not too off topic. We should look at implement...
by radioactivejesus
Sun Mar 09, 2014 2:21 pm
Forum: Out of Character Chatter
Topic: Bugout/Innawoods/Survival mode
Replies: 3
Views: 3799

Re: Bugout/Innawoods/Survival mode

Image
get on my level
edit: image is goofy in the forum. Just rclick view image
by radioactivejesus
Tue Mar 04, 2014 7:37 pm
Forum: General Discussion
Topic: NPCs and their Role in Combat
Replies: 21
Views: 6865

Re: NPCs and their Role in Combat

I'd like war-dog/wolf npcs to be trainable with the appropriate crafts and then used in the wilderness. I think I heard a proposal in another forum topic to give them terrible armour and health to prevent players from 'shieldhorsing'. If actual controllable soldier npc's do go ingame, there should b...
by radioactivejesus
Sun Mar 02, 2014 7:56 pm
Forum: General Discussion
Topic: From Angrenost to Laketown and ARPI: how did we get here?
Replies: 5
Views: 2261

Re: From Angrenost to Laketown and ARPI: how did we get here

ARPI's game engine is itself built directly off of SOI's engine so don't expect any major changes, rather several smaller features. The staff probably picked it because it had more features to work with than what was already there.
by radioactivejesus
Sun Mar 02, 2014 4:29 pm
Forum: General Discussion
Topic: Howdy folks
Replies: 18
Views: 4986

Re: Howdy folks

Hawkwind wrote:I will you shoot you from Texas RJ! You know I can do it now, I have the nugget!
it's true. It can hit man sized targets at 4 meters, horse sized targets at 40 meters, barn sized targets at 400 meters and province sized targets at 4,000 kilometers
by radioactivejesus
Sun Mar 02, 2014 4:01 pm
Forum: General Discussion
Topic: Howdy folks
Replies: 18
Views: 4986

Re: Howdy folks

Image Is dis the thread where we post our new gats, 'yo? I got this bad boy for when I gotta pull a drive by on some squirrel or grouse 'knaw'm'saying?
by radioactivejesus
Mon Feb 24, 2014 2:56 pm
Forum: Staff Queries
Topic: When will character generation open?
Replies: 1
Views: 3107

When will character generation open?

Is there a definitive opening date for character creation to yet? As you can tell, I'm pretty eager to get started
by radioactivejesus
Thu Feb 20, 2014 11:33 am
Forum: General Discussion
Topic: Variables
Replies: 17
Views: 6011

Re: Variables

There's a balance between cool, this is customizable and holy cap that's a lot of stuff. There's no need to have it all shown in the short. A blue, calf-high pair of bear-leather boots could show the height, the sole, the leather type and color in the full... but keep the shorts... well... short. I...
by radioactivejesus
Wed Feb 19, 2014 5:22 pm
Forum: General Discussion
Topic: Variables
Replies: 17
Views: 6011

Re: Variables

we could have an orkish 'metaltype' tag that works with both armour and weaponry. Some of Zargen's ideas (Blackened, Gore-stained, Ill-kept, Fur-wrapped, Hammer-marked,Pock-Marked) would work fine for all sorts of orc metalcrafts, in addition to the already existing metdam variables. Then we could a...
by radioactivejesus
Wed Feb 19, 2014 4:36 pm
Forum: General Discussion
Topic: Making Combat Mean Something
Replies: 27
Views: 8217

Re: Making Combat Mean Something

add one more vote to the 'set misses' idea. This would be very handy for mob-combat and I know has been suggested several times in the past on RPI's. Set melee cuts down on spam, but it also blinds you to everything that happens