Kill

Game related announcements from the staff, including RPTs, general plot information, etc...

Moderator: Elder Staff

Post Reply
User avatar
Nimrod
Game Coder
Posts: 5542
Joined: Tue Aug 20, 2013 12:51 pm

Kill

Post by Nimrod » Tue Sep 02, 2014 7:33 pm

Kill has been modified to stop your attack when the target is uncon, just like hit. You will have to enter the command again if you really want to kill something that is uncon, possibly multiple times if it's really big.
How lucky I am to have something that makes saying goodbye so hard.

User avatar
Nimrod
Game Coder
Posts: 5542
Joined: Tue Aug 20, 2013 12:51 pm

Re: Kill

Post by Nimrod » Tue Sep 02, 2014 7:34 pm

Oh... throwing in non-cardinal directions has been fixed as well. Swing away.
How lucky I am to have something that makes saying goodbye so hard.

Post Reply