Mirkwood Developments

Game related announcements from the staff, including RPTs, general plot information, etc...

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Mirkwood Developments

Post by Alcarin » Mon Sep 29, 2014 6:16 pm

You all will soon note that you have new Mirkwood category crafts.

These crafts will be used in an upcoming overhaul of mob spawners in Mirkwood. Mobiles will no longer spawn from the ether and eat you.

They will instead have homes that they spawn out of to eat you.

You can use these new crafts to destroy their homes or young, and thereby prevent them from spawning.

The spawners (dens and eggs) will, themselves, be spawned on a semi-regular basis and will be placed in random rooms throughout Mirkwood... So scouting for danger will become more important than before.

Also, I have implemented maximum caps on how many of each mob or monster can be loaded at a time. This cap may change over time, as we continue testing this new feature.

As always, if you see any bugs or have any questions or suggestions for improvement, let us know.



Re: Mirkwood Developments

Post by Alcarin » Mon Oct 06, 2014 1:00 pm

These have been rolled back and our previous spawn system has been reimplemented.

I'm going back to the drawing board on this project and redesigning things to be a little more balanced.

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