Warg unarmed combat changed to proper biting, etc.

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Grommit
Game Coder
Posts: 176
Joined: Sat Feb 22, 2014 5:30 am

Warg unarmed combat changed to proper biting, etc.

Post by Grommit » Wed Feb 18, 2015 2:41 pm

Hey folks,

Wargs now properly bite for some nice damage when they fight, instead of doing punches for wimpy damage. Be warned that if you spar as wargs now, you can do some serious bleeders. In light of this, we might want to implement something like 'set damage effort' to simulate practice, play fighting, and dominance struggles short of actually taking the quickest path to the jugular. Please filter that request through your local RPA and I'll implement it if directed.

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