I would like a moment to make a clarification in policy regarding character generation and characters that will be approved.
At alpha opening, we authorized a number of family groups to come IG. As we have progressed, we have noted that this does give certain access to folks continuing to role into those family groups after the death of previous characters. This we have permitted, up to now.
From this point forward, if your character does not comply with these listed roles, it will be rejected:
0RPP Human - New Settler:
You hail from some small settlement or another along the River Running between the small sawmill settlement of Utterby near the old Dwarf Road and Laketown on the Long Lake. In each town and village in between, heralds have been shouting for fresh blood to join the hard but profitable work hewing timber on the edge of Mirkwood. Men and women from all walks of life across the region have heard these calls, and in response to the promise of a fair wage for honest work they have boarded the recruiting barge that runs north and south along the River Running. You yourself signed up not long ago, and hopped upon the barge for Utterby, and now you have arrived, green and new. Maybe you cut wood back home, maybe you were a smith, or perhaps you were a spearman in some hunting band. Regardless, here you are. The only directive you have is to report for work and stay out of the drink until you've been settled, though on the trip down you heard tales of trouble in Utterby that may have given you second thoughts...
We anticipate having proper roles functional in the near future, but for the purposes of Alpha we need to focus our efforts. While the game may certainly seem very polished, this is simply because we kick arse and have awesome staff, but this does not mean we are in full open /yet/.0RPP Goblin - "Voluntary" Labor:
Congratulations! You have been "volunteered" from whatever sad hole you emerged from to join the band of an old war-goblin named Striza in the Mountains of Mirkwood, near the eastern border of the forest. Your protestations of spiders, feral wargs, numerous other bands of hostile orcs, various bodily ills, flat feet, and other objections came to naught against the harsh whip of the caravan driver. You spent long months traveling from your old home, which may have been in the foothills of the Misty Mountains, the southern portions of Mirkwood, some sad cave along the borders of the forest, or really anywhere where sad and pitiful goblins call home. Now you have just arrived, likely as part of some small group, and now must find your place, or die trying. Welcome to the Vadok!
We appreciate your cooperation. As always, if you have non-standard requests, PM them in advance of creating your character for approval, such as in the case of education.
The SOI Staff