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Wilderness animals?

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Wilderness animals?

Postby RiderOnTheStorm » Mon Jun 23, 2014 9:52 am

Am I missing something or did all animals besides rabbits, squirrels, wolves, wargs, boar sows and bucks/doe stop existing?

ETA : Opposed to previously.... Foxes, minks, ermines, beavers, badgers, fawns, spiders, snakes, various birds, polecats, bears, boars.
Last edited by RiderOnTheStorm on Mon Jun 23, 2014 10:06 am, edited 1 time in total.
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Re: Wilderness animals?

Postby Icarus » Mon Jun 23, 2014 10:03 am

They went poof during the rebalancing.
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Re: Wilderness animals?

Postby BoogtehWoog » Mon Jun 23, 2014 3:36 pm

Survival of the fittest, I say. :evil:
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Re: Wilderness animals?

Postby RiderOnTheStorm » Wed Jul 02, 2014 1:50 pm

The current wilderness seems completely harmless to small groups. Intended, or does it need more rebalancing?
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Re: Wilderness animals?

Postby Icarus » Wed Jul 02, 2014 1:54 pm

I's a continuous process of slow, incremental improvement.

The day you all die you'll complain that they are too tough ;)
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Re: Wilderness animals?

Postby WorkerDrone » Wed Jul 02, 2014 1:55 pm

I wouldn't mind the return of spiders, but the snakes had a habit of winding up in places you wouldn't expect them to be, no matter what the parameters behind their loading were.

The spiders were a good predator item to have in the wilderness because they were dangerous and numerous, and they also didn't provide any profit from killing them, just attrition for the group to burden.
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Re: Wilderness animals?

Postby krelm » Wed Jul 02, 2014 2:11 pm

Spiders are going to come back in a big way and everyone will hate them. I'll be on the sidelines, laughing maniacally.
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Re: Wilderness animals?

Postby RiderOnTheStorm » Wed Jul 02, 2014 2:22 pm

It will get me killed, but spiders seem like they should be hidden. Also like they shouldn't move much though.
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Re: Wilderness animals?

Postby Real » Wed Jul 02, 2014 2:26 pm

I hope they don't show up outside Utterby...
That would be incredibly hardcore, and I'm someone who likes his wilderness deadly. I can imagine how it would be for crafters.

Log in...

It is pitch black.

You begin jogging southeastward.

You begin jogging southeastward.

You knock on the southern gate.

The southern gate is unlocked from the other side.
The southern gate is opened from the other side.

Someone forces through your shield aside and bites you extremely hard on the right eye!

You grimace as you feel blood begin to flow from a grievous tooth-puncture on your right eye...
Everything gets smaller now the further that I go
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Consider yourself lucky if you think of it as home
You can move mountains with your misery if you don't
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Re: Wilderness animals?

Postby radioactivejesus » Wed Jul 02, 2014 4:15 pm

Real wrote:I hope they don't show up outside Utterby...
That would be incredibly hardcore, and I'm someone who likes his wilderness deadly. I can imagine how it would be for crafters.

Someone forces through your shield aside and bites you extremely hard on the right eye!

You grimace as you feel blood begin to flow from a grievous tooth-puncture on your right eye...


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Survival of the fittest! :D
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Re: Wilderness animals?

Postby MrT2G » Wed Jul 02, 2014 6:14 pm

I think the Wilderness is going in the right direction.

There should be areas of relative safety, areas of unknown levels of threats, and dangerous areas.

I do agree that there could be some more of the latter category and to a higher 'danger' level. But, Alpha. :roll:
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Re: Wilderness animals?

Postby RiderOnTheStorm » Tue Jul 08, 2014 10:41 am

NPCs do not seem to be obstructed by fog, am I imagining things? You also are able to scan -into- fog.
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Re: Wilderness animals?

Postby Matt » Tue Jul 08, 2014 10:42 am

RiderOnTheStorm wrote:NPCs do not seem to be obstructed by fog, am I imagining things?


Probably not.
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Re: Wilderness animals?

Postby Tiamat » Tue Jul 08, 2014 12:17 pm

Matt wrote:
RiderOnTheStorm wrote:NPCs do not seem to be obstructed by fog, am I imagining things?


Probably not.


No. They have game sharks. You best be watchin' yoself.
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