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Wilderness animals?

Posted: Mon Jun 23, 2014 9:52 am
by RiderOnTheStorm
Am I missing something or did all animals besides rabbits, squirrels, wolves, wargs, boar sows and bucks/doe stop existing?

ETA : Opposed to previously.... Foxes, minks, ermines, beavers, badgers, fawns, spiders, snakes, various birds, polecats, bears, boars.

Re: Wilderness animals?

Posted: Mon Jun 23, 2014 10:03 am
by Icarus
They went poof during the rebalancing.

Re: Wilderness animals?

Posted: Mon Jun 23, 2014 3:36 pm
by BoogtehWoog
Survival of the fittest, I say. :evil:

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 1:50 pm
by RiderOnTheStorm
The current wilderness seems completely harmless to small groups. Intended, or does it need more rebalancing?

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 1:54 pm
by Icarus
I's a continuous process of slow, incremental improvement.

The day you all die you'll complain that they are too tough ;)

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 1:55 pm
by WorkerDrone
I wouldn't mind the return of spiders, but the snakes had a habit of winding up in places you wouldn't expect them to be, no matter what the parameters behind their loading were.

The spiders were a good predator item to have in the wilderness because they were dangerous and numerous, and they also didn't provide any profit from killing them, just attrition for the group to burden.

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 2:11 pm
by krelm
Spiders are going to come back in a big way and everyone will hate them. I'll be on the sidelines, laughing maniacally.

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 2:22 pm
by RiderOnTheStorm
It will get me killed, but spiders seem like they should be hidden. Also like they shouldn't move much though.

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 2:26 pm
by Real
I hope they don't show up outside Utterby...
That would be incredibly hardcore, and I'm someone who likes his wilderness deadly. I can imagine how it would be for crafters.

Log in...

It is pitch black.

You begin jogging southeastward.

You begin jogging southeastward.

You knock on the southern gate.

The southern gate is unlocked from the other side.
The southern gate is opened from the other side.

Someone forces through your shield aside and bites you extremely hard on the right eye!

You grimace as you feel blood begin to flow from a grievous tooth-puncture on your right eye...

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 4:15 pm
by radioactivejesus
Real wrote:I hope they don't show up outside Utterby...
That would be incredibly hardcore, and I'm someone who likes his wilderness deadly. I can imagine how it would be for crafters.

Someone forces through your shield aside and bites you extremely hard on the right eye!

You grimace as you feel blood begin to flow from a grievous tooth-puncture on your right eye...
BoogtehWoog wrote:Survival of the fittest, I say. :evil:
Survival of the fittest! :D

Re: Wilderness animals?

Posted: Wed Jul 02, 2014 6:14 pm
by MrT2G
I think the Wilderness is going in the right direction.

There should be areas of relative safety, areas of unknown levels of threats, and dangerous areas.

I do agree that there could be some more of the latter category and to a higher 'danger' level. But, Alpha. :roll:

Re: Wilderness animals?

Posted: Tue Jul 08, 2014 10:41 am
by RiderOnTheStorm
NPCs do not seem to be obstructed by fog, am I imagining things? You also are able to scan -into- fog.

Re: Wilderness animals?

Posted: Tue Jul 08, 2014 10:42 am
by Matt
RiderOnTheStorm wrote:NPCs do not seem to be obstructed by fog, am I imagining things?
Probably not.

Re: Wilderness animals?

Posted: Tue Jul 08, 2014 12:17 pm
by Tiamat
Matt wrote:
RiderOnTheStorm wrote:NPCs do not seem to be obstructed by fog, am I imagining things?
Probably not.
No. They have game sharks. You best be watchin' yoself.