The two things I think almost everyone cheats on are time and sleep:jimhabegger wrote:Even so, no matter how much it is decorated with IC emotes, it is still the players who are chatting with each other, with little or no thought for how realistic it is for their characters to be having that conversation, or even for them to be in that place, at that time.
For various reasons, mostly playability-related, time goes faster in game than in RL. What ought logically to be an hour's conversation takes much longer, by the in-game clock. It can be jarring to notice and react to this ICly, so it generally gets glossed over.
By much the same token, sleeping in-game is dull. Really, really dull. So you'll see a blind eye turned to a lot of all-nighters. PCs don't normally clear out of the bar just because it's 2-3 a.m. IC and they have a patrol in the morning, and they don't normally complain about sleep deprivation as a result. You'll see exceptions, of course, but they are just that.
Otherwise, even experienced players can struggle to come with an IC way to explain the craft and combat code. It's tricky -- you don't want to use the OOC command unnecessarily, but you don't want to say nonsensical things IC either. \o/
Anything this blatant is not going to be acceptable, although people just learning the game will, of course, make mistakes. What you're more likely to see slide by in-game might be, oh, I don't know ...jimhabegger wrote:"Man, they still haven't got these arrows working right."
"Whoa, dude, how's that for some skill up?"
"I'm glad I made it in here tonight for that one!"
- "I don't think I landed a single arrow all day. Was your luck any better, or was the wind just that tricky?"
- "I feel like I'm finally starting to get used to the weight of a sword in my hand. Do you think the captain noticed me?"
- "Man, that was an exciting patrol. I'm glad I wasn't one of the guys stuck on wall duty today -- they're going to be hearing about this for days!"*