OOC sense? Sure.Real wrote:ETA: I'm not convinced that entering the game an amateur constitutes a difficult RP situation, or that it's even jarring. I like the idea of established characters being good and new characters not being - It makes sense, IC and OOC.
IC? A game-opening PC has been in Utterby about 6 months longer than one rolled yesterday. That should be a significant advantage in familiarity with the area, I grant. In skill levels, though? That depends on where they lived before, what they were doing there, and how long they'd been doing it.
Were they a guard or lumberjack in Aldoth with its 'constant threat' of 'warg and spider raids'? Or are they a city kid from Lake-town? I don't necessarily mind if we want to gloss over these questions in the name of fairness, fun, or both, but claiming it makes 'IC sense' strikes me as a step too far.
This has also been my experience, incidentally, although I don't exactly have a ton of it, and I might have done some twinkishly blithe dog-paddling through 'rapids' rooms.Jeshin wrote:If you avoid fighting you'll likely live vs fighting stuff and hoping you can handle it.
It'd be even more true if foraging didn't consistently break hide. (Why does forage break hide so much more often than track does, anyway? Chopping a tree should, sure, but looking at one? Every time?)