I think it's as simple as plugging those values into the races database and having the game do it automatically, but don't quote me on that.
As far as eating goes, the only easy way to do that is to just keep everything as it is until someone put in warg-specific butcher crafts or something. It'd suck, but it'd suffice.
Also, there's no real point in putting in blocks to keep wargs from putting on armor or using weapons, as they'd just be gimping themselves, for starters, and for seconders, I would be totally okay with staff insta-killing any PC warg wearing armor.
I believe the command is 'mset damtype <damage-type' or something, I can't remember it off-hand. I do know that it works, because I tested it on my admin avatar-- also there was a PC in early Atonement BETA named Licks who did claw damage instead of punch. Only problem is that, no matter what damage-type it is, it does brawling damage.Throttle wrote:I remember fiddling with it at one point back on Atonement to see if there was basis for mutants who fought with tentacles and claws and such