So, I like this Tangent, and think it would be interesting to discuss.EltanimRas wrote: Tangent: Is it just me, or do other people find it much harder to be pro-active and create/seek plot when their PC is enlisted as a peon in a traditional, hierarchical clan? Should we be talking less about plot disparity** between players (which is pretty much inevitable) and more about plot disparity between [major] clans?
I'd say it's definitely a different kind of process to create plot and be pro-active while you're enlisted as a lower member of a large group. This is usually because people either think they: 1. Need some kind of OK from a higher up, or, 2. Don't know how to start it by themselves.
There's definitely enough correlation to point out the fact that the more "Successful" Neutral players, as well as the higher ups in clans, have a tendency to be older players. I wouldn't necessarily say that this means that those productive roles are going to consistently be held by such players, but I will say that it happens to be the case. I don't think this is a problem, by any means, as it's 100% possible to create plot and advance in a clan as someone who just started playing, if you really want to.
In my personal experience, though, when I'm not in a leadership position, and generally qualify as a 'peon' within a larger organization (95% of all of my characters fit this criteria) I find that it's easier to create personal plot and character interaction than it is to create scenarios that draw in tons of people.
My most plot-driven and, arguably, successful character I ever played was an artist who took no part in the larger goings on other than in the periphery, and had no real skills that helped the economy, or combat characters.
It's 100% possible to create certain types of plot at any point, it's just easier to do different kinds depending on what position your character has in the game world.