Moderator: Elder Staff
by Songweaver » Mon Sep 29, 2014 6:24 pm
by Alcarin » Mon Sep 29, 2014 6:53 pm
by Matt » Wed Oct 01, 2014 10:08 am
by Nezerin » Wed Oct 01, 2014 10:50 am
Matt wrote:I don't think these nest spawners are working.
by Matt » Wed Oct 01, 2014 12:06 pm
Nezerin wrote:Matt wrote:I don't think these nest spawners are working.
I've seen a wolf den so I think they are. Just maybe need a speed tweak?
by Alcarin » Wed Oct 01, 2014 12:31 pm
by Hawkwind » Wed Oct 01, 2014 5:28 pm
by tehkory » Wed Oct 01, 2014 5:43 pm
Alcarin wrote:Players have been pretty seriously proactive in killing off the spawners.
I've upped spawn rates a bit to compensate, the aggressive NPCs should start making appearances again soon.
by Droll » Wed Oct 01, 2014 6:13 pm
by Matt » Wed Oct 01, 2014 8:05 pm
by Alcarin » Thu Oct 02, 2014 12:20 am
by MrDvAnt » Thu Oct 02, 2014 6:17 am
Alcarin wrote:Yep. Mobile spawning is still being tweaked. We went from none at all to every warg who ever lived, ever would live, and was currently living meeting for a powwow to what will now hopefully be a stable, reasonable number of mobs spawned.
Please keep the feedback coming, I'm trying to find the correct balance on this so that it will self-regulate without me.
by Alcarin » Thu Oct 02, 2014 7:19 am
by MrDvAnt » Thu Oct 02, 2014 8:57 am
Alcarin wrote:Unfortunately, no, the progs cant look at hiw many mobs exist on the port. I have to instead balance average spawn rates with the time it takes mobs to disappear themselves.
by Songweaver » Thu Oct 02, 2014 11:17 am
by Alcarin » Thu Oct 02, 2014 12:08 pm
by Songweaver » Thu Oct 02, 2014 1:43 pm
by MrDvAnt » Thu Oct 02, 2014 1:44 pm
Alcarin wrote:Oh, that could definitely work. Itll take me a while to figure out, test, and take live... but ill look into doing spawns that way this weekend.
by Songweaver » Fri Oct 24, 2014 8:07 am
by BashSkull52 » Fri Oct 24, 2014 10:23 am
by Taurgalas » Fri Oct 24, 2014 11:46 am
by Songweaver » Fri Oct 24, 2014 1:16 pm