Moderator: Elder Staff
by Tykanis » Sat Jul 18, 2015 6:46 pm
by Real » Sat Jul 18, 2015 7:32 pm
by MrT2G » Sun Jul 19, 2015 12:55 am
by EltanimRas » Sun Jul 19, 2015 7:19 am
by Tykanis » Sun Jul 19, 2015 8:46 am
by Gobbo » Sun Jul 19, 2015 10:41 am
by Tykanis » Sun Jul 19, 2015 10:54 am
by Knight26 » Sun Jul 19, 2015 3:08 pm
by Grommit » Sun Jul 19, 2015 9:37 pm
by EltanimRas » Sun Jul 19, 2015 10:46 pm
Tykanis wrote:Ah see I don't really have that issue of slowmoting as I can generally pop out a solid six to eight, eight to ten much quicker than the occasionally two to four that I get.
by likui » Mon Jul 27, 2015 8:04 pm
by Letters » Tue Jul 28, 2015 5:40 pm
by cfelch » Wed Jul 29, 2015 1:19 am
by Nimrod » Thu Jul 30, 2015 12:24 am
Letters wrote:I for one won't be returning to play for as long as PC-centric armed conflict between two neighbouring settlements remains a core focus of the game. I long ago got worn out with that sort of thing and just want to have characters fighting NPCs.
by likui » Sat Aug 01, 2015 9:14 am
by tehkory » Sat Aug 01, 2015 3:34 pm
likui wrote:Re: consolidation, I'm against it. The arrangement of two strikingly different spheres in PVP opposition (even if the encounters are infrequent) is one of SoI's most distinguishing aspects; it was what attracted me to this MUD when I first joined in the era of Osgi-vs-MM. While I have seen some amazingly RPed admin-generated NPCs, when it comes to conflict, a single or even two or three admins working together cannot generate the complex dynamics that a dozen or more PCs bring to the game, each player contributing in his own unique way, so that when the two spheres finally collide the results feel organic and unpredictable.
It's like participating in a war reenactment with live actors vs viewing automated mannequins singing "It's a Small World Afterall" from the comfort of a slowly moving plastic boat.
by likui » Thu Aug 06, 2015 7:58 am
by Songweaver » Thu Aug 06, 2015 10:47 am
by likui » Thu Aug 06, 2015 11:31 am