Hawkwind wrote:Why would presence have a bearing on a almost entirely roleplaying skill, music? Must there be a coded reason why we can/cannot play?
Zargen wrote:A coded reason for your screechy singing skills and deplorable lute playing skills is no different from the system in place with Parallel/Atonement. If your dexterity was terrible. Your ability to play the guitar was also terrible.
One of the major conversations we had in developing these attributes was whether it had enough things to impact outside of roleplay perceptions. Our answer to this is yes.
We DO have the existing artistry capabilities from ARPI. The addition of the Music skill separates music ability from crafting ability, which we decided IS important for our environment. (Every master craftsman should have Artistry; that doesn't make them Bards.) Music skill will replace the Dexterity check to echo the quality of your playing to a room.
In addition, Music will cover the ability to have a quality-enough take or song that the vNPCs pick it up and start retelling it - this skill set will allow access to special message boards which will allow players to help write the oral history of SOI itself. You really need to go read this thread, rather than commenting here: uggestion: Message Boards and Minstrels
Zargen wrote:And thanks for that link Octavius. Never saw it before! Small thought on how Presence effects rescue/retreat. Could it also be used to effect the success/failure rate of Guard?
Thanks! Finish discussing the implications of the Guard command, then we can give a recommendation to Nimrod.
cfelch wrote:Most people think they are the bee's knees, or useless.
Addicts know they quit whenever they want.
Other know they will fail before they try.
Where do you draw the line between willpower and self-esteem?
That line exists when reality interferes with perception. Just because you THINK you are the bees-knees doesn't mean you ARE the bees-knees. This applies to Willpower even more than Presence, and that has always been part of the code.
You can play as if you are a tough bravado. If you used Willpower as a dump stat, then when push comes to shove - you are injured and want to keep fighting, for example - the code is going to enforce that hard reality on you. That is what attributes are for... you need to make hard choices about what is really important to your character and accept that you are not perfect in all areas. Everyone has flaws. Whether you are weak-willed, clumsy-handed, have two left feet, or suffer from chronic ill-health is up to you.
This same logic will apply to Presence. Some people have a natural aptitude for being noticed and remembered and they can use it for good and for ill. If you are a forgettable individual, it will cap your ability to be a memorable stage performer as much as it does your ability to draw attention of enemies onto you to save your friends.