this is sadly true, from what I've experienced. I kind of wish there was a way for us fools who picked it to get those wasted points tossed into any other statkrelm wrote: * PRESENSE IS WORTHLESS. It it totally, absolutely, incredibly, utterly, unforgivably worthless, and you can tell everyone I said that, because it's true. It has nothing to do with anything, and should always be put at 0, unless you're just super psyched about having a really high stat that you can't even see on your score card that does literally nothing.
Selecting Attribute Importance
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- radioactivejesus
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Re: Selecting Attribute Importance
A really bad sword with a short blade lies here.
look sword
This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.
look sword
This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.
Re: Selecting Attribute Importance
I think if they change it to a static 10 rolling those points randomly over your useful stats would be a good idea.
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Re: Selecting Attribute Importance
Hah! I wish I could have seen this post before I created my first character! It sounds really nice though!
Re: Selecting Attribute Importance
Quick question. Is scan/search based solely on attributes or is there some hidden skill which determines your chance of success?

[From Shammat] The Dark Lord demands more mashed potatoes.
Re: Selecting Attribute Importance
Search should be int. Don't think scan has anything to do with rolling vs anything, as it seems 100% consistent to me. Watch might be different, but I don't know.Jarlhen wrote:Quick question. Is scan/search based solely on attributes or is there some hidden skill which determines your chance of success?