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Pre-Game Bugs

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Re: Pre-Game Bugs

Postby tehkory » Fri Jun 13, 2014 9:43 pm

Code: Select all
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Re: Pre-Game Bugs

Postby Icristhus » Fri Jun 13, 2014 10:34 pm

Onasaki wrote:
Erythil wrote:
Tepes wrote:I see no bar for air, when swimming.


If my own atonement experience is of any indication, you should probably count this as a feature, not a bug.

Super aliens? No problem.

Taking a dip? GOD HELP YOU.


Seconded. One of my characters died, drowning.


I actually tried to see if I could drown on one of my characters in SoI so far.

After literally 1 minute of sitting under water in the middle of a river and not taking any drowning damage whatsoever (y'know, 4 minutes in-game time) and with 4 bubbles of air remaining, I shrugged and decided that drowning is not at all an issue to worry about, and then swam up and down the river for about 30 minutes with no trouble. Basically just used it as my road for the rest of that day.
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Re: Pre-Game Bugs

Postby Mithrandur » Sat Jun 14, 2014 10:53 am

So, are the weapon repair kits supposed to only work on weapons made of minerals (guessing stone)? As this means the rather expensive kits everyone was made to buy in Utterby are all but useless for folks.
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Re: Pre-Game Bugs

Postby Throttle » Sat Jun 14, 2014 10:55 am

They're probably just missing a flag.
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Re: Pre-Game Bugs

Postby soiacc » Sat Jun 14, 2014 1:13 pm

I have the same issue with the weapon kit, and I can't seem to use the armor kit at all.

I was also get weird messages when sparring, punching with a bludgeon, which sort of makes sense, but it makes me think of hand punching, but maybe that's just me.
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Re: Pre-Game Bugs

Postby Tepes » Sat Jun 14, 2014 4:46 pm

carve wooden-cups has no time inbetween craft ticks, or any timer.

Woodcrafting: carve wooden-cups
Phase 1: 0 seconds
Held or in Room (Consumed): a $woodcolor block of $woodtype wood.
In Room (Reusable): a $woodtype treadle lathe.
Phase 2: 0 seconds
Phase 3: 0 seconds Familiar Woodcraft skill required.
In Room (Reusable): a $metaltype crosscut saw.
Produced: a rough, $woodtype cup.
Phase 4: 0 seconds
Phase 5: 0 seconds Familiar Woodcraft skill required.
Produced: a rough, $woodtype cup.
Phase 6: 0 seconds Familiar Woodcraft skill required.
Produced: a rough, $woodtype cup.
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Re: Pre-Game Bugs

Postby Throttle » Sun Jun 15, 2014 6:13 am

'A $woodcolor0 wooden $bludgeon2' says it punches when you attack, and its hits deal fire damage. I call shenanigans.
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Re: Pre-Game Bugs

Postby Stoneturtle » Sun Jun 15, 2014 6:31 am

Throttle wrote:'A $woodcolor0 wooden $bludgeon2' says it punches when you attack, and its hits deal fire damage. I call shenanigans.

:lol:

That's a good one.
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Re: Pre-Game Bugs

Postby soiacc » Sun Jun 15, 2014 10:59 am

Any update on the weapon kits?
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Re: Pre-Game Bugs

Postby Mithrandur » Sun Jun 15, 2014 11:08 am

soiacc wrote:Any update on the weapon kits?


These have been fixed.
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Re: Pre-Game Bugs

Postby Tiamat » Sun Jun 15, 2014 11:19 am

soiacc wrote:
Code: Select all
It is a dusky-hafted, nicked axe.

   It is in good condition and has a number of small damages.

   You'd guess it to be a Bludgeon weapon.

   You realize that you could make use of this item in the following craft:
'scout copse-for-tree'.

<****** / ^^^^^^ / ||||||> mend axe all
A weapon repair kit does not contain the necessary materials to mend a dusky-hafted, nicked axe.


Am I doing it wrong?


ETA: Also, 50 coppers seems excessive, unless the kits last a long time? And shouldn't everyone be able to use the armor and weapon repair kits?


This seems to be a materials error. For some reason, your axe isn't set to METAL, or your kit wasn't set to fix metal-type weapons at the time. I'd send in a support ticket to get this fixed.
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Re: Pre-Game Bugs

Postby soiacc » Sun Jun 15, 2014 1:14 pm

It is a weapon repair kit.

Your training is not yet sufficient to use these materials.

Skill Required: Weaponcraft
Repairs damages up to: large in size
Used to Repair: Weapon items made from any the following: Mineral
Uses Remaining: Many

that's what mine says
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Re: Pre-Game Bugs

Postby Throttle » Sun Jun 15, 2014 4:41 pm

Shouts don't carry through diagonal exits.
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Re: Pre-Game Bugs

Postby Yoink » Sun Jun 15, 2014 5:18 pm

Emotes targeting items seem to prioritise stuff on the floor before things in your inventory. :?
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Re: Pre-Game Bugs

Postby Tiamat » Sun Jun 15, 2014 6:33 pm

soiacc wrote:It is a weapon repair kit.

Your training is not yet sufficient to use these materials.

Skill Required: Weaponcraft
Repairs damages up to: large in size
Used to Repair: Weapon items made from any the following: Mineral
Uses Remaining: Many

that's what mine says


Haha. This is most assuredly bugged. Have an admin look at this and load you up a new one.
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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Sun Jun 15, 2014 7:08 pm

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Re: Pre-Game Bugs

Postby Jeshin » Sun Jun 15, 2014 7:09 pm

If you have over 24 bundles of wood and light a hearth. It consumes 24 without burning longer.

I checked too, it's not just a # bug, it really takes 24.
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Re: Pre-Game Bugs

Postby soiacc » Sun Jun 15, 2014 9:46 pm

Sometimes when you butcher one thing, you get another kind of meat. I got bat from a squirrel or something and venison from a wolf.
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Re: Pre-Game Bugs

Postby LadyMizra » Mon Jun 16, 2014 12:35 am

soiacc wrote:Sometimes when you butcher one thing, you get another kind of meat. I got bat from a squirrel or something and venison from a wolf.


Go mystery meat!
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Re: Pre-Game Bugs

Postby Mithrandur » Mon Jun 16, 2014 5:53 am

Every time I hear a gunshot when I'm inside of Utterby all I can think of is this.

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Re: Pre-Game Bugs

Postby RiderOnTheStorm » Mon Jun 16, 2014 7:22 pm

Weapon repair kits only work on metal. So you can't mend a staff.

Might make sense if deliberate, but wanted to point it out.
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Re: Pre-Game Bugs

Postby Erythil » Mon Jun 16, 2014 11:48 pm

Jeshin wrote:If you have over 24 bundles of wood and light a hearth. It consumes 24 without burning longer.

I checked too, it's not just a # bug, it really takes 24.


I've found similar problems with crafting. I had a set of 10 sewing needles in a stack. When I used up one needle, the other 9 vanished along with it. When I separated 1 needle from a stack into my inventory, it behaved normally without using up the other 9.

I've also noticed that even though the two textile crafts currently in the game only use 1 charge from your sewing needle when functioning correctly, things get wonky if your needle only has 1 charge left. It abandoned my craft in the middle, as if I didn't have a needle available. My best guess as to what's going on there is that it uses up the needle's charge before checking to see if you have a needle available.
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Re: Pre-Game Bugs

Postby Nailah » Tue Jun 17, 2014 2:27 am

Tepes wrote:carve wooden-cups has no time inbetween craft ticks, or any timer.

Woodcrafting: carve wooden-cups
Phase 1: 0 seconds
Held or in Room (Consumed): a $woodcolor block of $woodtype wood.
In Room (Reusable): a $woodtype treadle lathe.
Phase 2: 0 seconds
Phase 3: 0 seconds Familiar Woodcraft skill required.
In Room (Reusable): a $metaltype crosscut saw.
Produced: a rough, $woodtype cup.
Phase 4: 0 seconds
Phase 5: 0 seconds Familiar Woodcraft skill required.
Produced: a rough, $woodtype cup.
Phase 6: 0 seconds Familiar Woodcraft skill required.
Produced: a rough, $woodtype cup.


This is fixed on the BP now, thank you!

Erythil wrote:
Jeshin wrote:If you have over 24 bundles of wood and light a hearth. It consumes 24 without burning longer.

I checked too, it's not just a # bug, it really takes 24.


I've found similar problems with crafting. I had a set of 10 sewing needles in a stack. When I used up one needle, the other 9 vanished along with it. When I separated 1 needle from a stack into my inventory, it behaved normally without using up the other 9.

I've also noticed that even though the two textile crafts currently in the game only use 1 charge from your sewing needle when functioning correctly, things get wonky if your needle only has 1 charge left. It abandoned my craft in the middle, as if I didn't have a needle available. My best guess as to what's going on there is that it uses up the needle's charge before checking to see if you have a needle available.


Went through and fixed all of textile craft not to reference the consumed needle use in later phases. The craft for hearth-fire looks fine, however, and you're probably getting the annoying stack issue bugging out.

I'm more apt to see craft issues in the crafting forum, for future reference, I only check this thread once in a while.
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Re: Pre-Game Bugs

Postby Matt » Tue Jun 17, 2014 9:40 am

Erythil wrote:
Jeshin wrote:If you have over 24 bundles of wood and light a hearth. It consumes 24 without burning longer.

I checked too, it's not just a # bug, it really takes 24.


I've found similar problems with crafting. I had a set of 10 sewing needles in a stack. When I used up one needle, the other 9 vanished along with it. When I separated 1 needle from a stack into my inventory, it behaved normally without using up the other 9.

I've also noticed that even though the two textile crafts currently in the game only use 1 charge from your sewing needle when functioning correctly, things get wonky if your needle only has 1 charge left. It abandoned my craft in the middle, as if I didn't have a needle available. My best guess as to what's going on there is that it uses up the needle's charge before checking to see if you have a needle available.


This is just how the crafting system works, at least with the needles not the bundles. You have to unstack anything that has uses or it'll take a 'use' out of everything in the stack each time.
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Re: Pre-Game Bugs

Postby soiacc » Tue Jun 17, 2014 6:03 pm

Code: Select all
<*****  / ^^^^^^ / ||||| > exam bolt
   It is a warped simple bolt.

This is a jacketed bolt rifle round.
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