Matt wrote:This is why we need an auction house. No, no market for you.

Auctions. Fine. Order lists. Peachy.
Must. Have. Lootz.
Moderator: Elder Staff
Matt wrote:This is why we need an auction house. No, no market for you.
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
Jme wrote:Deerskin's cute when she doesn't get her way
I agree with Matt. The only good shops are ones where active players can collect earnings from, and reintroduce money back into the economy. Also, the only money that should be created should be when new characters are generated. This is the only way to keep the economy relatively stable, which in turns allows market prices for items to level out.Matt wrote:That's fine, do that. But making it so you can just buy the stuff from a NPC vendor completely breaks the economy of the game, as far as finished goods go. If it can be crafted from raw goods it should never be sold by a NPC.
Good lord, please yes.Songweaver wrote:Remove the sneak penalties to leather armor, and perhaps lower the weight a bit. It seems like a code holdover to a heavier armor type from Atonement, and leather armor is the preferred armor of sneaky-sorts everywhere.
I'd rather just have a different type of leather armor for sneaks.Songweaver wrote:Remove the sneak penalties to leather armor, and perhaps lower the weight a bit. It seems like a code holdover to a heavier armor type from Atonement, and leather armor is the preferred armor of sneaky-sorts everywhere.
I can't pick up a dead rabbit without losing my ability to sneak due to the weight of my armor.RiderOnTheStorm wrote:Good lord, please yes.Songweaver wrote:Remove the sneak penalties to leather armor, and perhaps lower the weight a bit. It seems like a code holdover to a heavier armor type from Atonement, and leather armor is the preferred armor of sneaky-sorts everywhere.
What is it, 21 pounds for a leather gambeson? I feel like it should be more like...5. The cloak/etc have weight too.
Agreed. My gambeson, leggings, gloves, coif and cloak pretty much use all the weight allowance for my average strength. It really shouldn't be so heavy.Songweaver wrote:Like I said, I suspect that leather is (codely) what metal used to be on Atonement. My suspicion is that they changed the names and armor/damage table numbers in their re-balance, but did not change the standardized weights or sneak/hide penalties to match. I am betting that it's merely an oversight, but it should be fixed ASAP.
Let people in metal armor suffer sneak/hide penalties and be encumbered wearing armor (so that they need to have sufficient strength to handle it). You shouldn't need great strength to wear leather armor, and leather armor shouldn't make you noisy.
This is exactly what happened.Like I said, I suspect that leather is (codely) what metal used to be on Atonement. My suspicion is that they changed the names and armor/damage table numbers in their re-balance, but did not change the standardized weights or sneak/hide penalties to match. I am betting that it's merely an oversight, but it should be fixed ASAP.