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Broken Crafts

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Re: Broken Crafts

Postby grover » Sat Jul 12, 2014 11:38 am

gather tree-stonefruit
Phase 4: 0 seconds Amateur Forage skill required.

All of these 4-phase foraging crafts can be stopped after results have been produced and before their timer has been triggered, too.
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Re: Broken Crafts

Postby grover » Tue Jul 15, 2014 5:40 am

Not technically a broken craft, but ...

scout wild-carrot-patch
The item this produces, a white-lace flowered wild-carrot plant, is also in the forage tables, which have no timer. Perhaps it shouldn't be?
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Re: Broken Crafts

Postby Hazgarn » Tue Jul 15, 2014 11:11 am

grover wrote:Not technically a broken craft, but ...

scout wild-carrot-patch
The item this produces, a white-lace flowered wild-carrot plant, is also in the forage tables, which have no timer. Perhaps it shouldn't be?

I think that's intended. Anyone can use forage and maybe find something interesting, but only someone with the crafts can find what the want when they want it.
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Re: Broken Crafts

Postby grover » Tue Jul 15, 2014 11:27 am

Hazgarn wrote:I think that's intended. Anyone can use forage and maybe find something interesting, but only someone with the crafts can find what the want when they want it.

Maybe, but ...

1. That'd be silly. If you have half-decent forage, you can already reliably find specific things - there's no reason to ever take an hour timer hit for one.

2. Other craft-produced plants (mushrooms, "potatoes", leeks) don't appear to be readily foraged in the same way that carrots are.
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Re: Broken Crafts

Postby Snapdragon » Sat Jul 19, 2014 1:03 am

Come on! That's retarded. I have large in my description. Does that mean I can never repair large holes?


Also...


'Mend gambeson large hole' Should specify what exactly is being repaired. Not targeting myself there....
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Re: Broken Crafts

Postby Nailah » Sat Jul 19, 2014 8:49 am

grover wrote:stuff about spits and plain-meat craft


Fixed on the BP.
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Re: Broken Crafts

Postby MrDvAnt » Mon Jul 21, 2014 10:25 am

When you assemble ordinary spear and use a heavy spearhead, it doesn't seem to make a heavy spear. Any insight on this?
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Re: Broken Crafts

Postby Snapdragon » Wed Jul 23, 2014 10:59 pm

Blacksmithing: refine iron-dummy



When I pull up the material list for this craft, that's all it gives me. No craft timer, no skill check, no materials needed.
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Re: Broken Crafts

Postby Jeshin » Thu Jul 24, 2014 9:34 am

Butchering meat turns it into other meat now.
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Render smoky-lard

Postby Raukran » Sat Jul 26, 2014 1:09 pm

This craft used butchery rather than cooking as of yesterday for its skillcheck, and is still found in the butchering craft set. In addition, after failing it (no surprise), it didn't produce cracklings like the echo stated it should.

Butchering: render smoky-lard
Phase 1: 10 seconds
In Room (Reusable): a merrily crackling campfire, a lit,
$fireplace0 hearth, or a lit, $stovetop0 stovetop.
Phase 2: 10 seconds
Held or in Room (Consumed): 12 of a chunk of raw boar fat.
Held (Reusable): a $metaltype0 utility knife, a sharp, $metaltype butcher knife, a $metaltype, butcher knife blade, a fleshing knife, or a
rough, bog-iron knife.
In Room (Reusable): a stovetop0 stovetop with a $metaltype1 slab, or a gallon-sized $metaltype1 cooking pot.
Phase 3: 30 seconds Amateur Cooking skill required.
Phase 4: 30 seconds
Produced: 3 of some crispy, crumbled pork crackling.
Phase 5: 0 seconds
Produced: 24 of a lump of smoky lard.
OOC Delay Timer: 180 RL Minutes
OOC Failure Timer: 120 RL Minutes


You fail to keep a proper eye on the melting lard, and return find a scorched, blackened terrible mess of burned fat giving off a terrible stink. You have little choice but to throw the whole batch out save the cracklings.
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Re: Broken Crafts

Postby soiacc » Sun Jul 27, 2014 4:00 pm

<****** / ^^^^^^ / ||||||> mat wooden-water-barrel

Coopering: assemble wooden-water-barrel
Phase 1: 20 seconds
Phase 2: 20 seconds
Phase 3: 20 seconds
Phase 4: 20 seconds Beginner Woodcraft skill required.
Phase 5: 15 seconds
Phase 6: 20 seconds
Phase 7: 10 seconds
OOC Delay Timer: 60 RL Minutes


Nothing seems to be produced.
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Re: Broken Crafts

Postby Frigga » Sun Jul 27, 2014 11:53 pm

Yes, we are currently trying to fix some issues with some of the variables in the new butchering crafts, we tried to simply things today (it was my idea :? ) and it seems to have had some unintended hiccups, so we are trying to fix them.
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Re: Broken Crafts

Postby Erythil » Mon Jul 28, 2014 1:46 am

I am patient!
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Re: Broken Crafts

Postby Real » Thu Jul 31, 2014 9:28 pm

Foraging: scout ruddy-duck-nest
Only Usable In: Heath Swamp River Lake-Shallow
Usable During: Spring Summer
Phase 1: 20 seconds
Phase 2: 20 seconds
Phase 3: 0 seconds Familiar Forage skill required.
In Room (Reusable): a twig-and-rush feather-covered duck nest.
OOC Delay Timer: 60 RL Minutes
OOC Failure Timer: 30 RL Minutes
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Re: Broken Crafts

Postby Raukran » Sat Aug 02, 2014 12:06 pm

Butchering: chop stew-meat
Phase 1: 20 seconds
Held (Reusable): a rough, bog-iron knife, a $metaltype0 utility knife, or a $metaltype, butcher knife blade.
Held or in Room (Consumed): 4 of a hunk of raw $meat meat.
Phase 2: 20 seconds Beginner Butchery skill required.
Phase 3: 10 seconds
Produced: 4 of some raw stew meat.
OOC Delay Timer: 15 RL Minutes

This uses the butcher knife blade, rather than the finished butcher knife object.
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Re: Broken Crafts

Postby Inzannadee » Sun Aug 03, 2014 7:41 pm

> sew wide-necked-blouse
You lay out a bolt of woven, pale yellow, coarse wool, spreading it out
flat to inspect and measure.

[...]

After checking the garment, you cut armholes, sleeves, and neckline to seam,
then you fold a wide-necked, natural-hued, coarse wool blouse and lay it
aside.

Looks like the fabric color isn't transferring to the finished product.
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Re: Broken Crafts

Postby Frigga » Mon Aug 04, 2014 12:47 pm

Can you please submit a ticket or a PM about where that bolt is?

Variables using spaces not dashes can be finicky, so - pale yellow was updated to "pale-yellow" so that will need to be replaced.
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Re: Broken Crafts

Postby Erythil » Tue Aug 05, 2014 11:17 pm

Ordinary-textilecraft: sew billowy-skirt
Phase 1: 10 seconds
Held or in Room (Partially Consumed): 4 of a bolt of $fabricstyle2,
$naturalcolor0, $pfabric1, a bolt of $fabricstyle2, $naturalcolor0,
$ofabric1, or a bolt of $fabricstyle2, $mordantcolor0, $ofabric1.
Phase 2: 20 seconds
Held (Reusable): a pair of $metaltype shears.
Phase 3: 10 seconds
Held or in Room (Partially Consumed): a $metaldesc sewing needle.
Held or in Room (Partially Consumed): 4 of a spool of $naturalcolor0
$pfabric1 thread, or a spool of $naturalcolor0 $ofabric1 thread.
Phase 4: 20 seconds Familiar Textilecraft skill required.
Phase 5: 10 seconds
Produced: a billowy, $naturalcolor0 $pfabric skirt.
OOC Delay Timer: 180 RL Minutes





This is currently bugged such that it checks to see if the needle has a charge after it uses the charge. So if you use it with the last charge of your needle, it aborts the craft, and you're down the material and the needle with no results.

I found out the hard way :?
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Re: Broken Crafts

Postby dogcatfish12 » Thu Aug 07, 2014 5:31 pm

Butcher bear-carcass (and backstraps, I'm fairly certain) produces venison on most of the cuts instead of bear (it's been a long time, so I can't recall which exactly, sorry, just that it's most of it)

Also, butcher wolf-carcass produces uncookable steaks, they're flagged as $beastmeat instead of $butchermeat (dunno about haunches, it's the one pesky craft I can't seem to branch :evil: )
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Re: Broken Crafts

Postby soiacc » Fri Aug 08, 2014 11:48 pm

The 120 minute timer seems excessive for a beginner/amateur craft.

Woodcraft-timberwright: cut plank-from-log
Phase 1: 15 seconds
Held or in Room (Partially Consumed): 10 of a $woodcolor0 $woodtype1 log.
In Room (Reusable): a $metaltype crosscut saw.
Phase 2: 20 seconds
Held (Reusable): a $metaltype rip saw.
Phase 3: 20 seconds Beginner Woodcraft skill required.
Produced: 3 of a $woodcolor plank of $woodtype wood.
Failure: a pile of uneven and broken scrap wood.
Phase 4: 20 seconds Beginner Woodcraft skill required.
Produced: 3 of a $woodcolor plank of $woodtype wood.
Failure: a pile of uneven and broken scrap wood.
Phase 5: 15 seconds Amateur Woodcraft skill required.
Produced: 3 of a $woodcolor plank of $woodtype wood.
Failure: a pile of uneven and broken scrap wood.
OOC Delay Timer: 120 RL Minutes
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Re: Broken Crafts

Postby Erythil » Sat Aug 09, 2014 1:29 am

This currently has no phase timers.


Cobbling: make simple-sandal
Phase 1: 10 seconds
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather soles.
In Room (Reusable): a broad workbench.
Phase 2: 0 seconds
In Room (Reusable): a $metaltype0 utility knife.
Phase 3: 0 seconds Amateur Leathercraft skill required.
Held (Reusable): a $metaltype0 sewing awl.
Held or in Room (Consumed): 4 of a $leathercolor, $animalleather leather
strap.
Phase 4: 0 seconds Amateur Leathercraft skill required.
Held or in Room (Partially Consumed): a spool of thick, waxed, $linetype
twine.
Phase 5: 0 seconds Familiar Leathercraft skill required.
Phase 6: 0 seconds
Held or in Room (Consumed): a $leathercolor, $animalleather leather strap.
Produced: a simple pair of $leathercondition2, $leathercolor0 sandals.
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Re: Broken Crafts

Postby Foxtrot » Sat Aug 09, 2014 1:51 pm

fishermans-brewis

-no delay timer
-uses only gamebird fat (no smoky lard as an alternative; if this is correct, that's cool.)
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Re: Broken Crafts

Postby Icarus » Sat Aug 09, 2014 2:25 pm

dogcatfish12 wrote:Butcher bear-carcass (and backstraps, I'm fairly certain) produces venison on most of the cuts instead of bear (it's been a long time, so I can't recall which exactly, sorry, just that it's most of it)

Also, butcher wolf-carcass produces uncookable steaks, they're flagged as $beastmeat instead of $butchermeat (dunno about haunches, it's the one pesky craft I can't seem to branch :evil: )


The beastmeat is intentional.
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Re: Broken Crafts

Postby Hazgarn » Sat Aug 09, 2014 3:12 pm

Icarus wrote:
dogcatfish12 wrote:Butcher bear-carcass (and backstraps, I'm fairly certain) produces venison on most of the cuts instead of bear (it's been a long time, so I can't recall which exactly, sorry, just that it's most of it)

Also, butcher wolf-carcass produces uncookable steaks, they're flagged as $beastmeat instead of $butchermeat (dunno about haunches, it's the one pesky craft I can't seem to branch :evil: )


The beastmeat is intentional.

If no craft exists to allow $beastmeat items to be cooked, this still is a problem. I haven't seen any, but I'd assumed they were orc-only crafts. But if they don't exist at all, they definitely should.
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Re: Broken Crafts

Postby Icarus » Sat Aug 09, 2014 3:14 pm

Pretty sure they are orc only. Orc cooks, can you confirm?
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