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Broken Crafts

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Re: Broken Crafts

Postby SlemLama » Tue Dec 30, 2014 3:13 pm

<****** / ^^^^^^ / |||||| / hidden>
mat ripe-acorns

Foraging: gather ripe-acorns
Usable During: Autumn Summer Spring
Phase 1: 20 seconds
Held or in Room (Partially Consumed): a copse of oak trees.
Phase 2: 20 seconds
Phase 3: 15 seconds Beginner Forage skill required.
Phase 4: 20 seconds
Produced: 6 of a handful of shell-covered acorns.
Phase 5: 20 seconds Amateur Forage skill required.
Produced: 6 of a handful of shell-covered acorns.
Phase 6: 10 seconds Amateur Forage skill required.
Produced: 6 of a handful of shell-covered acorns.
Produced: 6 of a handful of shell-covered acorns.
Produced: a $woodtype0 tree stripped of simples.
OOC Delay Timer: 60 RL Minutes
OOC Failure Timer: 30 RL Minutes

<****** / ^^^^^^ / |||||| / hidden>
gather ripe-acorns
You wander among a copse of oak trees, seeking a tree with nuts for
gathering.

<****** / ^^^^^^ / |||||| / hidden>
You pause, inspecting a potentially suitable tree to check the nuts.

<****** / ^^^^^^ / |||||| / hidden>
You finally stop, making note of where a particular tree stands within this
copse of oaks, and begin to circle it, looking for ripe acorns.

<****** / ^^^^^^ / |||||| / hidden>
You pick 6 handful of shell-covered acorns from the oak tree.

<****** / ^^^^^^ / |||||| / hidden>
You continue to pick 6 handful of shell-covered acorns from the oak tree.

<****** / ^^^^^^ / |||||| / hidden>
3rd

<****** / ^^^^^^ / |||||| / hidden>


Then it stops...doesn't progress further, doesn't seem to consume the materials at all. Could need a fixing :)

Edited by Frigga: Fixed!
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Re: Broken Crafts

Postby cfelch » Fri Jan 02, 2015 2:55 am

Aren't there issues in the legal document about crafting with human sourced materials?
I'm suprized these can be gotten in the first place.

Bonecraft: carve basic-hair-pins
Phase 1: 15 seconds
Held or in Room (Consumed): a $bonecolor, $tusk boar tusk, a sharp,
$bonecolor, pointed, hollow goat's horn, a long, $bonecolor, massive,
hollow ox's horn, a human femur, or a dirty, human shin-bone.
Held (Reusable): a $smallblade2 with a $leathercolor3 hilt, a
$metalfinish0, $metaltype1 $smallblade2, a $metaltype0 utility knife, or
a rough, bog-iron knife.
Phase 2: 30 seconds Amateur Artistry skill required.
Phase 3: 0 seconds
Produced: a pair of $bonecolor0 hair-pins.
OOC Delay Timer: 30 RL Minutes
OOC Failure Timer: 15 RL Minutes
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Re: Broken Crafts

Postby Onasaki » Fri Jan 02, 2015 11:06 am

cfelch wrote:Aren't there issues in the legal document about crafting with human sourced materials?
I'm suprized these can be gotten in the first place.

Bonecraft: carve basic-hair-pins
Phase 1: 15 seconds
Held or in Room (Consumed): a $bonecolor, $tusk boar tusk, a sharp,
$bonecolor, pointed, hollow goat's horn, a long, $bonecolor, massive,
hollow ox's horn, a human femur, or a dirty, human shin-bone.
Held (Reusable): a $smallblade2 with a $leathercolor3 hilt, a
$metalfinish0, $metaltype1 $smallblade2, a $metaltype0 utility knife, or
a rough, bog-iron knife.
Phase 2: 30 seconds Amateur Artistry skill required.
Phase 3: 0 seconds
Produced: a pair of $bonecolor0 hair-pins.
OOC Delay Timer: 30 RL Minutes
OOC Failure Timer: 15 RL Minutes


Bones are different then human skin. Apparently. (It might be left over from the Atonement code.)
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby EltanimRas » Fri Jan 02, 2015 12:50 pm

Onasaki wrote:Bones are different then human skin. Apparently.

It's like it's okay for us to use humans to make shish kabobs, but we can only use them for the skewers, not the meat.
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Re: Broken Crafts

Postby Dirgs » Wed Jan 07, 2015 12:32 am

Not really broken, but inconsistent:
carve short-tool-haft uses 1 whole a $woodcolor block of $woodtype wood
carve long-tool-haft uses 1 whole a $woodcolor plank of $woodtype wood

build weapon-haft and build weapon-hilt use One use out of a whole $woodcolor block of $woodtype wood

You get one tool haft or ten weapon hafts out of the same block.
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Re: Broken Crafts

Postby Matt » Wed Jan 07, 2015 10:55 am

This is from the hone tempered-edge craft. Instead of honing the weapon it just put its quality roll in the desc.


<****** / ^^^^^^ / ||||||>
With great care, you begin to smooth and polish the weapon component.

<****** / ^^^^^^ / ||||||>
You apply a case of metal grits and polishes to a tempered, uneven
bog-iron short spear component as a final touch, then setting it aside.


<****** / ^^^^^^ / ||||||> look comp
This weapon component is ready for assembly. The component itself has been
wrought from pocked bog iron. When finished, it is designed to be a short
spear. Overall, it is shoddily made, the weight of the weapon unwieldy and
clearly made by the hands of a novice. It has been uneven in quality, lacking
in real consistency in its construction, though it's somewhat serviceable.
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Re: Broken Crafts

Postby Meneldor » Fri Jan 09, 2015 2:25 pm

I'll check the hafts when I get back on tonight. I think some of those were created before the 'use' part was in place, so they may not have been fixed.

As for the honing, I believe you have to do it more than once before it is completely finished, but again, I will verify tonight when I get back IG.
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Re: Broken Crafts

Postby Matt » Sat Jan 10, 2015 6:51 pm

Weaponcrafting: hone tempered-edge
Phase 1: 20 seconds
In Room (Reusable): a planishing bench.
Held or in Room (Consumed): a tempered, $metaledge3 $metaltype0 $swordstyle1
component, a tempered, $metaledge3 $metaltype0 $smallblade1 component,
a tempered, $metaledge3 $metaltype0 $axe1 component, a tempered,
$metaledge2 $metaltype0 short spear component, a tempered, $metaledge2
$metaltype0 heavy spear component, or a tempered, $metaledge3 $metaltype0
$bludgeon1 component.
Phase 2: 20 seconds Adroit Weaponcraft skill required.
Failure: a hunk of ruined metal.
Phase 3: 20 seconds Amateur Artistry skill required.
Produced: a tempered, $metaledge3 $metaltype0 $swordstyle1 component,
a tempered, $metaledge3 $metaltype0 $smallblade1 component, a tempered,
$metaledge3 $metaltype0 $axe1 component, a tempered, $metaledge2
$metaltype0 short spear component, a tempered, $metaledge2 $metaltype0
heavy spear component, or a tempered, $metaledge3 $metaltype0 $bludgeon1
component.
Held or in Room (Partially Consumed): 4 of a case of metal grits and
polishes.
Failure: a hunk of ruined metal.
OOC Delay Timer: 720 RL Minutes
OOC Failure Timer: 360 RL Minutes
Primary Key: 2
Product Key: 3

It's not a progression craft. Any word on this? Not trying to keep doing it and have to have a bunch of stuff swapped out.
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Re: Broken Crafts

Postby Frigga » Sun Jan 11, 2015 8:36 am

A bit more patience might be required, sorry.

Meneldor is the currently active resident expert on fixing the weapon/armor crafts. ;)
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Re: Broken Crafts

Postby Onasaki » Mon Jan 12, 2015 7:58 pm

Matt wrote:Weaponcrafting: hone tempered-edge
Phase 1: 20 seconds
In Room (Reusable): a planishing bench.
Held or in Room (Consumed): a tempered, $metaledge3 $metaltype0 $swordstyle1
component, a tempered, $metaledge3 $metaltype0 $smallblade1 component,
a tempered, $metaledge3 $metaltype0 $axe1 component, a tempered,
$metaledge2 $metaltype0 short spear component, a tempered, $metaledge2
$metaltype0 heavy spear component, or a tempered, $metaledge3 $metaltype0
$bludgeon1 component.
Phase 2: 20 seconds Adroit Weaponcraft skill required.
Failure: a hunk of ruined metal.
Phase 3: 20 seconds Amateur Artistry skill required.
Produced: a tempered, $metaledge3 $metaltype0 $swordstyle1 component,
a tempered, $metaledge3 $metaltype0 $smallblade1 component, a tempered,
$metaledge3 $metaltype0 $axe1 component, a tempered, $metaledge2
$metaltype0 short spear component, a tempered, $metaledge2 $metaltype0
heavy spear component, or a tempered, $metaledge3 $metaltype0 $bludgeon1
component.
Held or in Room (Partially Consumed): 4 of a case of metal grits and
polishes.
Failure: a hunk of ruined metal.
OOC Delay Timer: 720 RL Minutes
OOC Failure Timer: 360 RL Minutes
Primary Key: 2
Product Key: 3

It's not a progression craft. Any word on this? Not trying to keep doing it and have to have a bunch of stuff swapped out.



Uhhh... Yes this is a progression craft. This is to put a honed edge on weapons, and increase damage. You can only use it on components, though. It's not broken.
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby Dirgs » Tue Jan 13, 2015 2:36 am

It'd seem honing is borken in case of spear components specifically.
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Re: Broken Crafts

Postby Meneldor » Thu Jan 15, 2015 2:23 pm

There is now a separate honing craft specifically for spear components.
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Re: Broken Crafts

Postby Onasaki » Thu Jan 15, 2015 9:09 pm

These are on Taurgalus's craft list, but I've no idea how to branch them.

superior-metal-weaponcraft augment bludgeon-with-spikes
superior-metal-weaponcraft hone razor-edge
superior-metal-weaponcraft planish unmirrored-weapon-piece
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby cfelch » Thu Jan 15, 2015 10:49 pm

Maybe you haven't reached the skill prerequisite?
Every point ever made was an argument.
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Re: Broken Crafts

Postby Onasaki » Thu Jan 15, 2015 11:43 pm

cfelch wrote:Maybe you haven't reached the skill prerequisite?


Obviously. Hence the reason I'm asking how to branch it.
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby cfelch » Fri Jan 16, 2015 12:22 am

First you gain the requisite skill, then it happens naturally.
Every point ever made was an argument.
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Re: Broken Crafts

Postby Onasaki » Fri Jan 16, 2015 6:12 pm

cfelch wrote:First you gain the requisite skill, then it happens naturally.


Firstly, I have all the requisite skills. Secondly, I wasn't looking for your opinion, I was looking for Meneldor's.
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby Matt » Fri Jan 16, 2015 9:11 pm

Definitely love to hear back on if those are actually IG.
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Re: Broken Crafts

Postby cfelch » Fri Jan 16, 2015 10:48 pm

Onasaki wrote:
cfelch wrote:First you gain the requisite skill, then it happens naturally.


Firstly, I have all the requisite skills. Secondly, I wasn't looking for your opinion, I was looking for Meneldor's.


I didn't mean just having the skill, I meant having the skill at or above a given threshold.
As in, your character just isn't good enough at the skill to branch those crafts yet.
That's an assumption based off how i remember branching used to be.

I meant no offense.
Every point ever made was an argument.
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Re: Broken Crafts

Postby Matt » Fri Jan 16, 2015 11:08 pm

I'm pretty sure those just aren't branchable/don't exist anymore.
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Re: Broken Crafts

Postby Onasaki » Sat Jan 17, 2015 1:39 pm

I'd still like to hear the admin's side of this. They're on the 'craft list' so they have to exist, or we need to know if they don't. XD
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby Meneldor » Sun Jan 18, 2015 1:14 am

They exist yes. Right now you can't branch them. If you feel you are good enough to do them submit a ticket. I will look over your skills and if I agree you can at least perform the least of them, I will give it to you and you can then work at branching the others.
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Re: Broken Crafts

Postby mongwen » Mon Jan 19, 2015 9:20 am

Why is it that way? You shouldn't need staff help to get to the really good stuff like that.
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Re: Broken Crafts

Postby Onasaki » Mon Jan 19, 2015 12:32 pm

mongwen wrote:Why is it that way? You shouldn't need staff help to get to the really good stuff like that.


I think it was because the crafts still need reworking. And that was on the To-Do List before Taurgalus stepped down. So they were set outside the normal branching in order to be reworked, and just forgotten about. Until I decided, "Hey, these exist, we want these!" XD
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby mongwen » Tue Jan 20, 2015 5:41 pm

Please fix the make oiled-leather-leggings craft. Having the same trouble with it that I did the segmented gauntlets. No freaking way someone of my PC's skill level is going to make novice quality, much less three straight times. And I'm not the only one to mention having trouble with this craft. There's another post in the forum about it.
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