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Object Adjustments

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Re: Object Adjustments

Postby Inzannadee » Thu Sep 18, 2014 1:31 pm

<****** / ^^^^^^ / ||||||>
After a long period of stretching out the oiled skin, you set out a small,
oil-soaked, bicolor leather square, letting it soak in the oil to maintain
the conditioning.

<****** / ^^^^^^ / ||||||>
A small, oil-soaked, bicolor leather square gradually decays away.
A small, oil-soaked, bicolor leather square gradually decays away.
A small, oil-soaked, bicolor leather square gradually decays away.
A small, oil-soaked, black leather square gradually decays away.


Uhh... :shock:

Oil-soaked small squares need to not decay nearly instantly.
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Re: Object Adjustments

Postby Taurgalas » Thu Sep 18, 2014 2:59 pm

They shouldn't be. They have a 1 day timer to morph. Not sure why this would happen. It may be a code issue.
[Petition:***] Why is there a pretty pink pony with doe eyes and a party-balloon cutie mark in the group?

*** orc player name edited out for his/her own protection.
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Re: Object Adjustments

Postby Inzannadee » Tue Sep 23, 2014 7:46 pm

Did I miss this before or has something changed? Or maybe this was a fluke. Oiled leather gambesons don't seem to be putting their variables in the right spot.

This gambeson is mottle-furred and has been sewn from grey that is wolf to
the touch.


:lol: I don't know if this is a craft issue or an object issue though, so I'm just putting it here since it deals with an object's desc. The color and animal are right, mostly. Mottled grey wolf leather.

(Edited because I put leggings when I meant gambesons. Whoops!)
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Re: Object Adjustments

Postby grover » Wed Sep 24, 2014 3:46 am

A handful of nightingale feathers is piled here. (x6)

> l feathers
This pile is comprised of plain brown nightingale feathers which have been taken from a deceased crossbill.
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Re: Object Adjustments

Postby Inzannadee » Fri Sep 26, 2014 12:52 pm

Can't remember if I reported this already. But hardened leather helms need to have eye protection.

Object desc wrote: the helmet itself tapers down either side of the head with fixed plates, and a noseguard comes down over the face, protecting the eyes.


Examine object info wrote: It will cover the head.
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Re: Object Adjustments

Postby Inzannadee » Fri Oct 10, 2014 2:09 pm

Is there any way someone (coder, builder, anyone) can look into fixing this?

A small, oil-soaked, bicolor leather square gradually decays away.
A small, oil-soaked, tan leather square gradually decays away.
A small, oil-soaked, tan leather square gradually decays away.


There's no absolutely no way to make oiled-leather-gloves at this rate. :|
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Re: Object Adjustments

Postby Inzannadee » Wed Oct 15, 2014 7:24 am

Should the new jars of dye have uses? Because when I were looking at them yesterday, they didn't, and it seemed like they ought to...
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Re: Object Adjustments

Postby Taurgalas » Wed Oct 15, 2014 8:14 am

They are a single use item. The new dyecrafts have only just been added with more to come.
[Petition:***] Why is there a pretty pink pony with doe eyes and a party-balloon cutie mark in the group?

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Re: Object Adjustments

Postby Mavinero » Wed Oct 15, 2014 11:06 am

Are you certain, Taur? One of the crafts I looked at says that it partially consumes the jar of dye.
A small, shell-grey-eyed male begins to flicker and flash, turning to a red color as such happens. Without warning, a slim, silver-hilted lightsaber hilt ignites with a ruby-hued length. "Incorrect. I am programmed for queries, not pleasure."
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Re: Object Adjustments

Postby Inzannadee » Wed Oct 15, 2014 12:18 pm

Taurgalas wrote:They are a single use item. The new dyecrafts have only just been added with more to come.


This makes sense to me when using a whole half-gallon of color to color a whole bushel of wool. But to use that much for a small square of leather seems excessive.

I think I understand why it would say "partially consumed," however. I assume it's so that an empty jar will be produced. That's how I understand it works anyway.
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Re: Object Adjustments

Postby Taurgalas » Wed Oct 15, 2014 1:11 pm

She's right that the main reason is to get your jar. The other thing to understand is that these aren't mordant or pigment dyes. These are half gallon jars with water and leaf extract or berry extract. With a pigment, you'd use a small amount of dye with a decent quantity of water. Instead you're dealing with homemade, short shelf-life, no need to add water dye. So yes, one use. Later, we will remove shelf life when you can make the dye, but for now, here's what you get for a bushel or a handkerchief.
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Re: Object Adjustments

Postby Ilyena » Fri Oct 17, 2014 6:21 am

I just realised that I posted this in the wrong place before.

Field garlic really needs to stack otherwise you end up with:

Code: Select all
bin (here) :
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a strip of animal sinew
a strip of animal sinew
a strip of animal sinew
a strip of animal sinew
54 handful of rowan berries
3 handful of waxy, blue-black blackthorns
3 handful of waxy, blue-black blackthorns
3 handful of waxy, blue-black blackthorns
a handful of long, thin field-garlic greens
a handful of dried mint leaves
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of small egg-shaped field garlic bulbs
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
a handful of long, thin field-garlic greens
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Re: Object Adjustments

Postby teepu » Sat Oct 18, 2014 12:28 am

Can a $metaltype0 torc be set to be able to be decorated please? Currently it doesn't and the ldesc of it doesn't say it is already grooved or something.

This crude torc has been fashioned from holey, impure bog iron. It is a solid band of metal that encircles the throat with an opening at the front of the throat.


perfectly primed for etching or engraving.
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Re: Object Adjustments

Postby Inzannadee » Sat Mar 07, 2015 2:48 pm

Tanning (fur) pelts need to be take-able. Scudding produces tanning skins that can get picked up to prevent stealing by other players until the morph timer has run its course, but the tanning furry pelts can't be. At least, for the medium sized ones. I haven't verified for small or large.

Produced by tan medium-pelt.
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Re: Object Adjustments

Postby tehkory » Sat Mar 07, 2015 5:57 pm

Code: Select all
exam plant
   It is a white-lace flowered wild-carrot plant.

   The Small-Blade skill will assist in gathering from this object.

ETA: Though given my decent small-blade, this may just be a bug. But it should be tied to foraging, shouldn't it?
ETAA: And you know, I can infinitely gather from this thing, looks like, but I fail every time. It's definitely off somehow.
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Re: Object Adjustments

Postby Rishte » Sat Mar 07, 2015 6:37 pm

Heya! It would be super big help for me if you guys could, when you come across some of this stuff, shoot us a support ticket for the Craft Team. I sometimes miss posts here and there and if its in the support ticket I totes cannot miss it and it'll get seen to, promise!

P.S. It also makes it so we can track where there are repeated problems in certain areas of code or craft, too.
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Re: Object Adjustments

Postby Ceredir » Sat Mar 07, 2015 10:17 pm

tehkory wrote:
Code: Select all
exam plant
   It is a white-lace flowered wild-carrot plant.

   The Small-Blade skill will assist in gathering from this object.

ETA: Though given my decent small-blade, this may just be a bug. But it should be tied to foraging, shouldn't it?
ETAA: And you know, I can infinitely gather from this thing, looks like, but I fail every time. It's definitely off somehow.


This is going to be an issue with all foragable objects that have already been in game when the swap to gather code happened. If you want to help, gather these objects to get rid of them. You won't get any yields out of it, unfortunately, but you'll help us finish the swap!
I don't always test my code.
But when I do I do it on the player port.
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Re: Object Adjustments

Postby tehkory » Sat Mar 07, 2015 11:26 pm

Ceredir wrote:
tehkory wrote:
Code: Select all
exam plant
   It is a white-lace flowered wild-carrot plant.

   The Small-Blade skill will assist in gathering from this object.

ETA: Though given my decent small-blade, this may just be a bug. But it should be tied to foraging, shouldn't it?
ETAA: And you know, I can infinitely gather from this thing, looks like, but I fail every time. It's definitely off somehow.


This is going to be an issue with all foragable objects that have already been in game when the swap to gather code happened. If you want to help, gather these objects to get rid of them. You won't get any yields out of it, unfortunately, but you'll help us finish the swap!

You're probably going to need to purge them, as I didn't succeed after about 10 gather attempts.
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Re: Object Adjustments

Postby Ceredir » Wed Mar 11, 2015 10:07 pm

Those pesky carrots should be fixed now.
Please report a typo via the TYPO command if you find any more foraging objects with this bug.
I don't always test my code.
But when I do I do it on the player port.
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