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Object Adjustments

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Re: Object Adjustments

Postby Matt » Thu Sep 04, 2014 12:21 pm

I think the durability for maille needs to be checked. One good hit in bog-iron left a huge damage on it. Kind of sucks to get such a damage so easy when the armor takes 4 ingots to make. I understand the need for it to have constant upkeep as a price for having armor. But going out a few times and having to find 4 more ingots of metal cause some super warg hit you with a griev suuuucks. :)
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Re: Object Adjustments

Postby Raukran » Thu Sep 04, 2014 3:23 pm

Matt wrote:I think the durability for maille needs to be checked. One good hit in bog-iron left a huge damage on it. Kind of sucks to get such a damage so easy when the armor takes 4 ingots to make. I understand the need for it to have constant upkeep as a price for having armor. But going out a few times and having to find 4 more ingots of metal cause some super warg hit you with a griev suuuucks. :)


From what I saw in game, Matt is right. The damage to the armor didn't seem proportional to the damage taken to the character. One fight shouldn't leave two permanent damages. It looked like something I'd expect a seasoned veteran to be wearing, not a friendly scrap with some little wargs.
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Re: Object Adjustments

Postby ThinkTwice » Thu Sep 04, 2014 6:51 pm

I wish campfires lasted longer. I feel like we're constantly feeding the things. >.<
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Re: Object Adjustments

Postby Matt » Thu Sep 04, 2014 7:58 pm

ThinkTwice wrote:I wish campfires lasted longer. I feel like we're constantly feeding the things. >.<


Agreed.
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Re: Object Adjustments

Postby tehkory » Sat Sep 06, 2014 12:26 pm

Parchment has borked color-code. It's all green.
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Re: Object Adjustments

Postby Inzannadee » Sat Sep 06, 2014 2:00 pm

I suspect the product of "tanned-hide" is broken.

> exam boiled
It is a large, tan square of boiled leather.

You realize that you could make use of this item in the following craft:
'make segmented-leather-leggings'.


Shouldn't it have uses? Since the craft calls for:
Held or in Room (Partially Consumed): 5 of a large, $leathercolor square of
boiled leather.
Held or in Room (Partially Consumed): 3 of a medium, $leathercolor square of
boiled leather, or a large, $leathercolor square of boiled leather.


As it stands now, without uses, that would require 8 ENTIRE large squares (or 5 large and 3 medium). That's a LOT of leather! :shock:
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Re: Object Adjustments

Postby pinocchio » Sun Sep 07, 2014 11:21 am

It is a hunk of raw organ meat
You would guess that this item weighs less than a pound.

It is a roasted chunk of organ
You would guess that this item weighs about 3 pounds.
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Re: Object Adjustments

Postby EltanimRas » Mon Sep 08, 2014 2:15 am

Matt wrote:
ThinkTwice wrote:I wish campfires lasted longer. I feel like we're constantly feeding the things. >.<


Agreed.

The total time isn't terrible, but they need a higher ratio of red (usable) to green (unusable) time.
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Re: Object Adjustments

Postby churchpunk » Wed Sep 10, 2014 12:48 pm

the object - A handful of waxy, blue-black blackthorns lie here.
The description - This simple basket is woven with twigs to create a rustic look. The basket is well made, and designed to hold larger objects as opposed to smaller ones which would slip through the spaces between the twigs. There are two woven handles that rise up from the lip to allow the user to carry the basket easily. It looks to house enough space for about half a bushel.

The basket contains damson plums.


Blackthorns are not damson plums, I think.
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Re: Object Adjustments

Postby Nezerin » Thu Sep 11, 2014 7:42 am

Can the wooden shelves that are crafted be set to furniture? It would be super nice if they didn't spam the object list of a room.
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Re: Object Adjustments

Postby Inzannadee » Sat Sep 13, 2014 4:03 am

This black and white bicolored helmet is made entirely from bear hide and is
held together with sturdy stitching and metal rivets. Although it is brittle,
the helmet itself tapers down either side of the head with fixed plates, and a
noseguard comes down over the face, protecting the eyes
. It has an integrated
leather suspension with an adjustable leather tie to alter the internal fit of
the helmet. It has an adjustable leather chin strap and a buckle to keep the
helm affixed to the head during a melee. Overall, it is shoddy armor, loose
fitting and held together piecemeal. It is clearly the work of a novice.


> exam helm
It is a bicolor hardened leather helm.
It will cover the head.


Related side question: Why am I doing shoddy novice quality work on a craft that only has blue skill checks?

Also related, which may be a craft issue OR just a random fluke, I didn't start with brittle bicolor bear leather. I'm pretty sure it was deer or wolf, definitely tan, and most likely stiff (unless boiling makes the leather brittle, in which case... why does this make it better/desirable?).
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Re: Object Adjustments

Postby Matt » Sat Sep 13, 2014 10:36 am

Definitely a variable issue.
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Re: Object Adjustments

Postby tehkory » Sat Sep 13, 2014 4:26 pm

Inzannadee wrote:Related side question: Why am I doing shoddy novice quality work on a craft that only has blue skill checks?


Tiamat wrote:Also, after suggestions from people, I have decided that $wquality will impact Deflect. At its best, it will give a +3 bonus. At its worst, -3 penalty. So players can decide to try to get that exceptional weapon (given their skill is high enough), for more moneys.

I would also like to explain how $wquality is determined. Currently for pquality, you are rolling a 1d(your skill) five times. For oquality, you are rolling three times. The code then takes your best skill roll out of these and matches that against the skill requirements per quality tier.

Pquality is:
exceptional - 40
well-constructed - 35
solid - 30
uneven - 25
shoddy - < 25

Oquality:
exceptional - 50
well-constructed - 45
solid - 40
uneven - 35
shoddy - <35

RNG will be a factor moreso for oquality, so keep this in mind before you devote a lot of manhours to hoping for an exceptional roll, if you're only a Familiar-level weaponcrafter. Exceptional quality means that you're either very lucky or you're well above the skill requirement needed for that tier.


That's why.

Source:
viewtopic.php?f=26&t=1228&p=15884#p15486
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Re: Object Adjustments

Postby Inzannadee » Sat Sep 13, 2014 4:50 pm

tehkory wrote:That's why.


Doesn't a blue skill check mean I'm well above the skill requirements? I understood blue skill checks to mean that it's so simple for you to do that you won't gain from it nor will you fail the check.

Or maybe I just have really, really rotten luck. Every time. :cry:
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Re: Object Adjustments

Postby tehkory » Sat Sep 13, 2014 4:53 pm

Inzannadee wrote:
tehkory wrote:That's why.


Doesn't a blue skill check mean I'm well above the skill requirements? I understood blue skill checks to mean that it's so simple for you to do that you won't gain from it nor will you fail the check.

Or maybe I just have really, really rotten luck. Every time. :cry:

Blue skill check means you can't fail. That doesn't mean you're well above, necessarily. You could be one point above the white-blue line. You're combining one system with another system entirely, when they've got very, very, very different standards.
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Re: Object Adjustments

Postby Fulgrim » Sat Sep 13, 2014 5:18 pm

Progs haven't been added to the leather suites yet for $aquality.

Image
(Morgoth):
I had a part in everything.
Twice I destroyed the light and twice I failed.
I left ruin behind me when I returned.
But I also carried ruin with me.
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Re: Object Adjustments

Postby tehkory » Sat Sep 13, 2014 5:21 pm

Fulgrim wrote:Progs haven't been added to the leather suites yet for $aquality.


Code: Select all
  This gambeson is tan and has been sewn from deer hide that is supple and soft to the touch. It is a full, one-piece gambeson, fastened at the front with three leather straps. It has sleeves to protect the arms, a high collar to protect the neck and its length also provides some protection to the upper
legs. The armor itself has been put through the currying process, dressed and finished as well as oiled, giving it increased tensile strength, flexibility and partially waterproofing it. Overall, it is shoddy armor, loose fitting and held together piecemeal. It is clearly the work of a novice.

So what's this, then? Because it seems to be the exact same style as weaponcrafting, and the helmets I've seen about.

ETA: And, I'm not sure the question's been answered, either way, re: "why am I doing novice work".
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Re: Object Adjustments

Postby Fulgrim » Sat Sep 13, 2014 5:25 pm

The prog that actually adds the value, rather than a variable that always results in the "first result" isn't present in any of those leather armor suites with the $aquality var attached. Compared to the metalcraft armor, which it was added to.

Thus.

Teehee.

ETA: Translation, the reason why you are doing "shoddy novice work" is literally because it is impossible to get a different result currently.
(Morgoth):
I had a part in everything.
Twice I destroyed the light and twice I failed.
I left ruin behind me when I returned.
But I also carried ruin with me.
She, the mistress of her own lust.
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Re: Object Adjustments

Postby Droll » Sat Sep 13, 2014 5:58 pm

Yep. Same problem mail had when it first came in.
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Re: Object Adjustments

Postby Inzannadee » Sat Sep 13, 2014 6:04 pm

While we're on the subject of armor... Can all the oiled leather armor be changed in the line that mention "currying process." I love curry as much as the next guy, but not on armor. That's a waste of good Indian cuisine.

I believe the word we're looking for is "curing".
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Re: Object Adjustments

Postby tehkory » Sat Sep 13, 2014 6:31 pm

Inzannadee wrote:While we're on the subject of armor... Can all the oiled leather armor be changed in the line that mention "currying process." I love curry as much as the next guy, but not on armor. That's a waste of good Indian cuisine.

I believe the word we're looking for is "curing".


curry2
[kur-ee, kuhr-ee] Spell Syllables
verb (used with object), curried, currying.
1.
to rub and clean (a horse) with a currycomb.
2.
to dress (tanned hides) by soaking, scraping, beating, coloring, etc.
3.
to beat; thrash.

Seems it's accurate.
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Re: Object Adjustments

Postby Inzannadee » Sat Sep 13, 2014 6:40 pm

tehkory wrote:curry2
[kur-ee, kuhr-ee] Spell Syllables
verb (used with object), curried, currying.
1.
to rub and clean (a horse) with a currycomb.
2.
to dress (tanned hides) by soaking, scraping, beating, coloring, etc.
3.
to beat; thrash.


Welp, I stand corrected then. However, I will continue to giggle and dream of garlic naan whenever I see the desc. :lol:
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Re: Object Adjustments

Postby Fulgrim » Sat Sep 13, 2014 7:32 pm

:roll:
(Morgoth):
I had a part in everything.
Twice I destroyed the light and twice I failed.
I left ruin behind me when I returned.
But I also carried ruin with me.
She, the mistress of her own lust.
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Re: Object Adjustments

Postby Inzannadee » Thu Sep 18, 2014 12:20 pm

Segmented-leather-(leggings/hauberk/gauntlets) all produce a "segemented" sdesc, which is a typo. Probably. Everything else indicates that it shouldn't have the "E" in the middle.

I haven't checked the ldesc, but I would venture to guess those are also misspelled.
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Re: Object Adjustments

Postby Taurgalas » Thu Sep 18, 2014 1:02 pm

This was fixed last night to go live on reboot.
[Petition:***] Why is there a pretty pink pony with doe eyes and a party-balloon cutie mark in the group?

*** orc player name edited out for his/her own protection.
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