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Crafting Additions

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Crafting Additions

Postby Taurgalas » Sat Jun 07, 2014 11:29 pm

Three new hunting crafts added: squirrel, polecat and partridge.
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Re: Crafting Additions

Postby Taurgalas » Tue Jun 10, 2014 9:16 am

Two new textilecrafts added: basic-cloth-pouch and basic-cloth-sash

More to come.
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Re: Crafting Additions

Postby Taurgalas » Wed Jun 11, 2014 6:55 am

added general crafts of fill barrel-with-water and clean dirty-basic-jar.

Adjusted the orcish armorcrafting sets - they weren't branching because although they're classified for leather, they utilize textilecraft skills! :shock: That's fixed now.

Removed the gloves requirement and added the crude spit into bird roasting.

Corrected the fish-fillet cooking craft which had no output.
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Re: Crafting Additions

Postby Icarus » Wed Jun 11, 2014 7:12 am

Please give Taur a hearty thanks! She is an RPA, but her willingness to get down and dirty is an asset to our team!! :nom:
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Re: Crafting Additions

Postby Matt » Wed Jun 11, 2014 7:59 am

Taurgalas wrote:added general crafts of fill barrel-with-water and clean dirty-basic-jar.

Adjusted the orcish armorcrafting sets - they weren't branching because although they're classified for leather, they utilize textilecraft skills! :shock: That's fixed now.

Removed the gloves requirement and added the crude spit into bird roasting.

Corrected the fish-fillet cooking craft which had no output.


Are any of the rawhide crafts supposed to be opening crafts? Because I started with leather-coif and have been branching the other leather crafts since then. No rawhide in sight.
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Re: Crafting Additions

Postby sod » Wed Jun 11, 2014 8:30 am

Thank you for removing the glove requirement, and for all your help to make crafts work, Taurgalas.
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Re: Crafting Additions

Postby Taurgalas » Wed Jun 11, 2014 10:34 am

Added two new cooking crafts - roast whole-boar and roast whole-deer.
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Re: Crafting Additions

Postby Taurgalas » Wed Jun 11, 2014 8:20 pm

Added foraging crafts of scout bog-peat and gather bog-ore. Added metalsmithing craft of smelt bog-iron-ore. Added the woodcrafting craft of whittle ingot-mold.
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Re: Crafting Additions

Postby Nailah » Fri Jun 13, 2014 6:55 pm

Two new woodcrafts added: construct serving-tray and construct wooden-cupboard
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Re: Crafting Additions

Postby Icarus » Sat Jun 14, 2014 11:16 am

Most of tanning is now opening.
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Re: Crafting Additions

Postby Taurgalas » Sat Jun 14, 2014 7:06 pm

fixed a whole slew of crafts, mostly in cooking or cooking-general. Changed the yeast-water craft to use all the various berries that can be gathered rather than plums which there is no tree for yet.

Added one new tanning craft, one new leathercrafting craft. A general craft for smoking added. Two new blacksmithing crafts added. One new butchering craft added.

All should go live next time we reboot.
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Re: Crafting Additions

Postby Nailah » Sat Jun 14, 2014 7:22 pm

Forage craft-- collect feathers

Fletching crafts--
carve wooden-arrow
carve wooden-longarrow
carve wooden-bolt

Woodcrafters can now make plain-arrow-shaft
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Re: Crafting Additions

Postby Taurgalas » Sun Jun 15, 2014 5:23 pm

Lots of crafts fixed - mostly in leatherworking and tanning as well as in fishing. One in stonecraft, two in first-aid.

Added two cooking crafts - fry fried-fish-fillet and fry fried-meat.
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Re: Crafting Additions

Postby Nailah » Mon Jun 16, 2014 8:50 pm

On next swap and reboot...

Armoring:
sew leather-cloak

Textilecraft lovin':
basic-trousers
basic-tunic
basic-shift
basic-cloak
basic-apron-dress
basic-cloth-sack
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Re: Crafting Additions

Postby kingsfoil » Tue Jun 17, 2014 6:07 am

Taurgalas wrote:Three new hunting crafts added: squirrel, polecat and partridge.


What does partridge branch from? I can't seem to get it despite using all the hunting crafts a bunch of times. Thanks.
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Re: Crafting Additions

Postby Taurgalas » Tue Jun 17, 2014 6:58 pm

It's standard hunting.

Added scout penny-bolete-patch, gather penny-bolete-mushrooms, scout field-mushroom-patch, gather field-mushrooms for foragers. Also set up wild-carrots in the foraging lists. Crafts soon to come.

Also added logs-to-firewood for woodcrafters in the timberwright suite.
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Re: Crafting Additions

Postby BoogtehWoog » Tue Jun 17, 2014 7:10 pm

Nice work! Thanks, Taurgalas.
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Re: Crafting Additions

Postby BoogtehWoog » Tue Jun 17, 2014 9:28 pm

Taurgalas wrote:
Also added logs-to-firewood for woodcrafters in the timberwright suite.



Not sure if I am misunderstanding, but when trying to do in the game, it says you need 5 bundles of firewood to perform the craft.
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Re: Crafting Additions

Postby Erythil » Tue Jun 17, 2014 9:34 pm

BoogtehWoog wrote:
Taurgalas wrote:
Also added logs-to-firewood for woodcrafters in the timberwright suite.



Not sure if I am misunderstanding, but when trying to do in the game, it says you need 5 bundles of firewood to perform the craft.


chop log-to-firewood

You are missing one or more items:

In the room must be 5 of a bundle of firewood.
In the room must be 5 of a bundle of firewood.


^
You're not misunderstanding; it looks like they were just accidentally flagged to be a requirement instead of a product.
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Re: Crafting Additions

Postby BoogtehWoog » Tue Jun 17, 2014 9:39 pm

Erythil wrote:You're not misunderstanding; it looks like they were just accidentally flagged to be a requirement instead of a product.


Thanks! Thought I was just stupid. :lol:
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Re: Crafting Additions

Postby Taurgalas » Wed Jun 18, 2014 5:41 am

Nope. Hazard of me crafting quickly to get it in before my dying computer locks on me. New computer is coming. Until then, crafts I put in are likely to be done on my phone or in a beat the clock game with my computer.
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Re: Crafting Additions

Postby Throttle » Wed Jun 18, 2014 9:44 am

Woodcraft-timberwright: chop log-to-firewood
Phase 1: 20 seconds
Held or in Room (Consumed): a $woodcolor0 $woodtype1 log.
Phase 2: 20 seconds Adroit Woodcraft skill required.
Held (Reusable): a rough, bog-iron great-axe, a rough, bog-iron axe,
a rough, bog-iron hand-axe, a $woodcolor3-hafted, $pquality7 $axe2, a
$weaponedge7 $axe2 with a $haftstyle5 handle, or a $metalfinish0,
$haftstyle5 $axe2.
Phase 3: 20 seconds Amateur Woodcraft skill required.
Produced: 5 of a bundle of firewood.
Failure: a bundle of firewood.
Phase 4: 20 seconds
Produced: 5 of a bundle of firewood.
Failure: a bundle of firewood.
Phase 5: 0 seconds Familiar Woodcraft skill required.
Produced: 5 of a bundle of firewood.


Seems odd, but also doesn't seem to work as implied; I have familiar woodcraft and have passed the adroit check every time so far.
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Re: Crafting Additions

Postby Taurgalas » Wed Jun 18, 2014 11:21 am

No idea how that went in. That shouldn't have been even on the original bugged version. Weird. Fixed now!
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Re: Crafting Additions

Postby Nailah » Wed Jun 18, 2014 2:14 pm

On swap and reboot-- You can now feed some fires and they morph to burn low.

feed lit-campfire
feed lit-hearth
feed lit-oven
feed lit-stove

I adjusted the skillchecks in textilecraft to meet standards and added the following beginner craft:

cut cloth-ribbons

In leatherworking, the satchel produced now has an increased capacity and the craft has been adjusted to consume an additional use of leather to account for it.
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Re: Crafting Additions

Postby Nailah » Wed Jun 18, 2014 7:25 pm

On swap and reboot:

Fixes
added greens-tree opening forage
added partridge to gamebird-feathers
opened burnt-meat
opened blackened-fish-fillet

Leathercraft
boil hide-glue (to be used in later varied crafts)
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