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Crafting Requests

Suggest crafts, talk about existing crafts, debate the finer points of your craftiness.

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Re: Crafting Requests

Postby Brian » Wed Dec 24, 2014 8:57 am

The most common helm that I've seen around seems to be a spangen helm. I looked up spangenhelms on google, and these are the image results I received:

Spangen Helms

It looks about 50/50 that some of them have cheek guards, and some of them don't. A nose guard looks pretty universal, but that doesn't offer a whole lot. I'm no armor scholar so perhaps these are terrible examples, but it looks to me that a spangenhelm would possibly not have face protection, depending on the description of our items IG. Staff might want to add face protection, or perhaps already have, to helms that are written as having cheekguards though. It's certainly something to consider if they are not currently.
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Re: Crafting Requests

Postby EltanimRas » Wed Dec 24, 2014 9:10 am

Speaking strictly from a playability point of view, I have to favor the ready availability of face protection that doesn't hide characters' sdescs and keywords.
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Re: Crafting Requests

Postby Bones » Wed Dec 24, 2014 5:44 pm

Agreed, though there's nothing wrong with some that hide the facial features.
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Re: Crafting Requests

Postby tehkory » Wed Dec 24, 2014 7:53 pm

Brian wrote: I'm no armor scholar so perhaps these are terrible examples, but it looks to me that a spangenhelm would possibly not have face protection, depending on the description of our items IG. Staff might want to add face protection, or perhaps already have, to helms that are written as having cheekguards though. It's certainly something to consider if they are not currently.


Given the multiplier on damage to the face/eyes, I've always considered 'face protection' to be relative. It's not as if having equal protection on the face stops you from taking horrifics to the eye(depending heavily upon mob damage and slightly upon constitution). Giving people 'easy' access to equal-level protection to the 'face'(including stacking) is just the difference between the random once-in-X one-shot that drops someone from 50%+ health or not. And even with it, they happen. It doesn't matter that a spangenhelm 'partially' covers the face, because it's relative to what sort of covering you can even -have- on the face. Just because it's not as covered as say, your chest, doesn't make it any less 'full coverage.' Your elbow's not as covered as your shin, but both are granted equal coverage in this system. How armor works is less simulationist and more gamist, anyway. It's about the type of game you're trying to make. Less armor locations 'covered'=greater randomization/variation on damage, more armor=more reliability when it comes to a given playstyle. I'd hope reliability comes before randomization, but there's something to be said for both.

People rate armor too lowly in most encounters, but they rate its value far too highly when it comes to the face. It's not half as effective as you think. Armor's underrated, and a major part of creep in any MUD(including this one, before I left). But armor over the face? All it really is is a paper shield. I'd rather have it than not(it certainly prevents the obnoxious "EVERYONE HAS ONE EYE" problems you develop without it), but...*shrugs*. It's not going to bother balance much, even if you've got full and partial coverage going.

In most games they'd call it a quality-of-life decision rather than a balance once. It improves players' playtime, but it doesn't affect balance much at all.
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Re: Crafting Requests

Postby cfelch » Fri Dec 26, 2014 6:28 pm

Can we get a 'forge bent-nails' craft to straiten the fish-hooks back out?

Then crafts that use nails before the check could spit out an equitable number of bent nails (6 per pile) on a failure.

Oh, could some of the all wood construction items be allowed to use dowels as well?
Then woodworkers could get a 'carve dowel-rod'.

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Re: Crafting Requests

Postby mongwen » Sat Dec 27, 2014 10:21 am

make the rough bog-iron knives and the utility knives interchangeable. I.E.
Leatherworking: twist sinew-bowstring
Phase 1: 30 seconds
Held or in Room (Consumed): 6 of a strip of animal sinew.
In Room (Reusable): a pot of ambient-temperature water, or a
ten-gallon cauldron filled with ambient water.
Phase 2: 30 seconds
In Room (Reusable): a broad workbench.
Phase 3: 20 seconds
Held (Reusable): a rough, bog-iron knife, a fleshing knife, or a
$metaltype0 utility knife blade.
Phase 4: 20 seconds Amateur Leathercraft skill required.
Phase 5: 10 seconds
Produced: a length of sinew bowstring.
>

Why only the blade, why use the blade at all, why not just the whole knife?

Cobbling: make simple-boot
Phase 1: 20 seconds Amateur Leathercraft skill required.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather soles.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather heels.
In Room (Reusable): a $metaltype0 carpenter's hammer.
Held or in Room (Partially Consumed): a pile of $metaltype cobbling nails.
In Room (Reusable): a broad workbench.
Phase 2: 30 seconds Amateur Leathercraft skill required.
In Room (Reusable): a $metaltype0 sewing awl.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather boot uppers.
Held or in Room (Partially Consumed): a spool of thick, waxed, $linetype
twine.
Phase 3: 25 seconds Amateur Leathercraft skill required.
Phase 4: 20 seconds Familiar Leathercraft skill required.
Phase 5: 15 seconds
In Room (Reusable): a $metaltype0 utility knife.
Phase 6: 0 seconds
Held or in Room (Consumed): 2 of a $leathercolor, $animalleather leather
strap.
Produced: a pair of $leathercondition2, $leathercolor0 boots.
OOC Delay Timer: 60 RL Minutes
>

Why only the utility knife? The rough bog-iron knife is supposed to be just ageneral knife. It says in the description that it can be a weapon in a pinch, which implies that it's mostly suited to daily use, so why is it not useable for that craft, and why is a utility knife not useable in the first?
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Re: Crafting Requests

Postby cfelch » Sat Dec 27, 2014 3:12 pm

Speaking of utility knives...
You can make wood beads with them, but not bone or antler.
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Re: Crafting Requests

Postby Daeoine » Sat Dec 27, 2014 7:40 pm

Would it be possible to have the description for artistry be increased some? As it stands right now it is 1024 characters for canvas, this includes the actual command writing itself. If at all possible can it be increased to 1500? This would allow a good amount of detail to be put in to the art. With 1024 a good amount of such is taken up simply by spaces, so much so that in my most recent endeavor I had to trim words, remove double spacing and dumb it down quite a bit. A small thing I know, but would it be at all possible to crease it?

I'm posting this on behalf of a friend who wishes to know :)
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Re: Crafting Requests

Postby Meneldor » Sat Dec 27, 2014 11:51 pm

The utility knife blade for the craft was incorrect, changing it to the knife itself.
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Re: Crafting Requests

Postby Matt » Sun Dec 28, 2014 11:32 am

Also, on artistry, what all can be decorated? Only thing I've been able to decorate so far is weapons.
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Re: Crafting Requests

Postby Onasaki » Sun Dec 28, 2014 12:28 pm

Matt wrote:Also, on artistry, what all can be decorated? Only thing I've been able to decorate so far is weapons.


Shields. Helmets. Metal Armor.
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Re: Crafting Requests

Postby deerskin » Sun Dec 28, 2014 1:55 pm

Matt wrote:Also, on artistry, what all can be decorated? Only thing I've been able to decorate so far is weapons.


Textiles such as clothing and knits as well as a variety of finished leather goods, jewelry, instruments, canvas and paper can be, as far as I know.
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Re: Crafting Requests

Postby Daeoine » Thu Jan 01, 2015 6:43 pm

I would just love to see Jars of Lard in the shop again. :)
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Re: Crafting Requests

Postby radioactivejesus » Sun Jan 11, 2015 1:06 pm

Rucksacks/Backpacks please! Everyone looks very fashionable with their man-purse/orc-purse, but I feel that we still could use some proper packs
A really bad sword with a short blade lies here.
look sword
This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.
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Re: Crafting Requests

Postby Bones » Mon Jan 12, 2015 10:28 pm

Foraging: gather wild-potatoes
Phase 1: 20 seconds
Held or in Room (Partially Consumed): a cluster of slender stems with small
white flowers.
Phase 2: 20 seconds Amateur Forage skill required.
Phase 3: 10 seconds
Produced: a handful of earthbread tubers.
OOC Delay Timer: 15 RL Minutes

Can this be updated to perhaps provide more than one handful of tubers? Tubers/Potatoes grow in large bunches.. Can they be harvested that way?
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Re: Crafting Requests

Postby Real » Wed Jan 21, 2015 10:40 am

Foraging: gather bog-ore
Phase 1: 20 seconds
Held or in Room (Partially Consumed): a large patch of smelly swamp peat.
Held (Reusable): a rough, bog-iron knife, or a $metaltype0 utility
knife.
Phase 2: 30 seconds Beginner Forage skill required.
Produced: a chunk of bog iron ore.
Phase 3: 30 seconds Amateur Forage skill required.
Produced: a chunk of bog iron ore.
Phase 4: 30 seconds Amateur Forage skill required.
Produced: a chunk of bog iron ore.
OOC Delay Timer: 60 RL Minutes

This is just a flavor thing. Could we get rough, bog-iron short-spears added to the tools?
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Re: Crafting Requests

Postby Meneldor » Wed Jan 21, 2015 6:48 pm

Bones wrote:Foraging: gather wild-potatoes
Phase 1: 20 seconds
Held or in Room (Partially Consumed): a cluster of slender stems with small
white flowers.
Phase 2: 20 seconds Amateur Forage skill required.
Phase 3: 10 seconds
Produced: a handful of earthbread tubers.
OOC Delay Timer: 15 RL Minutes

Can this be updated to perhaps provide more than one handful of tubers? Tubers/Potatoes grow in large bunches.. Can they be harvested that way?


I think handful implies there is more than one, but if that is the case the bites/calories do not. I'll find out a little more about this one.
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Re: Crafting Requests

Postby Bones » Wed Jan 21, 2015 9:37 pm

Well, I meant low in terms of what it provides. Some crafts that require a great deal of potatoes.. It takes a while to gather them all. A long while.
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Re: Crafting Requests

Postby ThinkTwice » Wed Jan 21, 2015 11:45 pm

Could we please either have the seasons on wolfsbane/septfoil expanded or could there be more starting herbalism/medicine crafts that work in other seasons besides spring? :(
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Re: Crafting Requests

Postby AdamBlue » Thu Jan 22, 2015 5:58 pm

orc-cooking

assemble orc-rations

Required: a roasted $beastmeat haunch
2x a crispy, plump rat on a stick
Two uses of 'a salt cellar'
2x a large stone jar
Creates: a pair of sealed orcish rations


Desc: These two jars are full of meat, one full of some kind of foul-tasting rat, and the other full of some kind of thick, roasted animal flesh. Both of them are saturated in salt when the jars are opened, but are otherwise sealed and bound together with a thin length of cloth.

Properties: No rot timer; They are preserved meats that could last for a while. Amateur level craft in 'orcish-cooking'.

Many bites, somewhat filling, and somewhat light. Used for on-the-road devouring, but not meant to be tasty. Should taste like 'salty salt'.
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Re: Crafting Requests

Postby cfelch » Thu Jan 22, 2015 6:19 pm

Just a thought...
Given that we are based around a lake, how close are we to a reliable supply of salt?
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Re: Crafting Requests

Postby Matt » Thu Jan 22, 2015 11:56 pm

Better shields please. Those nice heavy shields should be hard to make and come by but pleeeaaaasse can we get a higher quality shield craft?
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Re: Crafting Requests

Postby Onasaki » Fri Jan 23, 2015 1:46 pm

Armor Repair kits that fix huge, and giant holes in things.
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One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Crafting Requests

Postby mongwen » Fri Jan 23, 2015 4:43 pm

I loathe craft timers and yall seem obsessed with adding them to everything even if it's only five RL minutes. Ought to just get rid of them in most cases, but since that's not gonna happen....

With that off my chest for the moment, I'd like to add a suggestion for the condition size-leather-square crafts. Pass and fail timers are the same. They shouldn't be. when you fail the craft, it says you didn't soak the square long enough, so the timer should be shorter, say 45 minutes.
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Re: Crafting Requests

Postby radioactivejesus » Sat Jan 24, 2015 1:38 pm

Onasaki wrote:Armor Repair kits that fix huge, and giant holes in things.

this this this. Codedly, you need to be well above adroit to mend giant and huge damages, and even when you mend them, they show up as being 'a permanent damage' and lower the durability of the item. It doesn't lead to forever fixable magic armour like you might think.
A really bad sword with a short blade lies here.
look sword
This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.
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