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Re: Crafting Requests

Posted: Mon Jan 26, 2015 3:40 pm
by Onasaki
Pauldrons. Leather. Metal.

Some of us love the idea of single-pauldron awesome. Some like two pauldrons. Some don't like any pauldrons, because it takes up a wearloc for a bag, or a weapon.

Leave it up to the players to decide. But I think making pauldrons should be a thing.

Re: Crafting Requests

Posted: Mon Jan 26, 2015 3:59 pm
by AdamBlue
Onasaki wrote:Pauldrons. Leather. Metal.

Some of us love the idea of single-pauldron awesome. Some like two pauldrons. Some don't like any pauldrons, because it takes up a wearloc for a bag, or a weapon.

Leave it up to the players to decide. But I think making pauldrons should be a thing.
Pauldrons are pretty sick. They boost deflect and take up a shoulder slot that could be used for bags. So it's either bags or a bit of extra deflect + AWESOME FACTOR.
Pauldrons freakin' rule. Seriously. They are so goddamn cool looking, are you kidding me?

Re: Crafting Requests

Posted: Mon Jan 26, 2015 5:11 pm
by cfelch
AdamBlue wrote:
Onasaki wrote:Pauldrons. Leather. Metal.

Some of us love the idea of single-pauldron awesome. Some like two pauldrons. Some don't like any pauldrons, because it takes up a wearloc for a bag, or a weapon.

Leave it up to the players to decide. But I think making pauldrons should be a thing.
Pauldrons are pretty sick. They boost deflect and take up a shoulder slot that could be used for bags. So it's either bags or a bit of extra deflect + AWESOME FACTOR.
Pauldrons freakin' rule. Seriously. They are so goddamn cool looking, are you kidding me?
I thought staff had decided to steer us away from platemail.

Re: Crafting Requests

Posted: Mon Jan 26, 2015 11:23 pm
by Onasaki
cfelch wrote:
AdamBlue wrote:
Onasaki wrote:Pauldrons. Leather. Metal.

Some of us love the idea of single-pauldron awesome. Some like two pauldrons. Some don't like any pauldrons, because it takes up a wearloc for a bag, or a weapon.

Leave it up to the players to decide. But I think making pauldrons should be a thing.
Pauldrons are pretty sick. They boost deflect and take up a shoulder slot that could be used for bags. So it's either bags or a bit of extra deflect + AWESOME FACTOR.
Pauldrons freakin' rule. Seriously. They are so goddamn cool looking, are you kidding me?
I thought staff had decided to steer us away from platemail.
Not sure where you got that idea, dude. Just because platemail isn't ingame doesn't mean it won't be. They just didn't do it because of how small Alpha is.

Re: Crafting Requests

Posted: Mon Jan 26, 2015 11:38 pm
by cfelch
I got the idea from here.

Re: Crafting Requests

Posted: Tue Jan 27, 2015 5:22 am
by Onasaki
That was an admin. Admins never commented on whether or not we'd get plate armor in the future or not. Technically a pauldron wouldn't be 'platemail' in that respect, it'd just be a pauldron. They're separate items.

Re: Crafting Requests

Posted: Tue Jan 27, 2015 11:04 am
by Frigga
No, we aren't going to be returning to full suits of platemail. Which is less to do with Alpha and more to do with platemail in the tin-can full metal plate form we saw in the past is very non canonical in which mail is clearly expressed to be the standard armor type.

I also used to be produced at kind if silly speeds and weight amusing low amounts.

As for individual pieces, that has potential in the future. You could have cool non-metal pauldrons though.

Re: Crafting Requests

Posted: Tue Jan 27, 2015 1:32 pm
by cfelch
Frigga wrote: You could have cool non-metal pauldrons though.
I see nothing in my research that would suggest a leather pauldron was ever intended to see battle.

Yes, you can buy them now, but they look like nothing more then a cheap mock-up of actual plate.
A display piece if you will.
Good for LARPing and costumes.

Re: Crafting Requests

Posted: Sun Feb 08, 2015 7:05 am
by cfelch
More throughput in woodcrafting.

Blocks in specific seem to me very large or very small depending.
I view them as actual cross sections of the log, then wonder why so much of it seems to go to waste in crafting.
It like to see us be able to further pare down blocks into disks and short staves, get long staves from the planks (we have these already, but they are barrel staves instead of generic).

Disks can be used for small wheels and plates/platters (hopefully the cooks plating their own concoctions will need to use them).

Staves of various lengths could be the base product needed for hilts, handles, table legs. Instead of using blocks and planks directly with such dismal output.

Staves would have 3 lengths, long, medium and short.
Breaking one of the larger variety would make two of the next size down.
Small staves could be pared down into sticks.
Sticks could be used to make dowels and arrows.

(Side effect here, if someone is actually willing to go through all the throughput, they could get a lot more firewood/arrows per log, at the expense of their craft timer.)

I would love to see crafts for destroying a held piece of wooden furniture, and have it create staves, sticks, scraps and maybe some bent nails if appropriate.

I would also love to see a lot of the smaller finished wooden pieces count as firewood without having to use 'scrap wooden-items'.
The only reason you would take the time to smash them first is to make it small enough to fit into the stove, and most of these are already small enough.

Re: Crafting Requests

Posted: Sun Feb 08, 2015 10:36 am
by radioactivejesus
cfelch wrote: I would also love to see a lot of the smaller finished wooden pieces count as firewood without having to use 'scrap wooden-items'.
one issue I see with this idea is Bob McFrontiersman bringing some firewood into his kitchen so he can do some cooking, and since crafts will pull the first usable item in the room, he'll end up incinerating his spatula and the set of wooden cups he just bought and left lying around rather than the firewood he intended. The scrap wooden-items craft makes it so that anything you burn will be deliberate
cfelch wrote:I would love to see crafts for destroying a held piece of wooden furniture, and have it create staves, sticks, scraps and maybe some bent nails if appropriate.
this however, would be fairly handy.

Re: Crafting Requests

Posted: Sun Feb 08, 2015 11:34 am
by cfelch
radioactivejesus wrote:
cfelch wrote: I would also love to see a lot of the smaller finished wooden pieces count as firewood without having to use 'scrap wooden-items'.
one issue I see with this idea is Bob McFrontiersman bringing some firewood into his kitchen so he can do some cooking, and since crafts will pull the first usable item in the room, he'll end up incinerating his spatula and the set of wooden cups he just bought and left lying around rather than the firewood he intended. The scrap wooden-items craft makes it so that anything you burn will be deliberate
Simple solution:
Held (Consumed): burnable object
So long as fire crafts require flint and tinder and the object to burn both in hand, there can be no 'mistakes'.
Just give a delay between the first messaging and the actual consumption during crafting, to give folks a chance to drop the item if the are trying to light the fire with their tankard of ale.
Item not in hand, the craft attempt fails.

Re: Crafting Requests

Posted: Sun Feb 08, 2015 1:18 pm
by Tykanis
Some more butchering crafts would be awesome to be entirely honest. Though I haven't enough knowledge on real life butchering to say exactly what could be made into a craft though I hear that many people are wanting different kinds of sausage, smoked meats, and even bacon.

Re: Crafting Requests

Posted: Sun Feb 08, 2015 2:04 pm
by radioactivejesus
Tykanis wrote:Some more butchering crafts would be awesome to be entirely honest. Though I haven't enough knowledge on real life butchering to say exactly what could be made into a craft though I hear that many people are wanting different kinds of sausage, smoked meats, and even bacon.
Head Cheese!!!! It's a common staple of olde timey peasantry. Made from meat jelly from the heads of animals

Re: Crafting Requests

Posted: Sun Feb 08, 2015 10:46 pm
by Hawkwind
Head cheese, black pudding, meat pies, tripe, haggis, all the good stuff. Though with our area being one of the more egalitarian parts of Middle-Earth I don't think it is unreasonable for us all to enjoy the more choice cuts of meat! That is not to say spurn the peasanty goodness.

Re: Crafting Requests

Posted: Mon Feb 09, 2015 12:08 pm
by Patty
Orkish music crafts. I haven't been able to use my music skill once.

performing an upbeat flute melody just doesn't cut it in the Mal.

Re: Crafting Requests

Posted: Mon Feb 09, 2015 12:27 pm
by Matt
Maybe give the music skill some warfare related skill checks?

Re: Crafting Requests

Posted: Mon Feb 09, 2015 5:45 pm
by radioactivejesus
Matt wrote:Maybe give the music skill some warfare related skill checks?
that's a pretty awesome idea. Some way for bards to be able to head into a fort and motivate the troops with song, and a way to do a similar thing using jars of mead/ale or bloodswill/rotgut.

Re: Crafting Requests

Posted: Fri Feb 13, 2015 5:39 pm
by Real
Education crafts. Sort of similar to the ones we had in Atonement but more tightly-controlled studying objects to regulate skill levels. I figure, we could do it one of two ways;

One, we could have a library in town where you pay to get in/get a token with uses/however you want to do it and there's a reusable library object that checks against mid-level Education so we can all work up to a decent level. Simple, quick and provides a means to push your Education up to a reasonable point (to teach, maybe) if it started at Novice or something.

Two, this is my favorite, we could have reusable, permanent 'tome' objects of varying skill levels, to be bought at entry-level for up to maybe Amateur and then beyond that you'd have to craft them through Education-based skillchecks, or... find the Adroit/Master level tomes during RPTs as loot (to switch it up so people can receive a nice reward without messing up the world or PVP balance, as with arms/armor/ingots) or hidden away in some dark dungeon or something. Finding super-secret knowledge in a musty tome hidden away in some ruin in the Mirkwood is badass as hell if you ask me.

And the ancient knowledge tomes could get passed around between characters so they could study them in turn. Yes, I'm bracing myself for the inevitable "no one's gonna wanna share cause our players suck" opinion but it's more than worth a try I think.

And I'm curious what others think about this.

Re: Crafting Requests

Posted: Sun Feb 15, 2015 10:45 am
by Real
Grappling hooks at Adroit metalworking that you can attach/detach from the big coiled ropes with a craft - I imagine they'd be pretty heavy depending on material. Progs in certain rooms that let you 'throw grapple' or something to trans up to a point where you can stand on the walls instead of trying to scale a red room and auto-falling.

Could be cool for forts when they go in and would make for a great RP prop.

Re: Crafting Requests

Posted: Mon Feb 16, 2015 11:01 am
by Blayneburner
Perhaps some bits we can make with weaponsmithing that can be used to assemble a metal shod staff. Just some weighted end caps and a nice weapon we can make with weapon/woodworking.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 10:17 am
by Melkor
Matt wrote:Better shields please. Those nice heavy shields should be hard to make and come by but pleeeaaaasse can we get a higher quality shield craft?
Having a worn shield after tanking only one short fight is pretty bad. Need shield craft that's a step above these pitiful little things we've got.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 10:21 am
by Brian
Melkor wrote:
Matt wrote:Better shields please. Those nice heavy shields should be hard to make and come by but pleeeaaaasse can we get a higher quality shield craft?
Having a worn shield after tanking only one short fight is pretty bad. Need shield craft that's a step above these pitiful little things we've got.
I'd tend to disagree, unless these shields are getting demolished by training weapons. If you think about what a shield is doing I can easily imagine it being something of a shambles by the end of a fight where real weapons are being used. Blocking axe or sword strikes? There's probably bits and pieces of shield coming off like nobody's business.

That said I don't know how resource intense making shields is, but if it's just wood and leather neither of those things are terribly hard to come by. I think it makes more sense to just have a new shield crafted in most cases, or to have a stock of shields on standby for the military inclined groups.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 10:59 am
by radioactivejesus
right now weapons actually give a higher deflect boost than shields do. It's high-time for the next level of shields to come ingame

Re: Crafting Requests

Posted: Sat Feb 21, 2015 12:10 pm
by tehkory
radioactivejesus wrote:right now weapons actually give a higher deflect boost than shields do. It's high-time for the next level of shields to come ingame
That sounds like a reason to lower the boosts that weapons get(or at worst add to the boosts shields get), rather than add to gear and power creep.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 12:35 pm
by radioactivejesus
tehkory wrote:
radioactivejesus wrote:right now weapons actually give a higher deflect boost than shields do. It's high-time for the next level of shields to come ingame
That sounds like a reason to lower the boosts that weapons get(or at worst add to the boosts shields get), rather than add to gear and power creep.
Yea, I'm in favour of the simple shields getting bumped up to 'improves deflect' rather than 'slightly improves deflect'

weapons only add +1 or +2 to deflect, which isn't really a game changer, but it's still the same or more than shields give. To make shields even more useless, they still don't have a chance at blocking fired arrows, as that ability still seems to be disabled due to it using the changes atonement made to simulate bullets rather than arrows.