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Re: Crafting Requests

Posted: Sat Feb 21, 2015 1:05 pm
by Dirgs
Remember when shields not only blocked arrows, but also blocked blows properly and gave your arm blunt damage when you blocked a really bad blow? However, we're derailing the thread...

I do agree that shield crafting could use some loving.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 1:17 pm
by Melkor
I am much less concerned with any bonus that is given to the shield and far more concerned with the amount of hitpoints it has. Your shield should not be worn after one short fight.

Sorry Brian, playability trumps realism, in this case, in my opinion. We should not have to carry mending kits or multiple shields with us out on patrols.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 5:21 pm
by LadyMizra
Bone armor! Totally want this. Maybe an artistry only thing? Since you would need to know bonecrafting. But this would be so much fun.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 7:11 pm
by Blayneburner
Melkor wrote:I am much less concerned with any bonus that is given to the shield and far more concerned with the amount of hitpoints it has. Your shield should not be worn after one short fight.

Sorry Brian, playability trumps realism, in this case, in my opinion. We should not have to carry mending kits or multiple shields with us out on patrols.

Especially so if the shield is made primarly of metal with just a little wood and leather.

Re: Crafting Requests

Posted: Sat Feb 21, 2015 7:16 pm
by Brian
Blayneburner wrote:
Melkor wrote:I am much less concerned with any bonus that is given to the shield and far more concerned with the amount of hitpoints it has. Your shield should not be worn after one short fight.

Sorry Brian, playability trumps realism, in this case, in my opinion. We should not have to carry mending kits or multiple shields with us out on patrols.

Especially so if the shield is made primarly of metal with just a little wood and leather.
Do we have shields that are primarily made of metal? I'm pretty sure we don't as I thought it was also decided to do away with the non-historical (outside of bucklers) metal shields?

Re: Crafting Requests

Posted: Sat Feb 21, 2015 7:25 pm
by Melkor
I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.

Re: Crafting Requests

Posted: Sun Feb 22, 2015 12:27 am
by radioactivejesus
Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.
I've never ran into this problem, and everyone I've seen have always had their shields hold up fine in combat, rarely going past the worn stage unless in the roughest battles imaginable. It's possible that the wood used to make a shield has an impact on it's durability. Try getting one made from ironwood or oak

Re: Crafting Requests

Posted: Sun Feb 22, 2015 4:24 pm
by mongwen
Might also depend on how old the shield is. That certainly happens with weapons where a piece just flat wears out over time no matter how you try to keep it up.
Third the shield crafting loving. Personally I think it's high time for some better craftable gear anyway.

Re: Crafting Requests

Posted: Sun Feb 22, 2015 7:46 pm
by Grommit
Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.
Brian wrote:Do we have shields that are primarily made of metal? I'm pretty sure we don't as I thought it was also decided to do away with the non-historical (outside of bucklers) metal shields?
If historically infantry used shields of wood with metal bosses, yet it seems realistic that also pieces would be flying off of them, what is the non-historical part we're engaged in that leads us to this problem? Do our shields take many more hits per "patrol" than an infantryman's would in historical reality? Would you normally be able to pick up a vNPC's shield and keep going if yours was split?

Re: Crafting Requests

Posted: Sun Feb 22, 2015 8:11 pm
by radioactivejesus
Grommit wrote:
Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.
Brian wrote:Do we have shields that are primarily made of metal? I'm pretty sure we don't as I thought it was also decided to do away with the non-historical (outside of bucklers) metal shields?
If historically infantry used shields of wood with metal bosses, yet it seems realistic that also pieces would be flying off of them, what is the non-historical part we're engaged in that leads us to this problem? Do our shields take many more hits per "patrol" than an infantryman's would in historical reality? Would you normally be able to pick up a vNPC's shield and keep going if yours was split?
I think the current health value of lower-end shields is just fine. They're not described as being impervious hunks of matter. However, something that desperately needs a coders attention is the fact that shields are unable to block arrows

Re: Crafting Requests

Posted: Tue Mar 03, 2015 8:05 pm
by Blayneburner
After talking to Nimrod the Breakdown weapon-blade is an older craft.
Can we see this updated to use it would come in really handy. Also I would like to suggest the crafts to support shodding staves for those that would be likely to use it. I.E. cast end-metal-caps, Assemble metalshod-staff


Thanks again for all your work guys!

Re: Crafting Requests

Posted: Fri Apr 03, 2015 8:04 pm
by tehkory

Code: Select all

   It is an artist's engraving kit.

   This tool has 20 uses remaining, requires at least a  Novice 
Artitry skill to use, can be used more ingeniously until a  Master 
Artistry level. 
   It can decorate items of the following material type/s: Metal 
Mineral Stone Wood Gemstone.
Currently this is what all our decorating kits are, which removes the ability for two things:
First, 'learning-by-doing' decorating is out.
Second, 'any old idiot doing a crappy decoration' is out.

With that in mind, can we have cheap-o decorating kits that look like this:

Code: Select all

It is a crappy artist's engraving kit.

   This tool has 5 uses remaining, requires at least no artistry skill to use, can be used more ingeniously until a  Beginner 
Artistry level. 
   It can decorate items of the following material type/s: Metal 
Mineral Stone Wood Gemstone.
so that we can have incredibly poor decorations again, for cheaper?

Re: Crafting Requests

Posted: Tue Apr 07, 2015 7:51 pm
by radioactivejesus
is it possible to get keyrings/leather key-thongs added ingame again?

Re: Crafting Requests

Posted: Wed Apr 08, 2015 11:37 am
by Nezerin
Would it be possible to get a craft to stack like arrows together? Right now if you want to sell them in a shop you end up spamming the shop with single arrows.

Re: Crafting Requests

Posted: Wed Apr 08, 2015 4:09 pm
by radioactivejesus
Nezerin wrote:Would it be possible to get a craft to stack like arrows together? Right now if you want to sell them in a shop you end up spamming the shop with single arrows.
could be tricky, due to most arrows having all sorts of different variables.

Re: Crafting Requests

Posted: Thu Apr 09, 2015 10:01 am
by Nezerin
radioactivejesus wrote:
Nezerin wrote:Would it be possible to get a craft to stack like arrows together? Right now if you want to sell them in a shop you end up spamming the shop with single arrows.
could be tricky, due to most arrows having all sorts of different variables.
Even if they have to be identical it should be an improvement. If it was possible for wood type (like cherry or oak) and fletching type to not matter it would be amazing. The things that actually affect the arrow quality would need to stay the same, like balanced, straight, and arrow head type.

Re: Crafting Requests

Posted: Thu Apr 09, 2015 10:28 am
by Icarus
We could remove the wood variable from them, since it really doesn't matter.

Re: Crafting Requests

Posted: Thu Apr 09, 2015 10:39 am
by radioactivejesus
yep. Nobody cares about the wood-type and feather-type variables. Still though, the type of head and straightness of the shaft is super important

Re: Crafting Requests

Posted: Thu Apr 09, 2015 10:50 am
by Icarus
Will discuss topside

Re: Crafting Requests

Posted: Fri Apr 10, 2015 12:52 pm
by MrT2G
Could

'a ragged patchwork loincloth'

and

'a ragged patchwork tunic'

be added to the mats for the 'tear cloth-bandages' craft?

Re: Crafting Requests

Posted: Fri Apr 10, 2015 4:40 pm
by tehkory
MrT2G wrote:Could

'a ragged patchwork loincloth'

and

'a ragged patchwork tunic'

be added to the mats for the 'tear cloth-bandages' craft?
Aren't those leather, IIRC? And rotting leather, ontop of that? Not exactly cloth, certainly.

Re: Crafting Requests

Posted: Sat Apr 11, 2015 12:55 am
by MrT2G
tehkory wrote:
MrT2G wrote:Could

'a ragged patchwork loincloth'

and

'a ragged patchwork tunic'

be added to the mats for the 'tear cloth-bandages' craft?
Aren't those leather, IIRC? And rotting leather, ontop of that? Not exactly cloth, certainly.
l tunic
This tunic is a patchwork of various materials, sewn hastily together to vaguely resemble a piece of clothing which drapes over the wearer's top-half without much protection to their sides. It is predominantly brown in color, and the bottom edges are shredded.

It has an overpowering stink of musty. It is in good condition.

<** / ^^^^^^ / ||||||>
l loin
This ragged heap of clothes looks to be a filthy loincloth, composed of many scrap materials ranging from cloth to rotting hide. It has been bundled at the top with a thin strand of string and nothing more. It doesn't look to serve much in the way of protection or warmth.

It has an overpowering stink of musty. It is in good condition.