Crafting Questions
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Re: Crafting Questions
Since some skills don't have a lot of crafts to branch, will we be getting the crafts added as they come available if we have the right skill and level?
Re: Crafting Questions
Crafts that are added as opening to skills as they are built folks with those skills will get automatically. 

Re: Crafting Questions
The craft to make a wooden haft for a weapon (make short-haft) has a timer of six hours. Is this intended? The other crafts to forge the weapon's head and put it together are just two hours each.
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Re: Crafting Questions
I noticed that. The wooden-weaponcraft is not broken down into basic-, ordinary-, superior-. The Ordinary-skilled crafts have the six-hour timer and the basic ones have the two-hour timer.Throttle wrote:The craft to make a wooden haft for a weapon (make short-haft) has a timer of six hours. Is this intended? The other crafts to forge the weapon's head and put it together are just two hours each.
The simple haft is basic. The short haft looks like the ordinary version, and I assume is codedly better.
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Re: Crafting Questions
This would be correct. The plain-wood-haft is just a wooden haft and has a 2 hour timer, the short-haft requires not only wood, but weapon bands which are another 6 hour timer. And then the head of said weapon takes -another- 6 hours, so don't expect too many of those any time soon. For comparisonFatherandy wrote:I noticed that. The wooden-weaponcraft is not broken down into basic-, ordinary-, superior-. The Ordinary-skilled crafts have the six-hour timer and the basic ones have the two-hour timer.Throttle wrote:The craft to make a wooden haft for a weapon (make short-haft) has a timer of six hours. Is this intended? The other crafts to forge the weapon's head and put it together are just two hours each.
The simple haft is basic. The short haft looks like the ordinary version, and I assume is codedly better.
Basic weapon construction-
2 hours for the blade
2 hours for the haft
2 hours for assembly
Total- 6 hours
Ordinary-
6 for the blade
6 for the haft
6 for the bands
6 for assembly
Total- 24 hours
Keep in mind, codedly there seems to be no reason you could not interchange the hafts as they are both given the same tag in the code.
Produced: a $woodtype1 weapon haft.
OOC Delay Timer: 360 RL Minutes
vs
Produced: a $woodtype1 weapon haft.
OOC Delay Timer: 120 RL Minutes
Not sure if this will actually result in two identical hafts , or if the iron bands will actually be incorporated in the item description. I haven't actually had the time or means to test this just yet but we'll see given time.
Re: Crafting Questions
Yeah, the 6h haft craft appears to produce the same item as the 2h one. There could be additional hidden variables that affect weight/durability, but it should mean that they can be used interchangably.
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Re: Crafting Questions
Same items, different variables. Variables impact more than weight / durability; they can impact all the OVALs (and thus combat stats) of the weapon.Throttle wrote:Yeah, the 6h haft craft appears to produce the same item as the 2h one. There could be additional hidden variables that affect weight/durability, but it should mean that they can be used interchangably.
Everything on weapons depends on the variables; it is a change that Kithrater put in to enforce standards and I'm assuming the guys here are abiding by it. You can't tweak any aspect of a weapon directly on the object - you need to craft the variable and the variables apply the differences. Variables are much easier to audit and balance for the Elder Staff.
So, it may be the same object but different variables mean different properties. Being interchangeable means that you CAN plan and balance your timers... you can make a better haft and apply it to the quicker-to-make weapon, or integrate a few cheaper/quicker components on a more advanced weapon, if timers are a major issue. I'd say that it is safe to assume that any item which has a cheaper vs better version has at least some form of coded impact on the weapon.
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Re: Crafting Questions
Don't the starting craft skill levels seem a little high? I admit to not being at all familiar with how crafting works, but seeing that the vast majority of the crafts you started with require Familiar skill level to do is kind of daunting (for such basic things as 'make basic cloth pouch/sash, make cloth coif'). I'm actually not seeing much of anything you can do besides cut up materials if you aren't at Familiar.
Re: Crafting Questions
So, I think I read that leather laces were made starting crafts, but it hasn't shown up in my leatherworking craftset.
Re: Crafting Questions
Make straps, it will branch out from there.MrDvAnt wrote:So, I think I read that leather laces were made starting crafts, but it hasn't shown up in my leatherworking craftset.
Re: Crafting Questions
Yes...but if it's a starter I shouldn't have to. I bought tons of straps in pre-game and they take up a lot of space, so now I have to litter the work area with unwanted straps. :p
Re: Crafting Questions
XD don't worry you need them to make gambesons.MrDvAnt wrote:Yes...but if it's a starter I shouldn't have to. I bought tons of straps in pre-game and they take up a lot of space, so now I have to litter the work area with unwanted straps. :p
Re: Crafting Questions
Lol, but still. The question stands. I swear I saw someone in this thread say they were made starter crafts and we'd all get starters automatically if we had the craft. Only reason I asked.
Re: Crafting Questions
The craft leather-straps is flagged as opening in leathercraft, I just looked. I guess send a support ticket in asking to have it added to your list.MrDvAnt wrote:Lol, but still. The question stands. I swear I saw someone in this thread say they were made starter crafts and we'd all get starters automatically if we had the craft. Only reason I asked.
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Re: Crafting Questions
He is asking about leather-laces.Nailah wrote:The craft leather-straps is flagged as opening in leathercraft, I just looked. I guess send a support ticket in asking to have it added to your list.MrDvAnt wrote:Lol, but still. The question stands. I swear I saw someone in this thread say they were made starter crafts and we'd all get starters automatically if we had the craft. Only reason I asked.
Re: Crafting Questions
Oh, my bad. It seems it didn't save when Icarus opened it. I'll fix it.RiderOnTheStorm wrote:He is asking about leather-laces.Nailah wrote:The craft leather-straps is flagged as opening in leathercraft, I just looked. I guess send a support ticket in asking to have it added to your list.MrDvAnt wrote:Lol, but still. The question stands. I swear I saw someone in this thread say they were made starter crafts and we'd all get starters automatically if we had the craft. Only reason I asked.
Re: Crafting Questions
There was mention a while back of making the general-outdoors crafts opening. I'm not sure if that ever happened. I have most of the ones listed on the craft list, except for scout flexible-rod.
That one might have been moved to foraging or fishing for all I know, but it would be nice to find out.
Also, has "cast line" been readjusted or was I just really, really lucky the first time I used it? I have fishing at Familiar, but I don't seem to be catching anything.
That one might have been moved to foraging or fishing for all I know, but it would be nice to find out.
Also, has "cast line" been readjusted or was I just really, really lucky the first time I used it? I have fishing at Familiar, but I don't seem to be catching anything.
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Re: Crafting Questions
So mining bog-iron is...what, a Foraging craft?
Re: Crafting Questions
It's a gather craft, yes. I don't know why that's how it is, but it is. Apparently the bog has the capabilities of creating iron in peat-moss.
Re: Crafting Questions
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Re: Crafting Questions
The hafts created with the plain-wood-haft craft make weapons that can't be gripped in two hands at all. This seems pretty odd. Is it intended?
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Re: Crafting Questions
A few of the general-outdoors crafts require "Beginner Common skill". I...really don't know how to phrase this post beyond saying that this slightly confuses me.
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Re: Crafting Questions
Heh, it's because the way you make a craft available to everyone is make it an opening craft for some skill everybody has, i.e. common or dodge or something. It's just not supposed to have a skill check that shows up in the materials readout.
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Re: Crafting Questions
Let's say I don't have a craft that my background is pretty specific about.
And it's a general-outdoors craft. One that's nothing particularly special.
Ok, it's "cast line".
Do I need to (re)learn that IG, or can one of you awesome Imms magic that for me?
ETA: Just realized I don't have any fishing crafts. What did I do wrong?
And it's a general-outdoors craft. One that's nothing particularly special.
Ok, it's "cast line".
Do I need to (re)learn that IG, or can one of you awesome Imms magic that for me?
ETA: Just realized I don't have any fishing crafts. What did I do wrong?
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Re: Crafting Questions
Did you take the fishing skill?Santi wrote:Let's say I don't have a craft that my background is pretty specific about.
And it's a general-outdoors craft. One that's nothing particularly special.
Ok, it's "cast line".
Do I need to (re)learn that IG, or can one of you awesome Imms magic that for me?
ETA: Just realized I don't have any fishing crafts. What did I do wrong?
Yes, it's actually it's own skill.
On that note, I kind of feel like fishing/brewing/baking/some other stuff being their own skills is a little...too much.