Moderator: Elder Staff
by Nailah » Sat Jun 14, 2014 7:20 pm
by Mithrandur » Sat Jun 14, 2014 7:49 pm
by Nailah » Sat Jun 14, 2014 8:03 pm
by WildGiller » Sun Jun 15, 2014 11:32 am
by Nailah » Sun Jun 15, 2014 11:39 am
WildGiller wrote:I've noted that making arrows requires
Held or in Room (Consumed): 6 of a handful of $arrowfletching.
And it appears as though "a handful of X Feathers" no matter what type, it requires 6 HANDFULS of feathers. The handfuls themselves don't have a volume/usage limit tag.
I don't know if that was intentional or not, but as it stands it takes six dead birds to make 6 arrows.
by soiacc » Sun Jun 15, 2014 11:45 am
by WildGiller » Sun Jun 15, 2014 11:50 am
by Fatherandy » Sun Jun 15, 2014 11:55 am
by Icarus » Sun Jun 15, 2014 12:07 pm
by toofast » Tue Jun 17, 2014 6:25 pm
by tehkory » Tue Jun 17, 2014 6:46 pm
toofastnig wrote:It takes 22 hours of timers to make 10 metal-tipped arrows.
It takes 2 hours of timers to make 6 wooden arrows.
I imagine wooden arrows are pretty shit.
I understand most of these timers are to prevent crafters from grinding easy crafts to branch/skill-up, but some of them are completely excessive.
by toofast » Tue Jun 17, 2014 7:10 pm
tehkory wrote:toofastnig wrote:It takes 22 hours of timers to make 10 metal-tipped arrows.
It takes 2 hours of timers to make 6 wooden arrows.
I imagine wooden arrows are pretty shit.
I understand most of these timers are to prevent crafters from grinding easy crafts to branch/skill-up, but some of them are completely excessive.
With those numbers, you can produce ~10 metal arrows or 72 wooden arrows in a day, and that's without considering the reduction in craft timers with higher skill. That doesn't seem unreasonable, especially given you can do it all at once.
by EltanimRas » Tue Jun 17, 2014 7:45 pm
toofastnig wrote:I understand most of these timers are to prevent crafters from grinding easy crafts to branch/skill-up, but some of them are completely excessive.
by Matt » Tue Jun 17, 2014 7:47 pm
by toofast » Tue Jun 17, 2014 7:55 pm
EltanimRas wrote:toofastnig wrote:I understand most of these timers are to prevent crafters from grinding easy crafts to branch/skill-up, but some of them are completely excessive.
Separate skill-increase and branch timers already exist, don't they? Craft timers should only represent production time.
by tehkory » Tue Jun 17, 2014 10:28 pm
toofastnig wrote:tehkory wrote:toofastnig wrote:It takes 22 hours of timers to make 10 metal-tipped arrows.
It takes 2 hours of timers to make 6 wooden arrows.
I imagine wooden arrows are pretty shit.
I understand most of these timers are to prevent crafters from grinding easy crafts to branch/skill-up, but some of them are completely excessive.
With those numbers, you can produce ~10 metal arrows or 72 wooden arrows in a day, and that's without considering the reduction in craft timers with higher skill. That doesn't seem unreasonable, especially given you can do it all at once.
I can make 10 arrows every OOC day. 1 ooc day equals 4 IG days. So, this craft allows a fletcher to make 10 arrows every 4 days.
The average archer would have carried between 60-75 arrows into a single battle. According to this craft, it took around 28 days, or a single month, to outfit one soldier with enough arrows for a single battle.
lol
I get this game isn't real life simulator 2014, but...
by Matt » Tue Jun 17, 2014 11:04 pm
by toofast » Tue Jun 17, 2014 11:24 pm
by radioactivejesus » Tue Jun 17, 2014 11:46 pm
by Nailah » Wed Jun 18, 2014 11:01 am
by Nailah » Thu Jun 19, 2014 12:10 pm
by RiderOnTheStorm » Thu Jun 26, 2014 10:33 am
by toofast » Thu Jun 26, 2014 11:48 am