Moderator: Elder Staff
by Bones » Fri Jun 20, 2014 2:12 pm
by tehkory » Fri Jun 20, 2014 2:27 pm
by BoogtehWoog » Fri Jun 20, 2014 2:39 pm
by EltanimRas » Fri Jun 20, 2014 2:46 pm
Bones wrote:Yes, I know that you are healed to full within a couple IRL code hours once treated. Yes, I am aware that SoI healers are bombad voodoo super guys.
by Tiamat » Fri Jun 20, 2014 2:48 pm
EltanimRas wrote:Bones wrote:Yes, I know that you are healed to full within a couple IRL code hours once treated. Yes, I am aware that SoI healers are bombad voodoo super guys.
Is any consideration being given to nerfing either natural or assisted healing? To adding echoes to indicate pain/difficulty/etc. to the relevant player, if not coded limitations or consequences?
I'm hardly the player to speculate on the effects of any such change[s], but as a player inexperienced in this area, I suspect that the more reliably I can look to code for RP guidance, the more realistically I'm likely to roleplay.
I mean, if the code says I'm fine, lets me walk without taking more damage, etc. ... I'm going to be worried that RPing otherwise will come across as drama-mongering.
by Throttle » Fri Jun 20, 2014 2:58 pm
by Bones » Fri Jun 20, 2014 3:13 pm
by Vwest » Fri Jun 20, 2014 3:14 pm
by RiderOnTheStorm » Fri Jun 20, 2014 5:11 pm
Bones wrote:Severe/Grievous bite to X location: I think of this like a shark attack, bear biting your limb, etc. Or Severe/Grievous slash/hack/bruise. Flesh rendered, POTENTIALLY broken bones, whatever. That is not to say that you as a player should be crippled on your character. But running about etc, is bad form in my opinion.
Would like to hear thoughts from others.
by Stoneturtle » Fri Jun 20, 2014 7:49 pm
by tehkory » Fri Jun 20, 2014 8:15 pm
by Bones » Fri Jun 20, 2014 8:17 pm
by MarsGrad » Fri Jun 20, 2014 8:51 pm
Bones wrote:I'm by no means saying, stay out of RP for X days, or even after your wounds codely heal, play the gimp. What I am saying, is that if you're covered by severe wounds, or have just been beaten unconscious, don't be jumping up and attacking everyone in sight, or trying to lead a charge. When Code says you're fine? Okay. But let the code heal before you go Rambo.
I think -That- is reasonable to ask.
by Stoneturtle » Fri Jun 20, 2014 9:25 pm
Bones wrote:I'm by no means saying, stay out of RP for X days, or even after your wounds codely heal, play the gimp. What I am saying, is that if you're covered by severe wounds, or have just been beaten unconscious, don't be jumping up and attacking everyone in sight, or trying to lead a charge. When Code says you're fine? Okay. But let the code heal before you go Rambo.
I think -That- is reasonable to ask.
by EltanimRas » Fri Jun 20, 2014 11:14 pm
Bones wrote: What I am saying, is that if you're covered by severe wounds, or have just been beaten unconscious, don't be jumping up and attacking everyone in sight, or trying to lead a charge.
tehkory wrote:http://www.middle-earth.us/forums/viewtopic.php?f=2&t=1002
by tehkory » Fri Jun 20, 2014 11:46 pm
EltanimRas wrote:Bones wrote: What I am saying, is that if you're covered by severe wounds, or have just been beaten unconscious, don't be jumping up and attacking everyone in sight, or trying to lead a charge.
I don't know. If the code says my PC can stand up and hit things (not just by responding to the commands, but by responding to them without so much as a 'You feel dizzy' pecho), then I don't think it's out of line for me to RP standing up and hitting things. Or staggering over and swinging blindly at them.
Maybe I'd get more RPPs if I didn't. Maybe I'd get more kudos on the forums; maybe I'd even get more IC opportunities. But short of bug abuse, I'm not sure I deserve a scolding for following the code.tehkory wrote:http://www.middle-earth.us/forums/viewtopic.php?f=2&t=1002
I don't want to mess up your beautiful new thread with side-commentary, Kory, but this was very interesting, and I'm looking forward to hearing other people's takes on it, because I find the coded injury descriptions quite vague, and sometimes out of synch with my instinctive interpretation of the number of stars they match up with.
If nothing else, I think dmote is going to be my new best friend, whenever I acquire (or encounter?) a noticeably wounded PC.
by soiacc » Sat Jun 21, 2014 12:33 am
by WildGiller » Sat Jun 21, 2014 1:23 am
by MrDvAnt » Sat Jun 21, 2014 2:00 am
by MarsGrad » Sat Jun 21, 2014 2:43 am
MrDvAnt wrote:So, if we want more realism with wounds then we're going to need everyone playing a physician to do some studying and ask the imms to kill our characters when our infections aren't treated properly.
The most in-depth treatment I've seen so far was emoted as washing out an infected wound and sending the person on their way. If we're being realistic, that person mostly likely died since the infection was already set in. Before antibiotics and germ theory infections from serious wounds often led to amputation or even death. Infections had to be treated with irrigation and poultices using herbs with natural antiseptic properties such as cloves, honey, garlic, etc. Most of the folk remedies were complete superstition and led to unsuccessful treatment, some actually worked.
So, if we're wanted to be more realistic about our wounds, are our healers ready to tend to us for days or weeks while we lie in bed trying to fight off a blood infection or staph? If the healer doesn't do a good job of rping the treatment, do we add red lines radiating from the wound to our dmote and then ask the admins to kill our character for effect?
How about we all stop worrying so much about the details that don't add any enjoyment to the game, and focus on the good rp and stories that benefit everyone in the rp environment?
The first rule of game design is that if a feature doesn't contribute to the fun of the game, don't add it.
by MrDvAnt » Sat Jun 21, 2014 7:28 am
MarsGrad wrote:MrDvAnt wrote:So, if we want more realism with wounds then we're going to need everyone playing a physician to do some studying and ask the imms to kill our characters when our infections aren't treated properly.
The most in-depth treatment I've seen so far was emoted as washing out an infected wound and sending the person on their way. If we're being realistic, that person mostly likely died since the infection was already set in. Before antibiotics and germ theory infections from serious wounds often led to amputation or even death. Infections had to be treated with irrigation and poultices using herbs with natural antiseptic properties such as cloves, honey, garlic, etc. Most of the folk remedies were complete superstition and led to unsuccessful treatment, some actually worked.
So, if we're wanted to be more realistic about our wounds, are our healers ready to tend to us for days or weeks while we lie in bed trying to fight off a blood infection or staph? If the healer doesn't do a good job of rping the treatment, do we add red lines radiating from the wound to our dmote and then ask the admins to kill our character for effect?
How about we all stop worrying so much about the details that don't add any enjoyment to the game, and focus on the good rp and stories that benefit everyone in the rp environment?
The first rule of game design is that if a feature doesn't contribute to the fun of the game, don't add it.
There is a /vast/ difference between being painfully realistic when dealing with injuries, and straight up ignoring their existence. I do not want to point fingers, so I'll try to stay as vague as possible, but there have been times when people have had major, /major/ injuries and haven't even acknowledged them while they continued attempting activities that no human being would be able to accomplish with the severity of wounds they were suffering from.
I understand nobody wants to RP being laid up in bed for days on end doing absolutely nothing, nor should they have to -- unless for some reason they actually /do/ want to. However it becomes very difficult to take someone seriously if they're covered in serious injuries, bleeding from every orifice, and they left a limb some three rooms away and they're still trying to chop down trees with a smile.
by Jme » Fri Jun 27, 2014 5:03 am