Moderator: Elder Staff
by Bones » Fri Jun 20, 2014 2:14 pm
by RiderOnTheStorm » Fri Jun 20, 2014 4:45 pm
by tehkory » Fri Jun 20, 2014 4:49 pm
RiderOnTheStorm wrote:I love discussions like this, because they only pop up for things that bother /you/ and everybody is guilty of things that aren't particularly realistic.
If we want to harp on 'realism', there are so many deer/rabbits/etc in the woods, that I figure the actual /mobiles/ that walk up to you, are close enough for you to whack over the head with an axe, if you want.
by WorkerDrone » Fri Jun 20, 2014 4:50 pm
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Matt » Fri Jun 20, 2014 4:53 pm
by soiacc » Fri Jun 20, 2014 5:02 pm
by RiderOnTheStorm » Fri Jun 20, 2014 5:08 pm
tehkory wrote:RiderOnTheStorm wrote:I love discussions like this, because they only pop up for things that bother /you/ and everybody is guilty of things that aren't particularly realistic.
If we want to harp on 'realism', there are so many deer/rabbits/etc in the woods, that I figure the actual /mobiles/ that walk up to you, are close enough for you to whack over the head with an axe, if you want.
The problem is people are playing hunters as a concept/job. If I play a healer, take a #$^% on your wound, then piss in your face, people will get upset. Especially if I then start treating it like it was viable medicine.
Seeing people take a literal @#$@ all over the hunting profession kind of has the same effect.
by Throttle » Fri Jun 20, 2014 5:28 pm
WorkerDrone wrote:For the record I think using -soldier's- weapons like the sword, or a tool/crude weapon like an axe in hunting is kind of weird and goes against the nature of not trying to damage the pelt, whereas use of spears is widely documented in hunting even deer/rabbits and other wildlife, not just in throwing it but with hunter gatherers taking time to slowly and carefully sneak up on them and put the stab on them.
Ambushes aside, is it a little unrealistic that you CAN swing your 2d10 + 5 battlesword at deer and drag it home with a whole pelt practically undamaged and make it into masterwork leather armor? Sure, but so is the Fire-and-Forget mobs we have right now, lacking any AI. It's an Alpha and it's not going to ruin your immersion compared to the fifty other things that might possibly ruin your immersion.
by RiderOnTheStorm » Fri Jun 20, 2014 5:35 pm
by Matt » Fri Jun 20, 2014 5:43 pm
by Jeshin » Fri Jun 20, 2014 6:09 pm
by hobbitboots » Fri Jun 20, 2014 9:21 pm
by soiacc » Sat Jun 21, 2014 12:06 am
by toofast » Sat Jun 21, 2014 8:41 am
by EltanimRas » Sat Jun 21, 2014 8:57 am
by MrDvAnt » Sat Jun 21, 2014 10:33 am
by Tiamat » Mon Jun 23, 2014 5:00 pm
RiderOnTheStorm wrote:I wonder how hard it'd be to code that something that takes more than 5 wounds has its hide ruined.
'The tattered corpse of an average, ebony wolf is here.'
by Hawkwind » Mon Jun 23, 2014 6:48 pm
EltanimRas wrote:If a rabbit walks into my sword and dies ... maybe it was diseased somehow and I shouldn't eat it?
Maybe it was possessed.
by sosaria » Mon Jun 23, 2014 8:48 pm
by tehkory » Mon Jun 23, 2014 10:15 pm
sosaria wrote:It was generally accepted in the previous incarnation of this game that running after a rabbit/squirrel or deer/doe with a sword/staff/melee weapon was -not- allowed.
I don't know if it was actively enforced but the code prevented such actions since the animal would run as soon as you tried melee against it.
And I'm sure an admin would have shot down lightning on you if they caught you doing it.
by Red » Tue Jun 24, 2014 12:17 am
by EltanimRas » Tue Jun 24, 2014 2:06 am
Hawkwind wrote:http://en.m.wikipedia.org/wiki/Myxomatosis
by Rivean » Tue Jun 24, 2014 3:34 am
Throttle wrote:That's pretty much a consequence of the fact that, unlike in real life, RPI characters are generally limited to one weapon skill. It's very nearly impossible to raise two of them to meaningful levels, and nobody is going to volunteer to be the one stuck at familiar polearm and familiar long-blade forever thanks to realistic roleplay when nobody else does it. In reality, people were often good at a variety of weapons and didn't really rely on hunting for half of their training as warriors the way we do here. It's simply a byproduct of the code's very simplified way of handling combat skills.
by Throttle » Tue Jun 24, 2014 4:25 am