repairs

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Snapdragon
Dwarf Recruit
Posts: 84
Joined: Mon Jun 09, 2014 8:01 pm

repairs

Post by Snapdragon » Tue Jun 24, 2014 10:23 pm

So, while repairing some armor today, I noticed that large holes/ruptures/perforations/etceteria etceteria is not a recognized location for repair. I was wondering if it was just not included yet? Or if it was being left out on purpose.


The code is remarkably similar to atonement repair code in which someone at familiar armorcrafting should be able to repair anything up to moderate. Talented up to large. Adroit up to massive. And so on and so forth. Is that still the case?

Matt
Ent Sapling
Posts: 533
Joined: Fri Jan 03, 2014 7:47 pm

Re: repairs

Post by Matt » Tue Jun 24, 2014 11:05 pm

Hrm... I've been able to do up to large.

Snapdragon
Dwarf Recruit
Posts: 84
Joined: Mon Jun 09, 2014 8:01 pm

Re: repairs

Post by Snapdragon » Tue Jun 24, 2014 11:22 pm

Everytime I try, I get a 'You don't see them here, or you need to specify what damage on your object you want to mend.' message, though I -know- I was doing it correctly.

Matt
Ent Sapling
Posts: 533
Joined: Fri Jan 03, 2014 7:47 pm

Re: repairs

Post by Matt » Wed Jun 25, 2014 10:03 am

Weird, maybe that specific one was glitched? Have you tried it on multiple pieces of armor?

Snapdragon
Dwarf Recruit
Posts: 84
Joined: Mon Jun 09, 2014 8:01 pm

Re: repairs

Post by Snapdragon » Wed Jun 25, 2014 11:40 am

Yeah. Gambesons, both types. Leggings. A cloak. All the same

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