Moderator: Elder Staff
by Throttle » Thu Jun 26, 2014 4:29 am
by WorkerDrone » Thu Jun 26, 2014 4:34 am
Unhairing wrote:"Hair retention is visualised as either intact hairs being present, hair roots being present or as epidermal scales/flakes still being seen. This is often referred to as scud. Scudding is thus the operation where unwanted hair or epidermis is scraped off the hide / skin."
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Throttle » Thu Jun 26, 2014 4:39 am
by WorkerDrone » Thu Jun 26, 2014 4:41 am
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Throttle » Thu Jun 26, 2014 4:51 am
by Inzannadee » Thu Jun 26, 2014 5:48 am
by WildGiller » Thu Jun 26, 2014 9:53 am
by RiderOnTheStorm » Thu Jun 26, 2014 10:06 am
by Icarus » Thu Jun 26, 2014 10:44 am
by Snapdragon » Thu Jun 26, 2014 1:40 pm
Snapdragon wrote:So I was wondering if there was any way at all that pieces of leather could be added together to make the total required amount? There is nothing more frustrating then having 10 large squares of leather, each with 1 or 2 uses on it, but not having enough leather to make a cloak, or a satchel or whatever. Aside from the space it takes up, it's beyond tedious trying to slog through several squares just to find out you don't have enough.
Not trying to rant, swear. I think you builders are doing some amazing work and I look forward to every new craft you add. love you. kthxbye
by tehkory » Thu Jun 26, 2014 1:45 pm
Snapdragon wrote:So I was wondering if there was any way at all that pieces of leather could be added together to make the total required amount? There is nothing more frustrating then having 10 large squares of leather, each with 1 or 2 uses on it, but not having enough leather to make a cloak, or a satchel or whatever. Aside from the space it takes up, it's beyond tedious trying to slog through several squares just to find out you don't have enough.
Not trying to rant, swear. I think you builders are doing some amazing work and I look forward to every new craft you add. love you. kthxbye
by Snapdragon » Thu Jun 26, 2014 2:29 pm
by Inzannadee » Fri Jun 27, 2014 6:56 pm
A large square of pale leather has been neatly folded here.
A large square of pale leather has been neatly folded here.
A large square of pale leather has been neatly folded here.
A large square of pale leather has been neatly folded here.
by Snapdragon » Sun Jul 06, 2014 12:26 am
by Inzannadee » Sun Jul 06, 2014 12:44 am
by RiderOnTheStorm » Sun Jul 06, 2014 9:05 am
by Matt » Mon Jul 07, 2014 12:05 am
RiderOnTheStorm wrote:Funny this got bumped, was about to do it myself.
Please to make wolf hide less useful/smaller, since I don't foresee a change to how patrols collect mass pelts.
by Inzannadee » Mon Jul 07, 2014 12:57 am
by WildGiller » Mon Jul 07, 2014 1:00 am
by EltanimRas » Mon Jul 07, 2014 1:37 am
WildGiller wrote:It's.. Like I can't walk into a leather purse store and go, that purse is definitely cow leather while that one is clearly sheep leather! No one should be able to eyeball that right off unless they're really friggin' savvy with animal skins as a whole. Seems silly to even RP it. Unless there is some obvious indicator other than the $animaltype being in the sdesc that I missed
by Raukran » Mon Jul 07, 2014 1:40 am
Inzannadee wrote:If we move wolves back down to medium, fur-cloak needs to be changed so that it can make use of medium pelts. Or a different fur cloak craft to use medium sized furs. Wolf cloak? I think yes!
by Snapdragon » Mon Jul 07, 2014 2:23 am
by Raukran » Mon Jul 07, 2014 2:48 am
Snapdragon wrote:that's not precisely true though. I had two black large hides the other night and it still wouldn't let me preform the craft, even though there was enough hide between the two. And, you can't actually just look at a hide to find out what it came from.