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Crafting Additions Discussion

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Re: Crafting Additions Discussion

Postby RiderOnTheStorm » Mon Jun 30, 2014 10:41 am

Tiamat wrote:I am answerin the question about whether you'll see a higher tier of metaltype. The answer is that you'll see iron as the highest tier for now. I still need to implement the iron craft.


Thanks Tiamat. Sorry about putting it in the other thread.

Is 'iron, just going to be like..doubly refined bog iron, or something separate? Like, 2 pitted ingots = 1 normal bog iron and then 2 normal bog iron = 1 iron?

I do not play a crafter, but I am curious, thanks. :)
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Re: Crafting Additions Discussion

Postby Tiamat » Mon Jun 30, 2014 10:49 am

You are correct! That's how the tiers will work. 2 bog iron ingots would make a single iron ingot. This is, of course, ALPHA, so the ratios are subject to change.
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Re: Crafting Additions Discussion

Postby Snapdragon » Mon Jun 30, 2014 11:17 am

Related question: Is there going to actually be bog iron to find in the swamps?
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Re: Crafting Additions Discussion

Postby RiderOnTheStorm » Mon Jun 30, 2014 11:23 am

Snapdragon wrote:Related question: Is there going to actually be bog iron to find in the swamps?


It's there, apparently. It was changed to a forage item rather than a craft, both to reduce how much people bring in and because 'foraging' breaks hide, adding some danger.

Or at least that is my understanding.
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Re: Crafting Additions Discussion

Postby Snapdragon » Mon Jun 30, 2014 11:24 am

gotcha. Yeah, cool cool
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Re: Crafting Additions Discussion

Postby Onasaki » Mon Jun 30, 2014 2:19 pm

Tiamat!

Can I get a long list of how the weapon-crafting works? Either PM'd to me, or posted here somewhere.

I need to know how the tiers build up, especially since all the crafts have been reset. I need to know if the original basic stuff still works when putting stuff back together.

I also need to know if the ordinary-weaponcraft hilts will still work for everything else. And such.

I also need to know, is poor better then basic, or better then trash? PLEASE!
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Re: Crafting Additions Discussion

Postby Matt » Mon Jun 30, 2014 2:58 pm

How are you supposed to tell what's poor quality and what's ordinary quality with the new tags? Is it like an exceptional nicked arming sword etc etc?
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Re: Crafting Additions Discussion

Postby Onasaki » Mon Jun 30, 2014 4:01 pm

Look at the description.

But O-Quality stuff hasn't been changed yet.
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Re: Crafting Additions Discussion

Postby Hazgarn » Tue Jul 01, 2014 12:21 am

Subcraft: simple-socks Command: knit


Is it possible to wear socks and shoes/boots at the same time? Weird question, sorry, just curious.
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Re: Crafting Additions Discussion

Postby Nailah » Tue Jul 01, 2014 9:10 am

Hazgarn wrote:
Subcraft: simple-socks Command: knit


Is it possible to wear socks and shoes/boots at the same time? Weird question, sorry, just curious.


The socks are the one knit item I didn't make. Frigga had already made them a while back. I'm not sure if layering is set for that wearslot, or at all on this code version, but you can wear them on feet or legs, I remember that. I'll look when I get home.
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Re: Crafting Additions Discussion

Postby Onasaki » Tue Jul 01, 2014 11:30 am

Orcish. Knitting. Club. ZOMG.

This has to happen.
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Re: Crafting Additions Discussion

Postby WildGiller » Tue Jul 01, 2014 11:33 am

I am extremely pleased about one of the new items as from the beginning I pictured my PC with one of these items and I must now find out who in the game actually has clothworking.. through casual inquiry.. and then beg.
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Re: Crafting Additions Discussion

Postby RiderOnTheStorm » Tue Jul 01, 2014 11:41 am

I can't stop snickering at headband warmer. Picturing a like 80s style workout headband. :lol:
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Re: Crafting Additions Discussion

Postby Nailah » Tue Jul 01, 2014 1:45 pm

RiderOnTheStorm wrote:I can't stop snickering at headband warmer. Picturing a like 80s style workout headband. :lol:


Hahaha, it's the ear warming wrap kind damnit! So you can keep your head armor on and be winter ready too!
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Re: Crafting Additions Discussion

Postby Onasaki » Tue Jul 01, 2014 8:24 pm

krelm wrote:Good news, everyone!

roast several-meats

It roasts meat 10 at a time. If you have a bunch of different meat in a room, they all turn into the first one that was in the room. Is this realistic? No. But would you rather go back to cooking them all one at a time?

Go forth, branch the craft, and name your firstborn after me.


Well... if you have alot of pots, and pans, and a big ol' stove. You you could probably manage to actually do this in real life.

It'd just take a while, and you'd have 10 meats of various temperatures. Unless you're Gordon Ramsey.
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Re: Crafting Additions Discussion

Postby Hazgarn » Tue Jul 01, 2014 8:26 pm

krelm wrote:Good news, everyone!

roast several-meats

It roasts meat 10 at a time. If you have a bunch of different meat in a room, they all turn into the first one that was in the room. Is this realistic? No. But would you rather go back to cooking them all one at a time?

Go forth, branch the craft, and name your firstborn after me.

Yeah, you're awesome. :D

Though perhaps a more immersive way of doing this might be to make a "boil grey-meat" craft that takes a pot and water and boils a bunch of "a hunk of grey, boiled meat".

(Yes, okay, I've watched Apocalypse Now waaay too many times. Never get out of the boat!)
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Re: Crafting Additions Discussion

Postby krelm » Tue Jul 01, 2014 8:35 pm

Don't make me take it away from you!

Also, it'll be in on the next reboot, which hasn't happened yet, so yeah.
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Re: Crafting Additions Discussion

Postby Hazgarn » Tue Jul 01, 2014 8:44 pm

Yeah, I know to be patient. Still awesome.
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Re: Crafting Additions Discussion

Postby Hazgarn » Wed Jul 02, 2014 12:39 am

I'm probably going to regret this suggestion, but I think "several-meats" might need a bigger timer. The "plain-meat" craft is 5 minutes, and the timer for the mass craft is only 15 for cooking ten times the amount of meat. It should probably be 30 minutes if not an hour, so there's a tradeoff between the RL time for doing the mass craft and the crafting time for doing it a piece at a time.
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Re: Crafting Additions Discussion

Postby Snapdragon » Wed Jul 02, 2014 12:45 am

I actually agree with that. Not that I cook at all, but still
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Re: Crafting Additions Discussion

Postby Erythil » Wed Jul 02, 2014 1:08 am

Knitting is cool. That's all.
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Re: Crafting Additions Discussion

Postby sod » Wed Jul 02, 2014 8:19 am

Hazgarn wrote:I'm probably going to regret this suggestion, but I think "several-meats" might need a bigger timer. The "plain-meat" craft is 5 minutes, and the timer for the mass craft is only 15 for cooking ten times the amount of meat. It should probably be 30 minutes if not an hour, so there's a tradeoff between the RL time for doing the mass craft and the crafting time for doing it a piece at a time.


Please no. I saw this craft as a means of combating the fact that people need to eat 5 meat objects every day to keep fed, because bites do so little towards hunger. When you cook a big batch of meat it doesn't take equal the time of meat x as many meats present. I think this is realistic, but also saves a lot of crap - no one deserves an hour long timer for a disposable object people need constantly. Ten hunks of meat disappear in no time.

Also, look at the sterilize mass-bandages craft. It doesn't have a giant timer.
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Re: Crafting Additions Discussion

Postby WildGiller » Wed Jul 02, 2014 10:45 am

krelm wrote:Good news, everyone!

roast several-meats

It roasts meat 10 at a time. If you have a bunch of different meat in a room, they all turn into the first one that was in the room. Is this realistic? No. But would you rather go back to cooking them all one at a time?

Go forth, branch the craft, and name your firstborn after me.


*unshackles the cooks* "GO FORTH AND BE FREE!"
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Re: Crafting Additions Discussion

Postby Hazgarn » Thu Jul 03, 2014 5:36 pm

sod wrote:
Hazgarn wrote:I'm probably going to regret this suggestion, but I think "several-meats" might need a bigger timer. The "plain-meat" craft is 5 minutes, and the timer for the mass craft is only 15 for cooking ten times the amount of meat. It should probably be 30 minutes if not an hour, so there's a tradeoff between the RL time for doing the mass craft and the crafting time for doing it a piece at a time.


Please no. I saw this craft as a means of combating the fact that people need to eat 5 meat objects every day to keep fed, because bites do so little towards hunger. When you cook a big batch of meat it doesn't take equal the time of meat x as many meats present. I think this is realistic, but also saves a lot of crap - no one deserves an hour long timer for a disposable object people need constantly. Ten hunks of meat disappear in no time.

Also, look at the sterilize mass-bandages craft. It doesn't have a giant timer.


By comparison with other cooking crafts:

plain-meat has a timer of 5
boil hot-water has a timer of 15
whole-coney has a timer of 20
whole-boar has a timer of 30

For the number of edible items it produces, I think at least 20-30, if not more, would make sense for the several-meats craft because roasting ten pieces of meat individually would give you a timer of 50 minutes or so.
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Re: Crafting Additions Discussion

Postby WildGiller » Thu Jul 03, 2014 9:44 pm

Frigga wrote:When we are back from our crash - humans at least can enjoy their first Baking craft - the mighty (if not barely edible) cram is now craftable with bake cram-batch.


I am so terrified to learn what this is made of.
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