New Weaponcraft Bugs
Moderator: Elder Staff
New Weaponcraft Bugs
Gonna post this here for people who are playing with new weaponcrafting. And for bugs people find with it.
So it seems the simple hilts you can make from basic-weaponcraft, are completely utterly useless now. You need to make hilts from trash-weaponcrafting, to use them with the poor weaponcrafting.
This may be intentional, but at the same time, I don't like it. A hilt is a hilt is a hilt. It shouldn't matter what kind of hilt it is, if it's made for a specific weapon type. You have to modify the blade in the first place to get it to fit according to the crafts.
So hence, I think this is a bug. If this is the case too, I'm betting all the weapon hafts I have for axes are also now useless.
So it seems the simple hilts you can make from basic-weaponcraft, are completely utterly useless now. You need to make hilts from trash-weaponcrafting, to use them with the poor weaponcrafting.
This may be intentional, but at the same time, I don't like it. A hilt is a hilt is a hilt. It shouldn't matter what kind of hilt it is, if it's made for a specific weapon type. You have to modify the blade in the first place to get it to fit according to the crafts.
So hence, I think this is a bug. If this is the case too, I'm betting all the weapon hafts I have for axes are also now useless.
Re: New Weaponcraft Bugs
This is not a bug. It's intentional. A hilt is a hilt is not a hilt when it's knife/sword/axe/spear haft, and you have five crafts that make a simple hilt. It's just extra fluff that the previous crafter put in that's unnecessary. From now on, you just have two hilt/haft crafts, respectively one for each.

Re: New Weaponcraft Bugs
A hilt is a hilt, when it's made specifically for a sword.
The simple hilts, and the cross-guard hilts are going to be completely phased out? Then I want my craft timers back, and my materials back.
Because it's bloody ridiculous. I spent 4 weeks making stuff, only to have it all reset, then none of my materials are useful anymore. It's not right.
The simple hilts, and the cross-guard hilts are going to be completely phased out? Then I want my craft timers back, and my materials back.
Because it's bloody ridiculous. I spent 4 weeks making stuff, only to have it all reset, then none of my materials are useful anymore. It's not right.
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Re: New Weaponcraft Bugs
This is more appropriate for a support ticket.
I hope you die right now, will you drink my chemical?
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
Re: New Weaponcraft Bugs
That said, I welcome any feedback and bug reports on the new weaponcrafting changes.WorkerDrone wrote:This is more appropriate for a support ticket.

Re: New Weaponcraft Bugs
And as for an explanation of how the old tier matches up against the new tier of weaponcrafting:
basic = poor
ordinary = ordinary
The old basic crafts are the same quality to the new poor-weaponcrafting. Ordinary weaponcrafting blades/hafts/hilts will become useless. I'm not quite sure if I'll re-use the blades, but I'll certainly trash the hilt/hafts due to the unneeded complexity of $haftstyle. Keep this in mind when you're creating weapons. Stockpiling accessories probably isn't the greatest idea. I am currently working on a craft to melt down old blades into hunks of scrap metal.
basic = poor
ordinary = ordinary
The old basic crafts are the same quality to the new poor-weaponcrafting. Ordinary weaponcrafting blades/hafts/hilts will become useless. I'm not quite sure if I'll re-use the blades, but I'll certainly trash the hilt/hafts due to the unneeded complexity of $haftstyle. Keep this in mind when you're creating weapons. Stockpiling accessories probably isn't the greatest idea. I am currently working on a craft to melt down old blades into hunks of scrap metal.

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Re: New Weaponcraft Bugs
I do not understand what is going on. I guess that's why I don't do crafters.
Re: New Weaponcraft Bugs
I could care less about stockpiled supplies (who has time for that?) but I'd hope that all of my ordinary-metal-weaponcraft crafts don't suddenly become useless, or I at least get some new crafts added to my list to make up for all those hours of branching useless old-crafts.
Re: New Weaponcraft Bugs
That is up to the discretion of Staff. I was charged with revamping weaponcrafting, and am doing so. However, I think it's entirely reasonable for Staff to reimburse weaponcrafters with equivalencies in the new weaponcrafting tree.

Re: New Weaponcraft Bugs
*is in agreement*
[Petition: Player] I am ready to begin my interdimensional adventure.
A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
Re: New Weaponcraft Bugs
I'd definitely appreciate it. Thank you for the revamp, much needed.
Re: New Weaponcraft Bugs
Have the crafts been fixed yet? There was some bugging out earlier.
Re: New Weaponcraft Bugs
Well, the ordinary-metal-weaponcraft crafts all look the same so I'd say... it's an on-going process?Onasaki wrote:Have the crafts been fixed yet? There was some bugging out earlier.
Re: New Weaponcraft Bugs
toofastnig wrote:Well, the ordinary-metal-weaponcraft crafts all look the same so I'd say... it's an on-going process?Onasaki wrote:Have the crafts been fixed yet? There was some bugging out earlier.
Well there's a bug with variables for poor-weaponcrafting, that's all I meant.
Re: New Weaponcraft Bugs
Depends on when the next swap/reboot is. I had these fixed early in the afternoon PST time.Onasaki wrote:toofastnig wrote:Well, the ordinary-metal-weaponcraft crafts all look the same so I'd say... it's an on-going process?Onasaki wrote:Have the crafts been fixed yet? There was some bugging out earlier.
Well there's a bug with variables for poor-weaponcrafting, that's all I meant.

Re: New Weaponcraft Bugs
It seems warhammers made with these new crafts are lights? What the crap?
They also don't show up as 'warhammer' in the shortdesc, and the head item before it's attached to the haft, it comes up as "a warhammer, unfinished hammer head"
Rather then an "unfinished warhammer head"
Which then causes the weapon to look like: "A stained hammer on a tan-leather bound haft" or whatever.
It's not even considered a warhammer. I type rem warhammer, and it says "Remove what?"
The description only describes it as a 'massive hammer' when I made a warhammer.
They also don't show up as 'warhammer' in the shortdesc, and the head item before it's attached to the haft, it comes up as "a warhammer, unfinished hammer head"
Rather then an "unfinished warhammer head"
Which then causes the weapon to look like: "A stained hammer on a tan-leather bound haft" or whatever.
It's not even considered a warhammer. I type rem warhammer, and it says "Remove what?"
The description only describes it as a 'massive hammer' when I made a warhammer.
Re: New Weaponcraft Bugs
Uhh .... what? That's really odd.
sdesc looks okay.
Code: Select all
A gouged, unfinished double-headed hammer head lies here.
<#****** / ^^^^^^ / ||||||> You get a gouged, unfinished double-headed hammer head.
Code: Select all
<#****** / ^^^^^^ / ||||||> A stained warhammer with a bicolor-leather haft appears.
<#****** / ^^^^^^ / ||||||> You get a stained warhammer with a bicolor-leather haft.
<#****** / ^^^^^^ / ||||||> OK.
You wield a stained warhammer with a bicolor-leather haft.
<#****** / ^^^^^^ / ||||||> <wielded in both hands> a stained warhammer with a bicolor-leather haft

Re: New Weaponcraft Bugs
Yeah. I have a hammer that didn't morph into a warhammer, and I can't wield it either, it comes up as a "used as a light"
No admins around to replace it, or refund my craft hours. T_T
I don't have the full log, but I do have my glowy hammer-light.
EDIT TO ADD LOG:
No admins around to replace it, or refund my craft hours. T_T
I don't have the full log, but I do have my glowy hammer-light.
EDIT TO ADD LOG:
Code: Select all
<****** / ^^^^^^ / ||||| >
get hammer
You get a stained hammer with a tan-leather haft.
<****** / ^^^^^^ / ||||| >
wield hammer
You can't wield that.
<****** / ^^^^^^ / ||||| >
hold hammer
Hmm?
<****** / ^^^^^^ / ||||||>
draw hammer
You don't have that in a sheath.
<****** / ^^^^^^ / ||||||>
draw
You draw a stained longknife with a black hilt from a brittle, black sheath.
<****** / ^^^^^^ / ||||||>
sheath hammer
You sheath a stained hammer with a tan-leather haft in a brittle, black sheath.
<****** / ^^^^^^ / ||||||>
draw hammer
You draw a stained hammer with a tan-leather haft from a brittle, black sheath.
<****** / ^^^^^^ / ||||||>
eq
<wielded in left hand> a stained longknife with a black hilt
<used as light> a stained hammer with a tan-leather haft
Re: New Weaponcraft Bugs
One of these weird not-a-hammers showed up in Utterby too. I think Krelm said something about it being a bug where numbers being mistakenly doubled turned it into a light rather than a weapon. I forget where on the forum it was mentioned...
ETA: Here it is.
ETA: Here it is.
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Re: New Weaponcraft Bugs
The Odinhammahr.
[Petition: Player] I am ready to begin my interdimensional adventure.
A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
A mutilated little orc murmurs, nodding as he mutters,
"I fought good today. Yuh. Fought good, 'specially for bein' the kitchen-snaga. Yuh, I did."
Re: New Weaponcraft Bugs
I think there might be a small glitch for shortsword-blades...
Observe:
Observe:
Code: Select all
Your craft timer has approximately 11 RL hours remaining.
<***** / ^^^^^^ / ||||||>
Finishing the initial form, you quench a stained, unfinished shortsword
blade and set it aside.
<***** / ^^^^^^ / ||||||>
score
Your craft timer has approximately 15 RL hours remaining.
<***** / ^^^^^^ / ||||||>
mat poor-shortsword-blade
Poor-weaponcrafting: forge poor-shortsword-blade
Phase 1: 20 seconds
In Room (Reusable): a $metalforge0.
Held or in Room (Partially Consumed): 4 of a round ingot of $metaltype0.
In Room (Reusable): a $metaltype blacksmith's hammer.
Held or in Room (Consumed): a bundle of firewood.
Phase 2: 20 seconds Amateur Weaponcraft skill required.
Phase 3: 20 seconds
Phase 4: 0 seconds
Produced: a $pquality, unfinished $swordstyle blade.
Phase 5: 20 seconds
OOC Delay Timer: 120 RL Minutes
OOC Failure Timer: 60 RL Minutes
Re: New Weaponcraft Bugs
Zoinks. Looks like there may be something going wonky with craft timers. I'll have to hunt this bug down when there's less on my plate. 


Re: New Weaponcraft Bugs
I don't think we're finding the lesser-version of bog-iron, or the ingots in the shop aren't technically the same type of iron as the ruined hunks make.
As I couldn't refine them together.
As I couldn't refine them together.
Re: New Weaponcraft Bugs
Code: Select all
You quench an unfinished, worn short spearhead, checking the temper on the
weapon's edge, satisfied with this pass.
You finish an unfinished, worn short spearhead, producing a finished,
worn heavy spearhead.
Re: New Weaponcraft Bugs

This is what I see when Baros draws his hammer and it's a light.