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Pre-Game Bugs

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Re: Pre-Game Bugs

Postby Letters » Sun Jul 06, 2014 8:34 am

zenith wrote:Is the deflect and dual-wield skill has bug on them ? It seems that I raised my weapon skill to "Talented" from "Amateur" but the dual-wield and deflect still remain the same which is "Amateur".


Style skills always lag behind weapon skills somewhat. Deflect is the single most important combat skill, and takes a very long time indeed to increase.
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Re: Pre-Game Bugs

Postby krelm » Sun Jul 06, 2014 4:52 pm

zenith wrote:Is the deflect and dual-wield skill has bug on them ? It seems that I raised my weapon skill to "Talented" from "Amateur" but the dual-wield and deflect still remain the same which is "Amateur".


Deflect and style skills are much harder to raise than weapon skills.
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Re: Pre-Game Bugs

Postby Matt » Sun Jul 06, 2014 10:18 pm

Once you get to talented it seems to get a bit easier when you can spam bash or ward.
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Re: Pre-Game Bugs

Postby soiacc » Tue Jul 08, 2014 12:51 pm

You eat a bite of a serving of boiled linden greens.
It tastes boiled, and wincey breeches lies here..
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Re: Pre-Game Bugs

Postby Rivean » Tue Jul 08, 2014 1:14 pm

soiacc wrote:You eat a bite of a serving of boiled linden greens.
It tastes boiled, and wincey breeches lies here..


You murdered those poor breeches, didn't you!
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Re: Pre-Game Bugs

Postby Hazgarn » Tue Jul 08, 2014 1:43 pm

soiacc wrote:You eat a bite of a serving of boiled linden greens.
It tastes boiled, and wincey breeches lies here..

How high does one have to raise their Cooking skill before boiled greens stop tasting like dirty laundry? :cry:

(Or a random copse of trees, somehow...)
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Re: Pre-Game Bugs

Postby Letters » Tue Jul 08, 2014 1:51 pm

Breeches are God.
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Re: Pre-Game Bugs

Postby Tiamat » Tue Jul 08, 2014 3:35 pm

Hazgarn wrote:
soiacc wrote:You eat a bite of a serving of boiled linden greens.
It tastes boiled, and wincey breeches lies here..

How high does one have to raise their Cooking skill before boiled greens stop tasting like dirty laundry? :cry:

(Or a random copse of trees, somehow...)


Lmao. Thanks for the laughs. I fixed this now.
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Re: Pre-Game Bugs

Postby Rivean » Tue Jul 08, 2014 4:20 pm

Hazgarn wrote:How high does one have to raise their Cooking skill before boiled greens stop tasting like dirty laundry? :cry:


There is no point ever, at which boiled vegetables do not taste like dirty laundry.
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Re: Pre-Game Bugs

Postby MarcusSaint » Tue Jul 08, 2014 4:38 pm

A gambeson weighs 20 pounds but it seems the helmets, pants, and shoes don't weigh anything.
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Re: Pre-Game Bugs

Postby Onasaki » Wed Jul 09, 2014 2:17 pm

A lot of items don't stack. Silver coins is a a specific irritation for this.
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Re: Pre-Game Bugs

Postby Icarus » Wed Jul 09, 2014 2:24 pm

Support ticket them.

Next reboot will see silver coins stack.
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Re: Pre-Game Bugs

Postby soiacc » Wed Jul 09, 2014 6:49 pm

I don't think one of my tickets in the last week has been answered, also is there a way to delete tickets that are no longer relevant?
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Re: Pre-Game Bugs

Postby LuckyV » Thu Jul 10, 2014 12:17 am

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It is a hot night time, and there is a hot westerly breeze.


<****** / ^^^^^^ / ||||||>
time

It is afternoon on Lakeday, the 5th day of August, the Skyfall, in the year
2911 of the Third Age.

<****** / ^^^^^^ / ||||||>
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Re: Pre-Game Bugs

Postby soiacc » Thu Jul 10, 2014 6:26 pm

chests should close
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Re: Pre-Game Bugs

Postby Justanothacivy » Fri Jul 11, 2014 12:36 am

wooden greataxes from the wooden-weapons weaponcraft subset are unable to be wielded. Anyone having problems with this? :mrgreen:

Edit: It was being used as a light with no equip echo!
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Re: Pre-Game Bugs

Postby krelm » Fri Jul 11, 2014 1:30 am

Justanothacivy wrote:wooden greataxes from the wooden-weapons weaponcraft subset are unable to be wielded. Anyone having problems with this? :mrgreen:

Edit: It was being used as a light with no equip echo!


I figured out what this was and fixed it (on next reboot, anyway). All newly-made practice axes should be produced fine, now. If any other newly-made weapons have this bug, find a way to let me know.
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Re: Pre-Game Bugs

Postby wilesly » Fri Jul 11, 2014 5:23 am

krelm wrote:
Justanothacivy wrote:wooden greataxes from the wooden-weapons weaponcraft subset are unable to be wielded. Anyone having problems with this? :mrgreen:

Edit: It was being used as a light with no equip echo!


I figured out what this was and fixed it (on next reboot, anyway). All newly-made practice axes should be produced fine, now. If any other newly-made weapons have this bug, find a way to let me know.


Along the same vein (submitted a ticket but haven't heard back about it):

A sharp battleaxe with a short-hafted handle requires both hands to wield however it should be one-handed. Issuing the grip command says I cannot change my grip. However when I take the item from the harness and wield it manually it goes to one hand and cannot be gripped in two hands.
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Re: Pre-Game Bugs

Postby Justanothacivy » Fri Jul 11, 2014 9:15 pm

krelm wrote:
Justanothacivy wrote:wooden greataxes from the wooden-weapons weaponcraft subset are unable to be wielded. Anyone having problems with this? :mrgreen:

Edit: It was being used as a light with no equip echo!


I figured out what this was and fixed it (on next reboot, anyway). All newly-made practice axes should be produced fine, now. If any other newly-made weapons have this bug, find a way to let me know.



Should the old ones be junked?
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Re: Pre-Game Bugs

Postby MarcusSaint » Fri Jul 11, 2014 10:22 pm

Seems like setting a rabbit snare or squirrel snare would actually trap the creature in the same room with you as per the echo states, but instead, it just runs off, then after a few moments, you cut it loose with your knife.... though it's already gone. :/
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Re: Pre-Game Bugs

Postby EltanimRas » Fri Jul 11, 2014 10:35 pm

MarcusSaint wrote:setting a rabbit snare or squirrel snare

The old SoI had 'flush' crafts instead.

These new 'snare' ones should combine with the handle skill for cute, fuzzy pets. Traumatized pets. :P
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Re: Pre-Game Bugs

Postby MarcusSaint » Sat Jul 12, 2014 9:26 am

That would be funny, heh.
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Re: Pre-Game Bugs

Postby krelm » Sat Jul 12, 2014 9:32 am

Justanothacivy wrote:
krelm wrote:
Justanothacivy wrote:wooden greataxes from the wooden-weapons weaponcraft subset are unable to be wielded. Anyone having problems with this? :mrgreen:

Edit: It was being used as a light with no equip echo!


I figured out what this was and fixed it (on next reboot, anyway). All newly-made practice axes should be produced fine, now. If any other newly-made weapons have this bug, find a way to let me know.



Should the old ones be junked?


Probably.
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Re: Pre-Game Bugs

Postby bjg2k1us » Sun Jul 13, 2014 12:03 pm

Most underwater rooms don't display a breath meter. They still drown you, though. :D
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Re: Pre-Game Bugs

Postby Throttle » Mon Jul 14, 2014 7:27 pm

Seems containers get way dirtier than any other items. You can't take three steps without your quiver getting encrusted with dirt, and your satchel is drenched in blood after a brief spar.
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