Upgrade Timer

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Raukran
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Upgrade Timer

Post by Raukran » Fri Jul 18, 2014 7:35 am

Currently the cooldown to use upgrade is 90 days. Due to short lifespans of most current characters, and the fact that there's still some minor kinks in how stats are generated, I'd like to see both staff and player's opinions on possibly lowering the timer.
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Justanothacivy
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Re: Upgrade Timer

Post by Justanothacivy » Fri Jul 18, 2014 9:13 am

Nah, we already have an amazing stat customization option in chargen.

My two cents. :mrgreen:
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Re: Upgrade Timer

Post by Oblivion » Fri Jul 18, 2014 9:28 am

Wow.. you have the option to upgrade stats every ninety days?

You youngsters have it so nice... *laugh*

I remember entire threads that eventually ended up with 'The stats rolled at char-gen are the peak of your character's potential, you can roleplay working up to that peak.'

Or later 'You can spend roleplay points to modify your character's stats.'

Letters
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Re: Upgrade Timer

Post by Letters » Fri Jul 18, 2014 9:46 am

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Re: Upgrade Timer

Post by BoogtehWoog » Fri Jul 18, 2014 9:54 am

Is there a limit to this?

Canawa
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Re: Upgrade Timer

Post by Canawa » Fri Jul 18, 2014 10:04 am

Stats actually need upgraded?

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Re: Upgrade Timer

Post by Droll » Fri Jul 18, 2014 10:21 am

Canawa wrote:Stats actually need upgraded?
Upgrade is actually a terrible name for it because it looks like you are just moving one stat point around. You add to one thing and subtract from something else.

Though, I agree 90 days is a bit too long. 30 days/1 month seems a bit more reasonable.
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Raukran
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Re: Upgrade Timer

Post by Raukran » Fri Jul 18, 2014 10:34 am

My apologies, Letters, I didn't see your post despite trying to use search beforehand. I wouldn't mind the topics being merged.

Anyways, I'm in agreement with Letters other post. As it stands right now, if one of your stats is several points off, it can currently take the better part of a year to get it where you want. In regards to the character generation system, I like it a lot, but it's not perfect nor fool proof. Even with prioritization, you can get some unexpected results. I'm on my fifth character, and think I have a good sense of how it works, and even with that knowledge, I had a stat that peaked out despite it being of third priority, while my two top priority stats were great. I don't think it's worth staff intervention, and am willing to just change it over time naturally, but my current goals would take a year to complete.
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Re: Upgrade Timer

Post by Ava » Fri Jul 18, 2014 10:59 am

I agree, one month would be nice. It's not like any huge benefits are happening. You get one point to shift. Sometimes people's concepts develop, and it would be nice to be able to slowly adapt to those over time.

I started out with really average stats regardless of what I chose in chargen - it was pretty off, but I decided that I should just go with it, and that I could modify them as I got to know my character better over time.

One month per one point of shiftage doesn't seem gamebreaking, especially when everything else is either static or one-way progressive (skills.)

Matt
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Re: Upgrade Timer

Post by Matt » Fri Jul 18, 2014 11:09 am

Muahaha yes, one month cool down.

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Re: Upgrade Timer

Post by Raukran » Fri Jul 18, 2014 11:10 am

My biggest point is that this is Alpha, and things still need a little tweaking. I'd rather give more power to the players to tweak their own characters, rather than bogging down the staff with what I consider to be small problems. The staff are great, and even if they are willing to help, some people like me don't wish to be a burden.
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radioactivejesus
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Re: Upgrade Timer

Post by radioactivejesus » Fri Jul 18, 2014 4:21 pm

I'd also be in favour of the 1 month cooldown. It's not like upgrade really improves your character, it just shifts around what he's good at. Also, the new stat system has ended up being wonky for more than a few players, with their most important stats ending up lower than their unimportant ones
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Smooly
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Re: Upgrade Timer

Post by Smooly » Fri Jul 18, 2014 6:15 pm

radioactivejesus wrote: Also, the new stat system has ended up being wonky for more than a few players, with their most important stats ending up lower than their unimportant ones

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Songweaver
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Re: Upgrade Timer

Post by Songweaver » Fri Jul 18, 2014 9:29 pm

No upgrades at all!

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Re: Upgrade Timer

Post by tehkory » Fri Jul 18, 2014 9:39 pm

Songweaver wrote:No upgrades at all!
I remember when you and Tiamat removed upgrade, while arguing that it added an increase in stats to longer-lived characters.

(No, I won't let you live that down. And yes, it is horrifically named, and you can't be blamed for that.)

That said, stat shifting is one of those things I love to see IG. It's got a bunch of benefits. One of those beings that it's a mechanical means for avoiding favoritism from Staff. Rather than some Staff giving players statshifts, and some Staff not, instead it's this simple: players do it. And it's not overpowered.

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Songweaver
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Re: Upgrade Timer

Post by Songweaver » Fri Jul 18, 2014 9:49 pm

It used to be just a way to spend RPP for stat boosts. The trading system someone implemented at some point during Atonement is definitely better. And I still don't like it!

(But I do use it.)

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Icarus
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Re: Upgrade Timer

Post by Icarus » Fri Jul 18, 2014 9:51 pm

I've forwarded this to Nim for consideration.
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Re: Upgrade Timer

Post by Zargen » Sun Jul 20, 2014 8:38 am

I know my characters always seem to have that one stat that I didn't place in any spot of importance and yet seems to always be WAY up there as far as point allocation is confirmed. I'd definitely love to drag 10 points out of it and put them in other stats :lol:

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Re: Upgrade Timer

Post by Matt » Fri Aug 01, 2014 1:49 pm

Bump? Also can we get presence in the visible stats?

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Re: Upgrade Timer

Post by Raukran » Wed Aug 06, 2014 2:40 pm

I'd still love word on this. In the meantime, I'm going to blame the Hillmen for the delay.
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EltanimRas
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Re: Upgrade Timer

Post by EltanimRas » Wed Aug 06, 2014 2:45 pm

Raukran wrote:I'd still love word on this. In the meantime, I'm going to blame the Hillmen for the delay.
Staff have been busy building them a secret underground waterpark. Sliiides.

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Re: Upgrade Timer

Post by Raukran » Thu Aug 28, 2014 3:43 am

Please can we have this?
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Re: Upgrade Timer

Post by Droll » Thu Aug 28, 2014 8:18 pm

staff pls
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Re: Upgrade Timer

Post by Raukran » Thu Sep 04, 2014 8:37 pm

Your body and mind are still recovering from your last upgrade.
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Re: Upgrade Timer

Post by tehkory » Thu Sep 04, 2014 8:40 pm

Raukran wrote:Your body and mind are still recovering from your last upgrade.

Code: Select all

sleep (passing out)
As you sleep, you dream of a wondrous addition to the game. Suddenly, upgrade only takes a month! And presence is visible in score, and works with upgrade!

But it's only a dream.

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