Moderator: Elder Staff
by Nimrod » Wed May 14, 2014 4:46 pm
by Nimrod » Wed May 14, 2014 4:58 pm
by Throttle » Wed May 14, 2014 8:55 pm
Next we look at the character and apply some extra bonuses based on height, weight, and Intelligence. The extent that I'll go to to explain this step is simply to state that heavier is stronger, lighter is quicker and smarter is smarter.
by Nimrod » Thu May 15, 2014 12:03 am
by Nimrod » Thu May 15, 2014 12:10 am
by Matt » Thu Jun 05, 2014 7:20 pm
by Nimrod » Thu Jun 05, 2014 7:33 pm
by kestrel » Fri Jun 06, 2014 7:57 am
by BoogtehWoog » Sun Jun 15, 2014 5:12 pm
by RiderOnTheStorm » Sun Jun 15, 2014 5:25 pm
BoogtehWoog wrote:Cheers on this new system!
by toofast » Sun Jun 15, 2014 6:19 pm
RiderOnTheStorm wrote:BoogtehWoog wrote:Cheers on this new system!
Agreed, currently being on my...5th(?) character and having run through it a few times, I love it.
It really does let you customize pretty well what you want. And I really love the fact that it affects your skills. Tanking dex? Enjoy your lower than average starting Dual Wield. Maxing dex/int on a crafter? Your crafts will have a sizeable boost to their starting level.
by Droll » Mon Jun 16, 2014 5:30 am
toofastnig wrote:Probably not lower than average, considering everyone and their brother with a knack for the code is ditching dex.
by Letters » Mon Jun 16, 2014 5:40 am
by Throttle » Mon Jun 16, 2014 5:55 am
Droll wrote:For those of us who are definitely masters of code, what's wrong with dex?
by LuckyV » Mon Jun 16, 2014 8:11 am
by Letters » Mon Jun 16, 2014 8:20 am
LuckyV wrote:It really bothers me how important it has become to know the code to play on par with others. I avoid crafting entirely as well because of that. And combat gas become irksome because I don't know what others know who played arpi. For example the efficient ways to raise skills.
by Throttle » Mon Jun 16, 2014 8:32 am
by BoogtehWoog » Mon Jun 16, 2014 8:38 am
Throttle wrote:It's not that important to know the code, it just gives a bit of an edge once you figure things out. It has always been that way, but attitudes towards code discussion have become much more lax so it's not some well-kept secret anymore.
by Nimrod » Tue Jun 17, 2014 2:11 pm
LuckyV wrote:It really bothers me how important it has become to know the code to play on par with others. I avoid crafting entirely as well because of that. And combat gas become irksome because I don't know what others know who played arpi. For example the efficient ways to raise skills.
by BoogtehWoog » Tue Jun 17, 2014 2:43 pm
Nimrod wrote:There have always been min/maxers and there always will be. The new system makes it much more difficult to reach that perfect balance of skills that the min/maxer is looking for, while making it easier for the normal player to get good stats.
by Malik » Thu Jul 03, 2014 4:23 am
by WorkerDrone » Thu Jul 03, 2014 8:31 am
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Arcadian » Fri Aug 08, 2014 12:04 pm
by krelm » Sat Sep 06, 2014 1:10 pm
by tehkory » Sat Sep 06, 2014 1:12 pm
krelm wrote:* I've noticed a trend for dex and wil to roll higher, for whatever reason, even outside of what build you put your body at. Presumably, you could put these even lower than my examples, and have them come out pretty high.