Okay, I think we seem to be talking past each other a little bit, and there seems to be a misunderstanding about our respective positions on this, as well as some genuine disagreements. Let me clarify:
a) It is not my position that a cracker should be as filling as a three tiered wedding cake.
However, it IS my position that a pound of meat that is expertly cooked (high skill) should be more or less as filling as a pound of meat that has been tossed onto a grill with a bit of salt. To be absolutely clear, I am not
referring to craft failure here. I am talking about low grade cooking skills that produce perfectly edible meat. If the higher tier cooking crafts add more ingredients and are therefore more filling, then great - this does not
mean that the pound of simply cooked meat should not be filling. It is a pound of cooked meat.
Please clarify your position on this because the disagreement over this is causing me no small amount of frustration.
b) It is not my position that a plain fish fillet should be as filling as a breaded fish fillet.
However, it IS my position that unless we're making fillet out of sardines now, a plain fish fillet should be pretty damn filling.
I agree that food is the most produced and consumed item in the game. This is precisely why it needs to be balanced and not broken - which it presently is, and I will go on to demonstrate why.
d) Brokenness of food:
Let's work through the example I went into shall we? My PC recently bought some fish from Arni, which cost 4 bits and weighed 3 pounds. I used the plain-fish-fillet craft on it, and successfully cooked some fish fillet.
As mentioned previously, it was gone in two bites and did not elevate my PC's hunger level by a single tier
But even if we assume that this meal eliminates one level of hunger (it does not
) you're looking at a 4 cp cost per hunger level. In addition 20 cp for a token that's good for 25 uses comes around to 0.8 cp per use, leaving us with a grand total of 4.8 cp per hunger level at the cheapest end of the spectrum
If you eliminate 3 - 4 hunger levels per day that's 14 - 19 cp per day
. And this is supposed to be the low cost, do-it-yourself solution, not simply buying it from the bar and eating it yourself.
Somebody needs to tell me about all these IC jobs that pay 20 cp per day. There aren't any. This is not an income issue (that issue is a whole 'nother kettle of fish) this is an expenditure issue. Therefore:
e) It is not hyperbole when I say that the present system means inevitable starvation.
The Lodge at this point has 84 line items of food available for free in their kitchen. The Guard has food around too (they don't seem to using the system properly, so it's harder to count
) If you are an independent and don't hunt/forage/fish and aren't in with a "crew" who is selling things to other PCs or the clans for more, I'll agree yes ... things might be a bit bleak for you.
In other words, if you are actually interacting with the economy to buy the raw materials (from Arni) instead of actually producing them for yourself (killing things) or having others (clan mates who kill things) produce them for you for free, you're screwed. The clans you're talking about will never
run out of food, no matter how poorly balanced the satiation/cost of food is. The fact that they have piles of food in their clan halls doesn't mean that food is balanced or priced adequately. It simply is a reflection of the fact that hunted meat is a free, inexhaustible resource, and players like to kill things for fun, food, and skill gain. The nearly infinitely nature of the food stockpiles in the clanhalls in the game just makes it more absurd that the price of raw food outside those clanhalls is so high.
Frigga wrote:Perhaps I'll look into some general work crafts for indies to earn some coin to counter this issue.
My PC still has more money than most salaried PCs make in months. While general work crafts and scope for independent PCs would be much appreciated in general (and I strongly encourage you to pursue this avenue), but it will not address the problem, which is firstly, as demonstrated above, the cost of food is too high, and secondly, that food is not filling enough.
(Seriously, somebody needs to explain to me how an entire fish fillet can leave someone's hunger levels unaffected.)
Frigga wrote:But at a certain point, there's a difference between a code issue (items don't seem properly balanced) and an IC problem (my PC has an issue with access to food.)
Frankly, this is frustrating and a bit insulting. I'm not complaining because my PC is starving. I'm complaining because my PC will eventually starve in a way that doesn't make IC sense, because the game is not properly balanced. This is not about my PC, this is about hunger levels, satiation, and the cost of cooked and uncooked food. I think I have gone on at extreme length to illustrate and clarify why I feel these issues are out of balance. If you still feel that this is simply a player complaining because things are not going their way, please let me know, and this will be the last you hear from me on this issue.
Frigga wrote:Fixing problem one won't necessarily fix problem two for people.
I'm not asking you to finance my PC's food expenditure. I'm asking you to bring the food economy into balance. I'm asking you to fix problem 1, and once you do, problem 2 is my problem.
In closing, let me say plainly that I am extremely frustrated with this entire issue and this entire conversation so forgive me if I sound abrupt or annoyed - because I feel very much as if what I'm saying is not getting through here, and I don't understand why.