Moderator: Elder Staff
by krelm » Sat Sep 06, 2014 1:32 pm
by Matt » Sat Sep 06, 2014 1:37 pm
by tehkory » Sat Sep 06, 2014 1:43 pm
Matt wrote:Yea, presence makes no sense. It's something that was added and completely abandoned. I say that because it has 0 use and was never even added to score. It'd be a decent RP stat to have for certain characters to roll against but that's not even possible.
by Frigga » Sat Sep 06, 2014 1:43 pm
by Raukran » Sat Sep 06, 2014 1:45 pm
Frigga wrote:It seems the smarter thing here is to add more support and uses, not remove a stat and need to rebalance every PC in game.
I'm actually sort of tempted to make some gambling crafts/progs that call on it.
by tehkory » Sat Sep 06, 2014 1:47 pm
Frigga wrote:It seems the smarter thing here is to add more support and uses, not remove a stat and need to rebalance every PC in game.
I'm actually sort of tempted to make some gambling crafts/progs that call on it.
by krelm » Sat Sep 06, 2014 1:53 pm
tehkory wrote:Frigga wrote:It seems the smarter thing here is to add more support and uses, not remove a stat and need to rebalance every PC in game.
I'm actually sort of tempted to make some gambling crafts/progs that call on it.
My only issue with presence being fully integrated is that it isn't terribly lore-friendly. I can't think of a single Tolkien character that had 'high presence' without being exceptional in almost every other way.
by Holmes » Sat Sep 06, 2014 6:11 pm
Matt wrote:Yea. Just set it static at 10 and call it a day.
by Hawkwind » Sat Sep 06, 2014 10:27 pm
tehkory wrote:Frigga wrote:It seems the smarter thing here is to add more support and uses, not remove a stat and need to rebalance every PC in game.
I'm actually sort of tempted to make some gambling crafts/progs that call on it.
My only issue with presence being fully integrated is that it isn't terribly lore-friendly. I can't think of a single Tolkien character that had 'high presence' without being exceptional in almost every other way.
by tehkory » Sat Sep 06, 2014 10:48 pm
Hawkwind wrote:Samwise Gamgee.
Presence will represent the strength of someone's innate draw as a factor of their personality, their aptitude for leading and influencing, and the base ability of all creatures to be drawn and influenced by music, tale, and an inspirational spirit. Specifically, Presence plays a crucial role in skills such as music, haggle, and handling skills, and directly impacts the success of commands like RETREAT and RESCUE.
Willpower is a key skill in determining how far you will push yourself in your pursuits. It is a key factor in determining how high any individual skill can become. Willpower is an important skill both statistically and roleplay wise, seeing as it affects a core part of your player's personality and is taken into account for a wide variety of skills.
by likui » Sat Sep 06, 2014 10:54 pm
by radioactivejesus » Sat Sep 06, 2014 11:39 pm
Frigga wrote:It seems the smarter thing here is to add more support and uses, not remove a stat and need to rebalance every PC in game.
I'm actually sort of tempted to make some gambling crafts/progs that call on it.
by krelm » Sun Sep 07, 2014 12:06 am
by Songweaver » Sun Sep 07, 2014 1:36 am
by radioactivejesus » Sun Sep 07, 2014 8:57 am
krelm wrote:It'd also take heaps more coding work then simply reverting the stat to capping out at 10, however.
by Patty » Mon Sep 08, 2014 6:33 am
by krelm » Mon Sep 08, 2014 9:24 am
Patty wrote:Glad I set my prescence to most important.
by Patty » Mon Sep 08, 2014 10:19 am
krelm wrote:Patty wrote:Glad I set my prescence to most important.
Woops.
by krelm » Mon Sep 08, 2014 12:43 pm
by Hawkwind » Mon Sep 08, 2014 5:11 pm
Patty wrote:krelm wrote:Patty wrote:Glad I set my prescence to most important.
Woops.
Hoping it will pay off....in some way....at least one time.
by Foxtrot » Fri Sep 12, 2014 6:37 am
by radioactivejesus » Fri Sep 12, 2014 7:48 am
by krelm » Fri Sep 12, 2014 8:32 am