Moderator: Elder Staff
by Matt » Wed Sep 17, 2014 7:25 pm
by MrDvAnt » Wed Sep 17, 2014 7:26 pm
Matt wrote:You know the following foraging-herbalism crafts:
scout wolfsbane
Just noticed that in my crafts. Can we get a guide of some sort to let us know what stuff like this is?
by tehkory » Wed Sep 17, 2014 7:43 pm
Matt wrote:You know the following foraging-herbalism crafts:
scout wolfsbane
Just noticed that in my crafts. Can we get a guide of some sort to let us know what stuff like this is?
Foraging-herbalism: gather whole-wolfsbane
Only Usable In: Field Hills Pasture Woods Heath Mirkwood
Usable During: Spring
Phase 1: 15 seconds
Held or in Room (Consumed): a yellow-flowered, dark-green-leafed herb.
Phase 2: 20 seconds
Held (Reusable): a $metaltype0 spade.
Phase 3: 20 seconds Familiar Forage skill required.
Phase 4: 15 seconds
Produced: a yellow-flowered, dark-green-leafed herb.
Medicine: prepare wolfsbane-salve
Phase 1: 20 seconds
Held or in Room (Consumed): a lump of smoky lard.
In Room (Reusable): a small pot of boiling water.
Phase 2: 20 seconds
Held or in Room (Consumed): a dried brownish-yellow-flowered herb.
In Room (Reusable): an off-white ceramic mortar and pestle, or a $stone0
mortar and pestle.
Phase 3: 20 seconds Familiar Medicine skill required.
Held (Reusable): a slim-handled $woodtype1 spoon, or a long handled
$woodtype1 wooden spoon.
Phase 4: 20 seconds
Held or in Room (Consumed): 3 of a sterilized, bleached bandage.
Produced: 3 of a bandage treated with a yellowish-brown salve.
by Taurgalas » Wed Sep 17, 2014 8:14 pm
by tehkory » Wed Sep 17, 2014 8:27 pm
Taurgalas wrote:Yup - sorry guys, when I'm writing these on my phone at work, I can't always post up the updates on the forums until I get home.
by Taurgalas » Wed Sep 17, 2014 9:06 pm
by pinocchio » Thu Sep 18, 2014 12:04 am
Taurgalas wrote:added wolfsbane gathering, wolfsbane salve for the medicinally inclined
by Taurgalas » Thu Sep 18, 2014 6:17 am
by ThinkTwice » Fri Sep 19, 2014 5:15 pm
by Taurgalas » Fri Sep 19, 2014 5:29 pm
by tehkory » Sat Sep 20, 2014 6:48 pm
Taurgalas wrote:This was fixed last night.
by Fulgrim » Sat Sep 20, 2014 6:52 pm
by Taurgalas » Sat Sep 20, 2014 9:33 pm
by tehkory » Sat Sep 20, 2014 9:44 pm
can't be stored, sold, or made portable
by pinocchio » Sat Sep 20, 2014 10:01 pm
Taurgalas wrote:Medicine crafts can only be used at the time of use. They can't be stored, sold, or made portable. That's the difference between them and first aid crafts. First Aid crafts are portable, but less efficacious.
by Taurgalas » Sat Sep 20, 2014 11:28 pm
by pinocchio » Sun Sep 21, 2014 10:41 am
by tehkory » Sun Sep 21, 2014 6:14 pm
by Taurgalas » Sun Sep 21, 2014 6:44 pm
by tehkory » Mon Sep 22, 2014 2:47 pm
Taurgalas wrote:Next time we're able to reboot, that'll be fixed. We had some issues with the BP so might be an older version that made it over.
by Taurgalas » Mon Sep 22, 2014 2:51 pm
by tehkory » Mon Sep 22, 2014 2:54 pm
Taurgalas wrote:Nothing I can do about that. They're set for 1 hour. Like I said, that's a code issue.
by Taurgalas » Mon Sep 22, 2014 9:22 pm
by tehkory » Mon Sep 22, 2014 9:25 pm
Taurgalas wrote:When I say one hour - I mean one RL hour. Not one coded hour. 4 IC hours.
by EltanimRas » Tue Sep 23, 2014 5:10 am