Moderator: Elder Staff
by soiacc » Mon Sep 08, 2014 5:56 pm
by BleedingEdge » Mon Sep 08, 2014 10:50 pm
by Foxtrot » Mon Sep 15, 2014 9:44 pm
Real wrote:Foraging: scout ruddy-duck-nest
Only Usable In: Heath Swamp River Lake-Shallow
Usable During: Spring Summer
Phase 1: 20 seconds
Phase 2: 20 seconds
Phase 3: 0 seconds Familiar Forage skill required.
In Room (Reusable): a twig-and-rush feather-covered duck nest.
OOC Delay Timer: 60 RL Minutes
OOC Failure Timer: 30 RL Minutes
by grover » Wed Sep 17, 2014 3:34 am
by sagachi » Thu Sep 18, 2014 11:02 am
by Taurgalas » Thu Sep 18, 2014 11:42 am
Foxtrot wrote:Real wrote:Foraging: scout ruddy-duck-nest
Only Usable In: Heath Swamp River Lake-Shallow
Usable During: Spring Summer
Phase 1: 20 seconds
Phase 2: 20 seconds
Phase 3: 0 seconds Familiar Forage skill required.
In Room (Reusable): a twig-and-rush feather-covered duck nest.
OOC Delay Timer: 60 RL Minutes
OOC Failure Timer: 30 RL Minutes
Still the same.
by Taurgalas » Thu Sep 18, 2014 12:06 pm
grover wrote:scout field-garlic-patch
The failure message for this craft says, "You don't find anymore and you realize what you thought was wild leeks isn't at all. You halt, unsuccessful."
by Taurgalas » Thu Sep 18, 2014 12:15 pm
sagachi wrote:Dunno if it's been covered, way too tired to read all six pages.
carve shortbow-grip and carve longbow-grip are having identical problems. The rods they consume are not being carried over to the finished product. I tested this with hawthorn and yew rods. It seems to be coming out random-wood. Ie: Hawthorn rod 1 turned into pale birch, Hawthorn 2 came out to creamy birch. Yew 1 turned into mixed-wood. Would have continued but timers maxed out. Might also happen with crossbow grip, will test later.
by teepu » Thu Sep 18, 2014 1:27 pm
by MrDvAnt » Thu Sep 18, 2014 2:28 pm
teepu wrote:crafts --- Construct awl
Craftset - blacksmithing
Don't have the details of this craft, as I am not IG atm, but it does not have a timer.
by Droll » Thu Sep 18, 2014 2:34 pm
by MrDvAnt » Thu Sep 18, 2014 2:36 pm
Droll wrote:craft: pick blackthorn-plums
a handful of waxy, blue-black blackthorns...these things were weighing about 30 lbs each.
by Alcarin » Thu Sep 18, 2014 11:21 pm
by Inzannadee » Sat Sep 20, 2014 9:17 am
Alcarin wrote:Fixed the hardened-leather-helm craft. It should now carry over variables as intended.
by pinocchio » Sat Sep 20, 2014 9:27 am
by grover » Sat Sep 20, 2014 10:21 am
by Hallowmas » Mon Sep 22, 2014 8:18 am
by Frigga » Mon Sep 22, 2014 8:33 am
by Alcarin » Mon Sep 22, 2014 11:21 pm
Inzannadee wrote:Alcarin wrote:Fixed the hardened-leather-helm craft. It should now carry over variables as intended.
Segmented-leather-gauntlets seems to be having the same variable issue.
by Nezerin » Mon Sep 22, 2014 11:47 pm
Woodcrafting: carve wooden-gills
Phase 1: 10 seconds
Held or in Room (Consumed): a $woodcolor block of $woodtype wood.
In Room (Reusable): a $woodtype treadle lathe.
Phase 2: 10 seconds
Phase 3: 20 seconds Familiar Woodcraft skill required.
In Room (Reusable): a $metaltype crosscut saw.
Produced: 3 of a tiny, carved $woodtype1 gill.
Failure: a pile of uneven and broken scrap wood.
Phase 4: 20 seconds
Phase 5: 20 seconds Familiar Woodcraft skill required.
Produced: 3 of a tiny, carved $woodtype1 gill.
Failure: a pile of uneven and broken scrap wood.
Phase 6: 0 seconds Familiar Woodcraft skill required.
Produced: 3 of a tiny, carved $woodtype1 gill.
OOC Delay Timer: 15 RL Minutes
a $woodcolor block of $woodtype wood.
by radioactivejesus » Tue Sep 23, 2014 3:01 pm
Alcarin wrote:Inzannadee wrote:Alcarin wrote:Fixed the hardened-leather-helm craft. It should now carry over variables as intended.
Segmented-leather-gauntlets seems to be having the same variable issue.
Should be corrected on the next PP reboot.
by tehkory » Tue Sep 23, 2014 3:15 pm
radioactivejesus wrote:Should be corrected on the next PP reboot.
by Inzannadee » Tue Sep 23, 2014 3:42 pm
tehkory wrote:Also, segmented hauberks are currently described as segemented.
by Alcarin » Tue Sep 23, 2014 8:53 pm
radioactivejesus wrote:all the segmented hardened armour also has issues with horrendously low durability
by Inzannadee » Sat Sep 27, 2014 7:58 pm
Alcarin wrote:Inzannadee wrote:Alcarin wrote:Fixed the hardened-leather-helm craft. It should now carry over variables as intended.
Segmented-leather-gauntlets seems to be having the same variable issue.
Should be corrected on the next PP reboot.
Today's crafting wrote:You begin laying out a medium, pale square of boiled leather upon a broad
workbench.
[...]
You set down a segmented, black pair of hardened leather gauntlets, your
work complete.