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Broken Crafts

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Re: Broken Crafts

Postby Inzannadee » Fri Oct 24, 2014 2:14 pm

For the leather dye crafts, can you just verify the soap usage?

Code: Select all
Held or in Room (Consumed): 2 of a bar of unscented, lye-and-tallow soap.


Is that right? Two entire bars of soap, not partially consumed?
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Re: Broken Crafts

Postby Inzannadee » Fri Oct 24, 2014 2:19 pm

Sorry for the spam, but I'm just posting these as I find them.

> m large-undyed-leather

Dyecraft: dye large-undyed-leather
[...]
Held or in Room (Consumed): a large, $leathercolorcolor square of leather.
[...]
Produced: a medium, $leathercolorcolor square of leather.


Produces the wrong size square.
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Re: Broken Crafts

Postby Taurgalas » Fri Oct 24, 2014 3:52 pm

Inzannadee wrote:For the leather dye crafts, can you just verify the soap usage?

Code: Select all
Held or in Room (Consumed): 2 of a bar of unscented, lye-and-tallow soap.


Is that right? Two entire bars of soap, not partially consumed?


Confirmed. This is a placeholder until we produce dilute be lye to bleach them.
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Re: Broken Crafts

Postby Taurgalas » Fri Oct 24, 2014 4:55 pm

Inzannadee wrote:Sorry for the spam, but I'm just posting these as I find them.

> m large-undyed-leather

Dyecraft: dye large-undyed-leather
[...]
Held or in Room (Consumed): a large, $leathercolorcolor square of leather.
[...]
Produced: a medium, $leathercolorcolor square of leather.


Produces the wrong size square.

Fixed - will show next reboot.
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Re: Broken Crafts

Postby Misclicked » Sat Oct 25, 2014 5:12 am

exa phea
A green-headed, red-faced pheasant face looks deathly pale.

A green-headed, red-faced pheasant has a gushing severe puncture on the
left leg.

It has a simple, carved deep golden hawthorn long-arrow lodged in the left
leg.

A green-headed, red-faced pheasant collapses into the corpse of a
green-headed, red-faced pheasant.

A green-headed, red-faced pheasant collapses to the ground, dead.

exa corp
It is the corpse of a green-headed, red-faced pheasant.


-Dunno if this belongs here, but whenever a pheasant dies, any arrows lodged in it disappears when it turns into a corpse, unlike the other animals. Is there a way to get your arrows back after they lodge in a pheasant and it dies?

-Also, is 'butcher wolf-carcass' fixed yet, or will you update here when it is?

-Finally, is there a comprehensive, current list of all the crafts in the game somewhere that I can look up?
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Re: Broken Crafts

Postby Taurgalas » Sat Oct 25, 2014 9:38 am

1. It isn't but this is a known issue to the way birds were decided to have to work as part of alpha's build. For the same reason you can't skin them, your arrows or other lodged items poof. Don't use throwing knives on a bird!
2. A temporary fix is on the PP - total fix is in at reboot for wolf-caracass.
3. At present, no - I'll post a list later today, perhaps.
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Re: Broken Crafts

Postby Onasaki » Tue Oct 28, 2014 12:19 am

Uhh...

I think Forge Longsword-component is broken.

Weaponcrafting: forge longsword-component
Phase 1: 20 seconds
Phase 2: 20 seconds Familiar Weaponcraft skill required.
Phase 3: 20 seconds
OOC Delay Timer: 240 RL Minutes
OOC Failure Timer: 120 RL Minutes

I magicked a shortsword wrought from well-crafted air, but still shoddy make, with no materials.
I have two forces by my side
One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby soiacc » Sat Nov 08, 2014 12:19 am

make practice-sword is acting wonky and the finished item is too

Code: Select all
<****** / ^^^^^^ / ||||||>
Finishing a oodcolor0 wooden longsword, and set it aside.
A $woodcolor0 wooden longsword lies here.
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Re: Broken Crafts

Postby Inzannadee » Wed Nov 12, 2014 4:55 pm

In the vein of the crazy oodcolor objects, "suede-shoe" is also doing the same.

make suede-shoe wrote:Pleased with your work, you draw a pale, boar leather lace through the
holes on the vamp, allowing the future wearer to tighten the shoes on their
feet. You set aside a pair of eathercolor suede shoes.


Edited to add: Everything else seems to be normal. Just in the craft echo does it seem to be weird. Otherwise, the full, long, and short desc appear to be fine.
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Re: Broken Crafts

Postby Meneldor » Thu Nov 13, 2014 12:30 am

make suede-shoe

Fixed on next transfer and reboot.
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Re: Broken Crafts

Postby LadyMizra » Thu Nov 13, 2014 11:29 pm

Butcher warg-carcass is broken and crashes the game.
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Re: Broken Crafts

Postby Meneldor » Fri Nov 14, 2014 10:34 pm

LadyMizra wrote:Butcher warg-carcass is broken and crashes the game.


Fixed.
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Re: Broken Crafts

Postby Mavinero » Mon Nov 17, 2014 11:34 pm

Brewing: add yeast-to-mead
Phase 1: 10 seconds
Held or in Room (Consumed): a $woodtype0 keg of room-temperature must.
Held (Reusable): a slim-handled $woodtype1 spoon, or a long-handled
$woodtype1 wooden spoon.
Phase 2: 10 seconds
Held or in Room (Partially Consumed): a $woodcolor jar of bubbling
barm, or a $woodcolor jar of yellowish, bubbly water.
Phase 3: 0 seconds
Produced: a $woodtype1 keg of fermenting $basicale3.

add yeast-to-mead
You check the temperature of a willow keg of room-temperature must.
Pleased with the temperature, you give it a stir with a long handled pine wooden spoon.

You slowly pour in a medium brown jar of yellowish, bubbly water. Then you stir the mixture again to start the fermentation process.

Giving a pitted-bog-iron keg of fermenting ale one last stir, you leave it to ferment.


Now see, this is great and all, but the kegs all randomly changed type during the initial brewing process, and then in this one, says they something else yet again. When you look in the room I did this in, the three kegs used this craft on look like this:

A woodtype1 keg of fermenting mead waits here.
A woodtype1 keg of fermenting mead waits here.
A woodtype1 keg of fermenting ale waits here.

Just thought you folks up there would like to know. :)
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Re: Broken Crafts

Postby Mavinero » Fri Nov 21, 2014 7:21 pm

The leather-ankle-sheath craft is a little wonky.

You set out a medium, creamy-white square of leather, laying it out to make sure there's enough leather.

You begin to cut out the desired shapes from the hide with a pair of bog-iron shears, a long, thin strip and a misshapen square of leather.


You pull out a length of twine from 2 spool of thick, waxed, nettle-hemp twines and thread a pitted-bog-iron sewing awl before snipping the danging line with a pair of bog-iron shears.

Folding over the square to create the main part of the sheath, you begin to sew the leather from the bottom along the long side.

You then attach the strap, joined with 8 polished bog-iron buckles, sewing both firmly in place.

Finally, satisfied that the strap will properly attach to the width of an ankle, you set aside a stiff, pale ankle sheath, finished.

There is also a typo within, but I was moreso bringing attention to the changes in color from the starting leather color.
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Re: Broken Crafts

Postby Meneldor » Fri Nov 21, 2014 8:22 pm

Tested leather-ankle-sheath multiple times with no issues on the transfer of the leather color.
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Re: Broken Crafts

Postby Onasaki » Sun Nov 23, 2014 8:11 pm

Seems Shortsword-component takes 4 uses of an ingot, where-as everything else takes 6?

It's kinda goofy that way, you'd think a dagger would take the least, and a greatweapon would take the most. While everything in between should take maybe 5-6.
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Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby Meneldor » Mon Nov 24, 2014 12:49 am

Based off the greatsword using 6, I knocked down longsword to 5 and shortsword to 4, I forgot to check daggers and knife type objects. I will get them next.
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Re: Broken Crafts

Postby Onasaki » Tue Nov 25, 2014 9:16 pm

Forge Mace-Component seems to be using 11 uses of an ingot, despite the craft still saying 6.
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One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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Re: Broken Crafts

Postby Meneldor » Wed Nov 26, 2014 2:42 pm

Onasaki wrote:Forge Mace-Component seems to be using 11 uses of an ingot, despite the craft still saying 6.


I made two components out of one ingot. Seems to work fine.
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Re: Broken Crafts

Postby teepu » Wed Nov 26, 2014 4:11 pm

make spooled-wire

Yes - sometimes (happened one time with me - in a row for three of them from one ingot) , the pitted bog-iron ingot magically produced a spool of iron wire, instead of a spool of pitted-bog-iron wire.
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Re: Broken Crafts

Postby Meneldor » Wed Nov 26, 2014 11:24 pm

teepu wrote:make spooled-wire

Yes - sometimes (happened one time with me - in a row for three of them from one ingot) , the pitted bog-iron ingot magically produced a spool of iron wire, instead of a spool of pitted-bog-iron wire.


I have not been able to reproduce this. No matter what type of ingot I use or how many times I use it I get the same type wire as the ingot.
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Re: Broken Crafts

Postby teepu » Sat Nov 29, 2014 4:26 pm

make spooled-wire (contd.)
Just saying...
Happened again - one attempt at making spooled wire from pitted-bog-iron ingot produced a bog-iron spool.

<****** / ^^^^^^ / ||||||>
You step over to a sturdy metal forge, and feed 15 bundle of firewoods into it, beginning to stoke the fire.
<****** / ^^^^^^ / ||||||>
After a short while, a sturdy metal forge is stoked to the necessary heat, and you begin to heat a round ingot of pitted-bog-iron.
<****** / ^^^^^^ / ||||||>
Eventually, a round ingot of pitted-bog-iron is heated to the point that you can move it to the annealing area of a broad workbench.
<****** / ^^^^^^ / ||||||>
Working carefully with a set of calipers and a pair of pliers, you begin to draw a long length of metal wire from a round ingot of pitted-bog-iron.
<****** / ^^^^^^ / ||||||>
Working slowly and carefully, you draw a long length of metal wire from the ingot.
<****** / ^^^^^^ / ||||||>
Eventually, you finish drawing the wire out, and begin to wrap it about a small spool.
<****** / ^^^^^^ / ||||||>
Finally, you set aside a spool of bog-iron wire, your work complete.
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Re: Broken Crafts

Postby mongwen » Sat Nov 29, 2014 5:04 pm

I've got it going the other way, bog-iron ingots to pitted iron wire, or sometimes mail. Have sent the logs to support.
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Re: Broken Crafts

Postby mongwen » Mon Dec 01, 2014 9:16 am

Crafting oddness all over the place this morning. Emphasis added by * in the first one to set it apart.
crafts
You currently have crafts in the following areas:
leatherworking *medium-leather-square* cobbling
tanning dyecraft passtime
cooking general-cooking butchering
orc-cooking armoring mirkwood
general blacksmithing bonecraft
artistry general-cleaning general-outdoors
metal-armoring commissions foraging
foraging-herbalism

>
>
crafts medium-leather-square
You know the following medium-leather-square crafts:
cut leathercraft
>
m leathercraft
Medium-leather-square: cut leathercraft
Phase 1: 15 seconds
Phase 2: 20 seconds
Phase 3: 40 seconds
Phase 4: 20 seconds
Phase 5: 20 seconds Familiar Leathercraft skill required.
Phase 6: 10 seconds
OOC Delay Timer: 60 RL Minutes
OOC Failure Timer: 60 RL Minutes
>

There is a cut medium-leather-square craft that seems to be newly added, so maybe someone just goofed and added some extra stuff? Though with the one requiring a familiar skillcheck... The square cutting craft only requires a beginner. Looked it over but haven't run it.
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Re: Broken Crafts

Postby mongwen » Wed Dec 03, 2014 9:08 am

Mavinero wrote:The leather-ankle-sheath craft is a little wonky.

You set out a medium, creamy-white square of leather, laying it out to make sure there's enough leather.

You begin to cut out the desired shapes from the hide with a pair of bog-iron shears, a long, thin strip and a misshapen square of leather.


You pull out a length of twine from 2 spool of thick, waxed, nettle-hemp twines and thread a pitted-bog-iron sewing awl before snipping the danging line with a pair of bog-iron shears.

Folding over the square to create the main part of the sheath, you begin to sew the leather from the bottom along the long side.

You then attach the strap, joined with 8 polished bog-iron buckles, sewing both firmly in place.

Finally, satisfied that the strap will properly attach to the width of an ankle, you set aside a stiff, pale ankle sheath, finished.

There is also a typo within, but I was moreso bringing attention to the changes in color from the starting leather color.

Same just happened to me.
Emphasis added.
The mud wrote:
You set out a small, mottled grey square of leather, laying it out to make
sure there's enough leather.
>
>
You begin to cut out the desired shapes from the hide with a pair of
pitted-bog-iron shears, a long, thin strip and a misshapen square of
leather.
>
You pull out a length of twine from a spool of thick, waxed, horsehair
twine and thread a pitted-bog-iron sewing awl before snipping the danging
line with a pair of pitted-bog-iron shears.
>
Folding over the square to create the main part of the sheath, you begin to sew
the leather from the bottom along the long side.

>
>
You then attach the strap, joined with 3 polished pitted-bog-iron buckles,
sewing both firmly in place.
>
>
Finally, satisfied that the strap will properly attach to the width of an
ankle, you set aside a stiff, tan ankle sheath, finished.
You have branched a new subcraft, sew snug-suede-leggings!
>

look ankl
This ankle sheath is tan and constructed of polecat hide that is stiff. It
is little more than a rectangle attached with a strap bearing a holey, impure
bog iron buckle. The length is just large enough to affix around an ankle.
The size of the small sheath is sufficient only for smaller weapons.

Which also brings to mind, if an orc can't make suede, and I'm pretty sure it's human only, then what good is branching suede crafts unless we have access to some to buy from unscrupulous humans or orcish traders who've gotten hold of it by whatever foul means they could devise? That's beside the point of this thread anyway.
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