The character skills guide wrote:FIRST-AID
A measure of one's ability to apply quick ministrations to basic wounds or ailments.
MEDICINE **Requires First-Aid**
An elaborate knowledge of medicines and healing in order to mend and prevent both basic and complex ailments.
krelm wrote:Basically, medicine serves as a minimum roll for your first-aid check, and education serves as a minimum for your medicine.
Also, back in Atonement, it was medicine that determined how well you extracted bullets from someone, so maybe it's still used in removing arrows?
The first-aid crafts wrote:brew chamomile-tea
The medicine crafts wrote:brew strawberry-leaf-tea
The general-cooking crafts wrote:brew dried-chamomile-tea
Long story short, I don't understand how healing works in this game. Long story long ...Taurgalas wrote:[salves] can't be stored, sold, or made portable [...] Ointment crafts will be medicine, but made for portability (less effective, though.) First aid crafts (predominantly poultices, splints, etc.) will be perfectly portable and potentially ad hoc, but even less effective than the medicinal crafts.
1. Does education affect one's success rate with the 'treat' command? Is it helpful even if it's lower than your medicine or first-aid skill? For that matter, can education even be increased in-game?
2. Do hunger and thirst have an effect? If so, at what level does it begin?
3. What about wound severity? Is it easier to succeed at treating a 'moderate' wound than a 'grievous' one? Are there wound severities that people with only the first-aid skill simply cannot treat? If so, what message do they get when they try?
4. What's up with tea? Is it just an RP prop? If so, why not put it all in general-cooking? Are some kinds really that much more difficult to brew than others?
5. Do remedy objects care what kind of injury you're treating, or are those kinds of distinctions RP-only?
6. Is there any coded way to compare two remedy objects in-game, or are we supposed to base our knowledge of their relative efficacy on Taurgalas's forum posts? If the latter, where do kits fit into the proposed scale?
7. What's the IC difference between a salve and an ointment? In my OOC dictionary, the words are synonyms.
8. On what basis are we meant to compare and choose between different herbs IC? Based on some coded difference, as evidenced by ...? Based on OOC research into traditional beliefs and uses? On OOC research into modern, scientifically validated beliefs and uses? On secret healer-only helpfiles?
9. Do the medicine and/or first-aid skills affect the results of either the 'bind' or the 'remove' commands?
10. Can you open the first-aid skill in-game through sufficient use of 'bind' or any other activity? What about medicine?
11. Are there any plans to bring back the old npc-in-need-of-healing objects and their associated crafts?
12. Is there any way players can predict the time until a 'treated' or 'tended' wound flag clears? I've been told it's variable.
13. Do tags like 'infected' and 'fractured' ever clear spontaneously, or do they always require a healer's intervention?
14. Is there any difference between online and offline healing rates? How do offline characters fit into the standing/resting/sleeping scheme of things?
15. Does being in a designated infirmary have any effect on 'treat' attempts?
16. What's the syntax for using an NPC healer? Is it possible for PC healers to get treatment from an NPC, or do the two uses of the 'treat' command conflict?
17. What's the typical skill level of an NPC healer?
18. On that note, at approximately what skill level does it cease to be incredibly risky for a PC healer to use the 'treat' command on others?