Moderator: Elder Staff
by Brian » Wed Dec 24, 2014 8:57 am
by EltanimRas » Wed Dec 24, 2014 9:10 am
by Bones » Wed Dec 24, 2014 5:44 pm
by tehkory » Wed Dec 24, 2014 7:53 pm
Brian wrote: I'm no armor scholar so perhaps these are terrible examples, but it looks to me that a spangenhelm would possibly not have face protection, depending on the description of our items IG. Staff might want to add face protection, or perhaps already have, to helms that are written as having cheekguards though. It's certainly something to consider if they are not currently.
by cfelch » Fri Dec 26, 2014 6:28 pm
by mongwen » Sat Dec 27, 2014 10:21 am
Leatherworking: twist sinew-bowstring
Phase 1: 30 seconds
Held or in Room (Consumed): 6 of a strip of animal sinew.
In Room (Reusable): a pot of ambient-temperature water, or a
ten-gallon cauldron filled with ambient water.
Phase 2: 30 seconds
In Room (Reusable): a broad workbench.
Phase 3: 20 seconds
Held (Reusable): a rough, bog-iron knife, a fleshing knife, or a
$metaltype0 utility knife blade.
Phase 4: 20 seconds Amateur Leathercraft skill required.
Phase 5: 10 seconds
Produced: a length of sinew bowstring.
>
Cobbling: make simple-boot
Phase 1: 20 seconds Amateur Leathercraft skill required.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather soles.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather heels.
In Room (Reusable): a $metaltype0 carpenter's hammer.
Held or in Room (Partially Consumed): a pile of $metaltype cobbling nails.
In Room (Reusable): a broad workbench.
Phase 2: 30 seconds Amateur Leathercraft skill required.
In Room (Reusable): a $metaltype0 sewing awl.
Held or in Room (Consumed): a pair of $leathercolor0, $leathercondition2
leather boot uppers.
Held or in Room (Partially Consumed): a spool of thick, waxed, $linetype
twine.
Phase 3: 25 seconds Amateur Leathercraft skill required.
Phase 4: 20 seconds Familiar Leathercraft skill required.
Phase 5: 15 seconds
In Room (Reusable): a $metaltype0 utility knife.
Phase 6: 0 seconds
Held or in Room (Consumed): 2 of a $leathercolor, $animalleather leather
strap.
Produced: a pair of $leathercondition2, $leathercolor0 boots.
OOC Delay Timer: 60 RL Minutes
>
by cfelch » Sat Dec 27, 2014 3:12 pm
by Daeoine » Sat Dec 27, 2014 7:40 pm
by Meneldor » Sat Dec 27, 2014 11:51 pm
by Matt » Sun Dec 28, 2014 11:32 am
by Onasaki » Sun Dec 28, 2014 12:28 pm
Matt wrote:Also, on artistry, what all can be decorated? Only thing I've been able to decorate so far is weapons.
by deerskin » Sun Dec 28, 2014 1:55 pm
Matt wrote:Also, on artistry, what all can be decorated? Only thing I've been able to decorate so far is weapons.
by Daeoine » Thu Jan 01, 2015 6:43 pm
by radioactivejesus » Sun Jan 11, 2015 1:06 pm
by Bones » Mon Jan 12, 2015 10:28 pm
by Real » Wed Jan 21, 2015 10:40 am
by Meneldor » Wed Jan 21, 2015 6:48 pm
Bones wrote:Foraging: gather wild-potatoes
Phase 1: 20 seconds
Held or in Room (Partially Consumed): a cluster of slender stems with small
white flowers.
Phase 2: 20 seconds Amateur Forage skill required.
Phase 3: 10 seconds
Produced: a handful of earthbread tubers.
OOC Delay Timer: 15 RL Minutes
Can this be updated to perhaps provide more than one handful of tubers? Tubers/Potatoes grow in large bunches.. Can they be harvested that way?
by Bones » Wed Jan 21, 2015 9:37 pm
by ThinkTwice » Wed Jan 21, 2015 11:45 pm
by AdamBlue » Thu Jan 22, 2015 5:58 pm
by cfelch » Thu Jan 22, 2015 6:19 pm
by Matt » Thu Jan 22, 2015 11:56 pm
by Onasaki » Fri Jan 23, 2015 1:46 pm
by mongwen » Fri Jan 23, 2015 4:43 pm
by radioactivejesus » Sat Jan 24, 2015 1:38 pm
Onasaki wrote:Armor Repair kits that fix huge, and giant holes in things.