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omote

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omote

Postby cfelch » Fri Jan 02, 2015 11:51 pm

Love the command, really I do.
But I have some suggestions on how to improve it:

1. A means to change the default omote of a given instance of an item, for those things we would want to move around from time to time.

2. An option to restore as omote to its instance/standard default value, without having to pick it up.

3. A way to add an omote to NOMOVE flagged objects, like seating and some storage items.
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Re: omote

Postby Hawkwind » Sat Jan 03, 2015 1:22 am

Put an eclimation mark ! At the end of an omote to make it no take.
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Re: omote

Postby Inzannadee » Sat Jan 03, 2015 10:44 am

A way to put the item's sdesc elsewhere in the omote would be a great addition. ;)
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Re: omote

Postby Brian » Sat Jan 03, 2015 11:22 am

Hawkwind wrote:Put an eclimation mark ! At the end of an omote to make it no take.


I believe he means to omote objects that aren't able to be picked up, for instance, a bar or tables. This is a good hint though if you want something to not just randomly be picked up and lose its omote!
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Re: omote

Postby radioactivejesus » Sat Jan 03, 2015 4:26 pm

cfelch wrote:3. A way to add an omote to NOMOVE flagged objects, like seating and some storage items.

this would be handy, as you could describe the objects location in the room so players could better visualize the distance from one thing to another
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Re: omote

Postby Onasaki » Sat Jan 03, 2015 8:56 pm

I want to omote corpses. Not just heads. Corpses. You can't omote corpses. You could omote corpses in Atonement. Why is this not a thing anymore?
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One's the truth and one's a lie
Which one's which I cannot tell
This enigma is my hell


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