Although this is not an actual coded command, it's a set of progs, it will completely free staff from having to setup paydays for employees and will place the responsibility squarely on the shoulders of the player characters who are running things.
I'm not going to get into all the specifics, but with the creation of a new prog command (math timestamp), I can now fully support paydays via progs.
Clan leaders will be able to hire and fire people, set their pay amount, as well as their pay period (in days). They can modify this data as much as they like. All actions are just a quick command with zero admin support required.
Clan leaders will also have the ability to fund the system either automatically (from the storeroom of their business) or manually (if they don't have a storeroom). They'll also be able to read through the logs of all payroll activity, review a list of all employees, review individual employees to see what their pay rate is, how much they've been paid total since being hired and even pay out a bonus if they wish.
It is completely player driven, with zero admin involvement at all. Deploying the payroll system is simple and self-directed through an extensive object help system built in.
To follow our long-range plans, these items will be re-assignable as well, in case you want to sell your business.
I'm pretty pleased by the results thusfar and will hopefully be able to roll it out to our first player-tester in the next week or so.
This is the first step in our plans to put as much power in the player's hands as we can when it comes to player-led clans.
Please feel free to comment or make any suggestions for things you think would make this system better/easier to use.