Moderator: Elder Staff
by Nimrod » Wed Feb 04, 2015 4:45 pm
by AdamBlue » Wed Feb 04, 2015 5:23 pm
by Matt » Wed Feb 04, 2015 5:30 pm
by Nimrod » Wed Feb 04, 2015 5:32 pm
by Nimrod » Wed Feb 04, 2015 5:43 pm
Matt wrote:Definitely not. And double definitely not for RPP players. I feel that's kind of what RPP roles are for. RP well and get points for your next PC, that encourages better RP.
by AdamBlue » Wed Feb 04, 2015 5:45 pm
by Hawkwind » Wed Feb 04, 2015 6:01 pm
by Kayube » Wed Feb 04, 2015 6:07 pm
by radioactivejesus » Wed Feb 04, 2015 6:25 pm
by Auroness » Wed Feb 04, 2015 7:40 pm
by ThinkTwice » Wed Feb 04, 2015 7:42 pm
by cfelch » Thu Feb 05, 2015 5:17 am
by Icarus » Thu Feb 05, 2015 11:54 am
Hawkwind wrote:Dislike strongly. Against the spirit of an rpi. Carbon copy PCs would be all to easy.
by Patty » Thu Feb 05, 2015 12:32 pm
by Hawkwind » Thu Feb 05, 2015 1:38 pm
Patty wrote:I think this game already has too much emphasis on getting skills up and not roleplay. This would be a step backward in my opinion.
by Nimrod » Thu Feb 05, 2015 3:44 pm
Patty wrote:I think this game already has too much emphasis on getting skills up and not roleplay. This would be a step backward in my opinion.
by radioactivejesus » Thu Feb 05, 2015 5:33 pm
Nimrod wrote:Patty wrote:I think this game already has too much emphasis on getting skills up and not roleplay. This would be a step backward in my opinion.
The spirit of rollover is to let folks spend more time roleplaying and less time grinding their skills. At least that's how I see it.
I'm not married to this idea by any means, nor do we have any plans to do it. I'm merely asking for everyone's feedback. Whether you like it or not, thank you for contributing to this discussion.
As far as what percentage would carryover, that's totally up in the air. 50%, 75%? It all depends on what would work best, though it looks like the major opinion here is to not do anything like this, which I'm okay with.
by Real » Thu Feb 05, 2015 6:26 pm
by Matt » Thu Feb 05, 2015 7:23 pm
by WorkerDrone » Thu Feb 05, 2015 8:14 pm
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Hawkwind » Thu Feb 05, 2015 8:17 pm
by WorkerDrone » Thu Feb 05, 2015 8:18 pm
Hawkwind wrote:Skills are already really easy to twink up, why do you need more reasons to get them faster. Ideally, more incentives for roleplay is what is needed.
Brian wrote:See, the thing that I admire about WorkerDrone is that he's an optimist!
by Hawkwind » Thu Feb 05, 2015 8:32 pm
by deerskin » Thu Feb 05, 2015 9:28 pm
by radioactivejesus » Thu Feb 05, 2015 10:25 pm
WorkerDrone wrote:Rather than add in code that can be easily gamed by abusive players, maybe the amount of points players start with out of chargen should be looked at again?